Damage Incorporated

Damage Incorporated is a 2.5D first-person shooter for Mac OS using the Marathon 2 engine and published by MacSoft in 1997. It was ported to Microsoft Windows.

Damage Incorporated
Developer(s)Paranoid Productions
Publisher(s)MacSoft
WizardWorks (PC)
EngineMarathon 2
Platform(s)Mac OS, Microsoft Windows
Release1997
Genre(s)First-person shooter
Mode(s)Single player, online multiplayer

Gameplay

The player commands a squad of four marines in counter-terrorism operations. Visuals are displayed using the Marathon engine's multi-floor 2.5D system. It includes a networked deathmatch mode.

Reception

Reception
Review scores
PublicationScore
Next Generation[1]
MacUser[2]
Macworld[3]
MacAddict"Spiffy"[4]
Award
PublicationAward
MacHome JournalBest Action Game[5]

Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that "If you enjoy first-person shooters, you're going to find a lot to like about this."[1]

MacHome Journal chose Damage Incorporated for the "Best Action Game" category in their "Home Choice Awards." They wrote, "With the incorporation of the teamwork concept into a 3-D shooter, Damage Incorporated provides additional strategy and immersiveness in an exhilarating marine strike force game for a mere $30."[5]

MacWorld wrote, "Damage Incorporated's creator admits he has no real military knowledge, and it shows."[3] The reviewer concluded, "It's a valiant attempt to advance the first-person shooter genre by incorporating a strategic element, but poor design and uneven implementation sabotage it."

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gollark: Oops, that was accidentally quite insulting.
gollark: If it was actually a good and financially sound idea to run that sort of simple strategy, then presumably the many smart and competent people with more money looking at markets would do that, and thus eliminate any easy strategy available to people like you.
gollark: What of the "efficient market hypothesis"?
gollark: I'm glad you can so accurately predict complex market trends and many people's behaviour by thinking about it slightly.

References

  1. "Finals". Next Generation. No. 31. Imagine Media. July 1997. p. 170.
  2. Loyola, Roman (August 1997). "The Game Room". MacUser. Archived from the original on July 28, 2001. Retrieved July 15, 2019.
  3. Madar, Daniel (August 1997). "Game Shoots Itself in the Foot". Macworld. Archived from the original on March 8, 2003.
  4. Albright, Wade (September 1997). "Damage Inc.". MacAddict. Archived from the original on October 13, 1997. Retrieved July 15, 2019.
  5. Worthington, Paul. "MacHome Journal's Home Choice Awards". MacHome Journal. Archived from the original on February 15, 1998. Retrieved July 15, 2019.
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