Armor (Hyrule Supplement)

The Kingdom of Hyrule and the greater world beyond it is made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in Hyrule and separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield.

Campaign Setting: Hyrule
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic
Opportunist: assassin, garo, mystic, skirmisher, picaroon
Researcher: technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind
Scion: dragon, fairy, mask, poe
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World of Hyrule
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Hyrule
Akkala
Central Province
Eldin
Faron
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Holodrum
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Gods of Hyrule, their worship, and how they influence the world
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History of the Light World as known by Hyruleans
Dungeon Master's Guide
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This world bears many monsters unique to it
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Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Armor Qualities

The hylian shield is a renowned
and enduring form of iron shield.
Source
See also: Getting Into and Out of Armor

Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells.

Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class.

Shield. When you wield a shield in one arm, it increases your AC by a specified amount. You can benefit from only one shield at a time.

Strength Requirements. Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. If the Armor table lists entries such as “Str 13” or “Str 15” in the Strength column for an armor type, the wearer is restricted as if they were not proficient with the armor. Armor Enhancements may increase an armor's Strength requirement further.

Stealth. If the Armor table shows “Disadvantage” in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks made to move quietly. If it shows “Advantage”, the wearer has advantage on Dexterity (Stealth) checks.

Armor

A tunic is commonly worn over a chain shirt or a breastplate.
The cost of such decorative garments can be included in any armor's cost.
Source

The Armor table shows the cost, weight, and other properties of the common types of armor worn in Hyrule. The costs and weights of weapons listed on this page should be used if they differ from the pages of individual weapons.

Armor Cost Armor Class (AC) Strength Stealth Weight Properties
Light Armor
Padded50 r11 + Dex modifierDisadvantage8 lb.
Leather100 r11 + Dex modifier10 lb.
Studded Leather450 r12 + Dex modifier13 lb.
Medium Armor
Hide50 r12 + Dex modifier (max 2)12 lb.
Chain Shirt500 r13 + Dex modifier (max 2)20 lb.
Scale Mail500 r14 + Dex modifier (max 2)Disadvantage45 lb.
Breastplate4,000 r14 + Dex modifier (max 2)20 lb.
Half Plate7,500 r15 + Dex modifier (max 2)Disadvantage40 lb.
Heavy Armor
Ring Mail300 r14Disadvantage40 lb.
Chain Mail750 r16Str 13Disadvantage55 lb.
Splint2,000 r17Str 15Disadvantage60 lb.
Plate15,000 r18Str 15Disadvantage65 lb.
Shield
Wooden Shield20 r+23 lb.Flammable1
Lizal Gauntlet40 r+1Str 1512 lb.Special
Iron Shield80 r+26 lb.
Deflecting Shield200 r+33 lb.Ranged Only2
Heavy Shield350 r+3Str 15Disadvantage35 lb.Special
  1. A wooden shield is vulnerable to fire damage. When you take fire damage while wielding this shield, the shield is destroyed at the end of your next turn unless you use your action to extinguish the flames.
  2. The AC bonus from a deflecting shield is ignored by melee attacks.

Variant Rule: Armor Enhancements

A folded set of zora scale mail
Source

Armor Enhancement is a variant rule. Consult your DM before seeking armor with enhancements.

A set of armor (but not a shield) can be made with any of the following enhancements, each of which increases its cost.

Most armor enhancements increase the Strength requirement of the armor. If an armor does not have a Strength requirement normally, its requirement after being enhanced becomes 10 + the increase of the enhancement.

Magic armor or armor that has already been crafted cannot be given any enhancements, subject to DM discretion.

Enhancement Summary Cost Strength
Radiant ArmorGlows in darkness+500 r
Spiked ArmorCovered in weaponized spikes that deal 1d4 piercing on contact+500 rStr +1
Anticorroding ArmorImmune to rust and corrosive damage+500 rStr +3
Alacritous ArmorCan be donned or doffed as an action+2,000 rStr +5
Zora ArmorWearer gains a swim speed equal to base walking speed+3,500 rStr +2
Quiet ArmorDoesn't impose disadvantage on Stealth checks+5,000 rStr +4
Climbing GearWearer gains a climb speed equal to base walking speed+15,000 rStr +4
Snowquill ArmorGrants the wearer cold resistance, but fire vulnerability+30,000 rStr +4
Flamebreaker ArmorGrants the wearer fire resistance, but cold vulnerability+45,000 rStr +4
Rubber ArmorGrants the wearer lightning resistance+75,000 rStr +3
Magic ArmorGrants the wearer an additional +1 AC+90,000 rStr +5



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