RIGS: Mechanized Combat League

RIGS: Mechanized Combat League is a first-person shooter sports video game developed by Guerrilla Cambridge and published by Sony Interactive Entertainment for the PlayStation 4 console and its virtual reality head-mounted display PlayStation VR.[1][2]

RIGS: Mechanized Combat League
North American box art
Developer(s)Guerrilla Cambridge
Publisher(s)Sony Interactive Entertainment
Director(s)Piers Jackson
Artist(s)Tom Jones
Composer(s)
  • Andrew Barnabas
  • Paul Arnold
EngineDecima
Platform(s)PlayStation 4
Release
  • WW: 13 October 2016
Genre(s)First-person shooter, sports
Mode(s)Single-player, online multiplayer

Gameplay

Players take control of large mechs known as "Rigs", as they compete in a professional sports competition set 50 years in the future. The sports competition takes place in an open arena based in real-world locations such as Rio de Janeiro and Dubai.

The overall gameplay consists of a five-minute match divided into two halves. Six players are grouped in two three-man teams. Rigs are equipped with a variety of weapons loadouts, which players can use to score a Takedown by destroying an opposing team's Rig. There are three playable match types in the game:

  • Team Takedown: A match type similar to team deathmatch, where two teams race against each other to score the most takedowns within five minutes.
  • Power Slam: Two teams compete against each other to score the most points by jumping into a ring in the middle of the arena. Before doing so, players must first enter the Overdrive mode by scoring takedowns and/or collecting power spheres.
  • Endzone: In the same vein as American football, two teams attempt to take control of a holographic ball and score by running through the opposition's goalpost while in possession of the ball.

There are four Rig classes in the game, each with unique characteristics: Sentinel, Hunter, Mirage, and Tempest. There are a total of 24 Rigs available to players. Each individual Rig also comes with its own weapons loadout and ability, e.g. Nine Lives is a Mirage-class Rig with the Vampire ability which restores the Rig to full health upon taking down an opponent, and a weapons loadout consisting of a warhead missile launcher and a beam laser emitter.

The game features a single-player campaign and online multiplayer mode. The single-player campaign revolves around a three-division league, complete with single-elimination tournament matches occurring between regular season matches, and a number of AI pilots which the player can hire as teammates. The online multiplayer mode includes exhibition mode where the player can challenge another player in a one-on-one match assisted by AI pilots or set up custom matches to play with friends, and "Divisions" campaign mode where the player competes in online matches to move up through ten divisions.

The game also features sponsorship representing fictional companies. There are a number of sponsorship tasks that can be completed on single-player or online matches, and reward a customization item for first-time completion, in addition to cash or follower boost. These tasks range from taking down each opponent once without ejecting to scoring a specified number of takedowns in a single match using a particular Rig class.

Development

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[3]

RIGS: Mechanized Combat League was released to mostly positive reviews. Metacritic calculated an average score of 78 out of 100 based on 44 reviews.[3] The Official UK PlayStation Magazine listed it as the sixth best PS VR game.[4]

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References

  1. Miller, Ross (March 17, 2016). "Rigs: Mechanized Combat League could be PlayStation VR's first great multiplayer game". The Verge. Retrieved August 24, 2016.
  2. Dyer, Mitch (August 31, 2015). "PAX 2015: We Got Crushed In RIGS: Mechanized Combat League". IGN. Retrieved August 24, 2016.
  3. "RIGS: Mechanized Combat League". Metacritic. Retrieved 2017-03-01.
  4. PS VR Hall of Fame, Official UK PlayStation Magazine, Issue 136, June 2017, Future Publishing, page 108
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