Nvidia GameWorks

Nvidia GameWorks is a middleware software suite developed by Nvidia.[1] The Visual FX, PhysX and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2] GameWorks is partially open-source.[3] The competing solution being in development by AMD is GPUOpen, which was announced to be free and open-source software under the MIT License.

Nvidia GameWorks
Developer(s)Nvidia
Initial release2014
Operating systemWindows
PlatformWindows, PlayStation 4, Wii U, Xbox One, Android
TypeVideo game development middleware
LicenseProprietary/Commercial
Websitedeveloper.nvidia.com/gameworks

Components

Nvidia Gameworks consists of several main components:

  • VisualFX: For rendering effects such as smoke, fire, water, depth of field, soft shadows, HBAO+, TXAA, FaceWorks and HairWorks.
  • PhysX: For physics, destruction, particle and fluid simulations.
  • OptiX: For baked lighting and general-purpose ray-tracing.
  • Core SDK: For facilitating development on Nvidia hardware.

In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization and Android development.

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See also

References

  1. "Introducing NVIDIA GameWorks". Nvidia. Retrieved November 13, 2014.
  2. No BS 226: Interview with AMD Graphics Guru Richard Huddy. YouTube. 20 June 2014.
  3. "Nvidia making GameWorks Source Code Publicly available! | OC3D News". www.overclock3d.net. Retrieved 2020-02-10.
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