Source port

A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible.

Description

Source ports are often created by fans after the original developer hands over the maintenance support for a game by releasing its source code to the public (see List of commercial video games with later released source code). The term was coined after the release of the source code to Doom. Due to copyright issues concerning the sound library used by the original DOS version, id Software released only the source code to the Linux version of the game.[1] Since the majority of Doom players were DOS users the first step for a fan project was to port the Linux source code to DOS.[2] A legitimate source port includes only the engine portion of the game and require that the data files of the game in question already be present on users' systems. Source ports are in no way meant to encourage copyright infringement of software.

Source ports share the similarity with unofficial patches that both don't change the original gameplay as such projects are by definition mods. However many source ports add support for gameplay mods, which is usually optional (e.g. DarkPlaces consists of a source port engine and a gameplay mod that are even distributed separately[3]). While the primary goal of any source port is compatibility with newer hardware, many projects support other enhancements. Common examples of additions include support for higher video resolutions and different aspect ratios, hardware accelerated renderers (OpenGL and/or Direct3D), enhanced input support (including the ability to map controls onto additional input devices), 3D character models (in case of 2.5D games), higher resolution textures, support to replace MIDI with digital audio (MP3, Ogg Vorbis, etc.), and enhanced multiplayer support using the Internet.

Several source ports have been created for various games specifically to address online multiplayer support. Most older games were not created to take advantage of the Internet and the low latency, high bandwidth Internet connections available to computer gamers today. Furthermore, old games may use outdated network protocols to create multiplayer connections, such as IPX protocol, instead of Internet Protocol. Another problem was games that required a specific IP address for connecting with another player. This requirement made it difficult to quickly find a group of strangers to play with — the way that online games are most commonly played today. To address this shortcoming, specific source ports such as Skulltag added "lobbies", which are basically integrated chat rooms in which players can meet and post the location of games they are hosting or may wish to join. Similar facilities may be found in newer games and online game services such as Valve's Steam, Blizzard's battle.net, and GameSpy Arcade.

Alternatives

If the source code of a software is not available, alternative approaches to achieve portability are Emulation, Engine remakes, and Static recompilation.

Notable source ports

Original namePort
Aliens versus Predatoricculus.org/avp
Arx FatalisArx Libertatis
Blake Stone: Aliens Of Gold BStone
Blake Stone: Planet Strike BStone
BloodBloodGDX, NBlood, Raze
Catacomb 3DReflection Keen, CatacombGL
Call to Power IIApolyton Civilization Site: Call to Power II: Source Code Project
Commander KeenCommander Genius
Descent/Descent IIDXX-Rebirth, D2X-XL, DXX-Retro
Doom/Doom IISee List of Doom source ports for a detailed list.
Duke Nukem 3DEDuke32, JFDuke3D, Rancidmeat Port, xDuke Port, nDuke Port, hDuke Port, Rednukem, Raze
FreeSpace 2FreeSpace 2 Source Code Project
HereticChocolate Heretic, ZDoom, Doomsday, GLHeretic for Linux, Heretic for Linux, HHeretic
HexenChocolate Hexen, ZDoom, Doomsday, GLHexen, HHexen, WinHexen
Hexen IIAnvil of Thyrion, Hammer of Thyrion
HomeworldHomeworld SDL
Ken's LabyrinthLAB3D/SDL
Jagged Alliance 2 WildfireStracciatella/SDL
Marathon 2Aleph One, Aleph One/SDL
Myth IIProject Magma
QuakeQuakeSpasm, QuakeDS, DarkPlaces, FitzQuake, GLQuake, Project: Twilight, Telejano, Tenebrae, WinQuake, QuakeWorld, ezQuake, fodQuake, FreeQuake
Quake IIKMQuake II, q^2, Q2PRO, Yamagi Quake II
Quake IIIioquake3, OpenMoHAA, Q3Base, Quake III: Arena for FreeBSD, Spearmint
Redneck RampageRednukem
Rise of the TriadWinROTT, GLROTT, rottexpr
Savage: The Battle for NewerthSavage: Rebirth
Shadow WarriorJFShadowWarrior, SWP, VoidSW, Raze
SimCityMicropolis
SpelunkySpelunky ClassicHD[4]
Star Control IIThe Ur-Quan Masters
Star Trek Voyager: Elite Force (holomatch)iostvoyHM
Star Wars Jedi Knight II: Jedi Outcast /
Star Wars Jedi Knight: Jedi Academy
OpenJK
StrifeChocolate Strife
System ShockShockolate[5][6]
TyrianOpenTyrian
Warzone 2100Warzone Resurrection
Wolfenstein 3DECWolf, NewWolf, Wolf4SDL, Wolfenstein 3-D Redux, WolfGL, WolfGL-3D
Wolfenstein: Enemy TerritoryioWolfET, ET: Legacy
gollark: Including script tags.
gollark: Basically, the system allows embedded HTML in the markdown (I know, I know).
gollark: http://osmarks.tk:8080/
gollark: As much as it pains me to rely on that now perpetually open psql session and kind of ruin the fun, 8000 pages is too many.
gollark: I did.

See also

References

  1. Carmack, John (1997-12-23). "doomsrc.txt". Doom source code release notes. id Software. Retrieved 2008-10-23.
  2. "Source Ports". Doom Wiki. Retrieved 2008-10-23.
  3. "LordHavoc's DarkPlaces Quake Modification: Downloads". Retrieved 2008-10-23.
  4. SpelunkyClassicHD on github.com
  5. Wawro, Alex (April 6, 2018). "Nightdive shares source code for System Shock on Mac". Gamasutra. Retrieved April 6, 2018.
  6. Logan Booker (2018-06-16). "'Shockolate' Is A Cross-Platform System Shock Built On The Original, Open-Sourced Code". Kotaku.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.