OGRE
Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[1][2]
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![]() Screenshot from the official OGRE Demos pack, from "Fresnel Reflections and Refractions" benchmark. | |
Developer(s) | The OGRE Team |
---|---|
Initial release | February 2005 |
Stable release | 1.12.4
/ 23 December 2019 |
Preview release | 2.1
|
Written in | C++ |
Operating system | Cross-platform software |
Type | Graphics rendering engine |
License | MIT License |
Website | www |
Ogre has been ported to Windows, OSX, Linux, PocketPC, Xbox, and PS3.[2][3]
Games and applications
- Hob
- Kenshi
- Rebel Galaxy
- Rebel Galaxy Outlaw
- Rigs of Rods
- Roblox (until 2014)[4]
- Running with Rifles
- Scrap Mechanic
- Torchlight[3]
- Torchlight II
- Zombie Driver[5]
gollark: I mean, ABR does `event_bus_subsystem/ID` internally and `event_bus_subsystem/server/channel` for display.
gollark: Yes, that.
gollark: And do we have a standard format for channels?
gollark: Can we change "IP addresses" to "persistent identifiers" or something?
gollark: How do FFBM and such fit into this? Are they considered bridges at all?
References
- 12 graphics and rendering tools to make your game shine, MCV
- Q&A: Steve Streeting On Open Source 3D Engine OGRE 3D, Gamasutra
- 'Torchlight' interview off-cuts, Digital Spy
- "Farewell to the OGRE: The New ROBLOX Rendering Engine is Here". Roblox Blog. 2014-03-28. Retrieved 2019-04-23.
- Zombie Driver: Exor's undead-squasher available through Steam now for £6.99, Games Industry
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