List of first-person shooter engines
This is a sortable list of first-person shooter engines.
Early first-person shooter graphics engines
Game engine | First used for | Date | Other first-person shooters |
---|---|---|---|
N/A | Maze War | 1973 | |
N/A | Spasim | 1974 | |
Arsys Software | Plazma Line | 1984 | Wibarm (1986), Star Cruiser (1988), Star Cruiser 2 (1992) |
Freescape | Driller | 1987 | Dark Side (1988), Total Eclipse (1988), Castle Master (1990), Castle Master II: The Crypt (1990), Total Eclipse II: The Sphinx Jinx (1991), 3D Construction Kit (1991), 3D Construction Kit II (1992) |
N/A | The Colony | 1988 | |
Early 1990s: wireframes to 2.5D worlds and textures
Game engine | First used for | Date | Other first-person shooter |
---|---|---|---|
N/A | The Super Spy | 1990 | Crossed Swords (1991) |
Wolf 3D Engine 0.5 | Hovertank 3D | 1990 | |
Wolfenstein 3D Engine 0.9 | Catacomb 3D | 1991 | |
N/A | Gun Buster | 1992 | |
Wolfenstein 3D engine | Wolfenstein 3D | 1992 | Spear of Destiny (1992), Blake Stone: Aliens of Gold (1993), Operation Body Count (1994), Corridor 7: Alien Invasion (1994), Blake Stone: Planet Strike (1994), Rise of the Triad (1994), Super Noah’s Ark 3D (1994) |
Underworld Engine | Ultima Underworld | 1992 | System Shock (1994) |
KenTech | Ken's Labyrinth | 1993 | |
Pie in the Sky | Lethal Tender | 1993 | Terminal Terror (1994), Pencil Whipped (2000), various others (1994–1998) |
id Tech 1 | Doom | 1993 | Doom II: Hell on Earth (1994), Heretic (1994), The Ultimate Doom (1995), Hexen: Beyond Heretic (1995), Master Levels for Doom II (1995), Hexen: Deathkings of the Dark Citadel (1996), Heretic: Shadow of the Serpent Riders (1996), Strife: Quest for the Sigil (1996), Final Doom (1996), Chex Quest (1996), Chex Quest 2: Flemoids Take Chextropolis (1997), Doom 64 (1997) |
Aleph Zero | Marathon | 1994 | |
Build Engine | Legend of the Seven Paladins | 1994 | Witchaven (1995), William Shatner's TekWar (1995), Duke Nukem 3D (1996), Witchaven II: Blood Vengeance (1996), Duke Nukem 3D: Atomic Edition (1996), PowerSlave (1996, PC version), Redneck Rampage (1997), Blood (1997), Shadow Warrior (1997), Redneck Rampage: Suckin' Grits on Route 66 (1998), Redneck Rampage Rides Again (1998), NAM (1998), Extreme Paintbrawl (1998), World War II GI (1999), Ion Maiden (2019) |
Aleph One | Marathon 2: Durandal | 1995 | Marathon Infinity (1996), Prime Target (1996), ZPC (1996), Damage Incorporated (1997) |
Jedi Engine | Star Wars: Dark Forces | 1995 | Outlaws (1997) |
Gloom | Gloom | 1995 | Gloom 2, Gloom 3, Gloom mods (1995-2015) |
BreedTech | Alien Breed 3D | 1995 | |
BreedTech 2 | Alien Breed 3D II: The Killing Grounds | 1996 | |
N/A | Assassin 2015 | 1996 | Goosebumps: Attack of the Mutant (1997) |
Mid 1990s: 3D models, beginnings of hardware acceleration
Late 1990s: 32-bit color, GPUs become standard
Early 2000s: increasing detail, outdoor environments, rag-doll physics
Game engine | First used for | Date | Other first-person shooters |
---|---|---|---|
Glacier | Hitman: Codename 47 | 2000 | Hitman 2: Silent Assassin (2002), Freedom Fighters (2003), Hitman: Contracts (2004), Hitman: Blood Money (2006) |
Real Virtuality | Operation Flashpoint: Cold War Crisis | 2001 | VBS1 (2002), ArmA: Armed Assault (2007), ARMA II (2009) |
Cube Engine | Cube | 2001 | AssaultCube (2008) |
SAGE | Command & Conquer: Renegade | 2002 | |
