Targeted Attacks (Hyrule Supplement)
Instead of normal called shot, a player-character can make a targeted called shot against part of a creature's anatomy to disable it instead of inflicting extra damage. This type of called shot is a targeted attack. The DM is encouraged to fiat what could occur in these situations, but some examples are listed below. A critical hit on a called shot should be especially severe.
Called Shot Examples | ||
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Target | Example Effect | Example Critical Hit Effect |
Eye | The target has disadvantage on ranged attack rolls and sight-based ability checks until the end of its turn. | The target is blinded in that eye until it recovers hit points, or uses an action to succeed on a Constitution saving throw. |
Hand | The target is disarmed, and must use its interaction next turn to pick up its weapon. | The target's weapon is thrown 30 feet away from it. |
Leg | The target's base walking speed is halved on its next turn. | The target is knocked prone, and its speed is halved until it recovers hit points or uses an action to succeed on a Constitution saving throw. |
Arm | Nothing. | The target's arm is injured, and all weapon attacks or ability checks made with it suffer disadvantage until it recovers hit points, or uses an action to succeed on a Constitution saving throw. |
Head | The target has disadvantage on Intelligence, Wisdom, and Charisma checks until the end of its turn. | The target must succeed on a Constitution saving throw against the attacker's DC or be knocked unconscious. It may repeat the saving throw at the end of each of its turns. |
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As a general rule, more powerful effects should also include a saving throw to prevent or mitigate them. The DC should be equal to 8 + the attacker's proficiency bonus + the ability score used in the attack.
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