Alien Breed 3D

Alien Breed 3D is a first-person shooter, the fourth game in Team17's Alien Breed franchise, a series of science fiction-themed shooters. It was published in 1995 by Ocean Software.

Alien Breed 3D
Developer(s)Team17
Publisher(s)Ocean Software
SeriesAlien Breed
Platform(s)Amiga 1200/4000, Amiga CD32
Release1995
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Team17 made the source code for Alien Breed 3D freely available in March 1997. They released the source code to the sequel, Alien Breed 3D II: The Killing Grounds, on the cover CD of Amiga Format magazine and although not mentioned in the accompanying magazine, the source code to Alien Breed 3D was also included on the CD.[1]

Gameplay

Alien Breed 3D is a first-person shooter. The game has maps of varying depths with platforms and floors above others, something the Doom engine was not capable of.

Reception

The game was ranked the 12th best game of all time by Amiga Power.[2]

gollark: Just manually disassemble the relevant clouds or something.
gollark: Of course not. They simply never had any rain beforehand.
gollark: This could be the basis for a whole new political compass.
gollark: Obviously, the average of sufficient stupid is smart.
gollark: It makes sense if you assign lots of value to the welfare of animals.

References

  1. Alien Breed 3D Archived 2016-06-10 at the Wayback Machine by John Girvin "In March 1997, Team17 released the source code to AB3D’s sequel, "Alien Breed 3D II: The Killing Grounds" (known as TKG), on the cover CD of Amiga Format issue 95. It was megabytes of undocumented, disorganized, messy assembly language. Andy Clitheroe, the lone programmer of both games, must have been some kind of genius, I think. The official release was of the TKG source code. However, when poking around the CD I found the original (and equally messy) AB3D source too." (2009)
  2. Amiga Power magazine issue 64, Future Publishing, August 1996
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