Unreal Engine 2.0 | America's Army | 2002 | Unreal Tournament 2003 (2002) Unreal II: The Awakening (2003), Tom Clancy's Rainbow Six 3: Raven Shield (2003), Devastation (2003), Postal 2 (2003), Unreal Tournament 2004 (2004) |
Refractor 2 | Battlefield 1942 | 2002 | Battlefield Vietnam (2004), Battlefield 2 (2005), Battlefield 2142 (2006) |
Lithtech Jupiter | No One Lives Forever 2: A Spy in H.A.R.M.'s Way | 2002 | Tron 2.0 (2003) |
Mid 2000s: lighting and pixel shaders, physics
Late 2000s to 2010s: the approach to photorealism
Game engine | First used for | date | Other first-person shooters |
---|---|---|---|
Unreal Engine 3 | Gears of War | 2006 | Tom Clancy's Rainbow Six: Vegas (2006), Medal of Honor: Airborne (2007), Unreal Tournament 3 (2007), Turok (2008), Brothers in Arms: Hell's Highway (2008), Aliens: Colonial Marines (2013), Mirror's Edge (2008), Borderlands (2009), Tribes: Ascend (2012), BioShock Infinite (2013) |
CryEngine 2 | Crysis | 2007 | Crysis Warhead (2008), Vigilance (2008), Drug Wars (2009), Entropia Universe (2009), Blue Mars (2009) |
Dunia Engine | Far Cry 2 | 2008 | Far Cry 3 (2012), Far Cry 3: Blood Dragon (2013) |
Frostbite Engine | Battlefield: Bad Company | 2008 | Battlefield: Bad Company 2, Medal of Honor (2010, multiplayer only), Battlefield 3, Mirror's Edge Catalyst (2016) |
EGO engine | Operation Flashpoint 2: Dragon Rising | 2009 | |
Real Virtuality 3 | ArmA 2 | 2009 | |
Chrome Engine 4 | Call of Juarez: Bound in Blood | 2009 | Dead Island (2011) |
X-ray engine 1.6 | S.T.A.L.K.E.R.: Call of Pripyat | 2009 | |
id Tech 5 | Rage | 2011 | Wolfenstein: The New Order (2014), The Evil Within (2014), Wolfenstein: The Old Blood (2015), Dishonored 2 (2016), The Evil Within 2 (2017) |
CryEngine 3 | Crysis 2 | 2011 | Crysis (2011, console versions), Crysis 3 (2013), Sniper: Ghost Warrior 2 (2013), Warface (2013), Enemy Front (2014) |
Fox Engine | Metal Gear Solid V: Ground Zeroes | 2014 | P.T. (2014), Metal Gear Solid V: The Phantom Pain (2015) |
Vision Engine 8 | Dizzel | 7554 (2011) | |
Real Virtuality 4 | ArmA 3 | 2013 | |
CryEngine 4 | 2013 | Evolve (2015), Homefront: The Revolution (2016), Sniper: Ghost Warrior 3 (2017) | |
Decima | Killzone: Shadow Fall | 2013 | RIGS: Mechanized Combat League (2016) |
Tesseract | Tesseract | 2014 | Red Eclipse (2011) |
Source 2 | Dota 2 | 2015 | Half-Life: Alyx (2020) |
id Tech 6 | Doom | 2016 | Wolfenstein II: The New Colossus (2017), Doom VFR (2018), Wolfenstein: Youngblood (2019), Wolfenstein: Cyberpilot (2019) |
CryEngine V | The Climb | 2016 | Robinson: The Journey (2016), SNOW (2017), Prey (2017), Collision Course (2017), Deceit (2017), Reboant - Endless Dawn (2018), Hunt:Showdown (2018), Crysis Remastered (2020) |
Unreal Engine 4 | Barrage | 2015 | Adrift (2016), LawBreakers (2017), Hypercharge: Unboxed (2017), Insurgency: Sandstorm (2018), Borderlands 3 (2019), Bright Memory (2019), Descent (2019), Postal 4 (2019), Atomic Heart (2020), System Shock (2020) |
2020s: 8K and high frame rates
Game engine | First used for | date | Other first-person shooters |
---|---|---|---|
id Tech 7 | Doom Eternal | 2020 | |
Slipspace | Halo Infinite | 2020 | |
Unreal Engine 5 | |||
Specialized engines/engine middle-ware
Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft Auto IV.
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See also
- List of free first-person shooters
- List of game engines
- First-person shooter engine
References
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