Kynapse

Kynapse is the artificial intelligence middleware product, developed by Kynogon, which was bought by Autodesk in 2008 and called Autodesk Kynapse. In 2011, it has been re-engineered and rebranded Autodesk Navigation.[3]

Autodesk Kynapse
Original author(s)Kynogon
Developer(s)Autodesk
PlatformPlayStation 3,
PlayStation Vita,
Xbox 360,
Microsoft Windows,
Mac OS X,
Linux,

Wii,[1]

Wii U[2]
TypeMiddleware
LicenseProprietary commercial software
Websitegameware.autodesk.com/kynapse

Since the discontinuation of Autodesk Gameware, the product is obselete.

Features

  • A complete 3D pathfinding
  • An automatic AI data generation tool
  • Optimizations for multicore/multiprocessing/Cell architectures
  • Spatial reasoning
  • Streaming mechanisms to handle very large terrains
  • The management of dynamic and destructible terrains

Usage

Kynapse has been used in the development of more than 80 game titles including Mafia II, Crackdown,[4] Alone in the Dark 5,[5] Fable II, Medal of Honor: Airborne, Sacred 2: Fallen Angel, Watchmen: The End Is Nigh, Sonic the Hedgehog (2006), The Lord of the Rings Online: Shadows of Angmar[6] and the Unreal engine. Kynapse is also being used by companies such as EADS,[7] BAE Systems or Électricité de France to develop military or industrial simulation.

gollark: What card did you said you already had though? An R9 390? I don't think the 580 would actually be much better than it.
gollark: Different cooling and slightly different factoy speeds. Also different amounts of video RAM though I think all 580s are 8GB.
gollark: Is that a different picture?
gollark: I don't know, it does look... about the same as usual...
gollark: It's quite cool, it guarantees memory safety via the type system.

References

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