OGRE

Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[1][2]

OGRE
Screenshot from the official OGRE Demos pack, from "Fresnel Reflections and Refractions" benchmark.
Developer(s)The OGRE Team
Initial releaseFebruary 2005 (2005-02)
Stable release
1.12.4 / 23 December 2019 (2019-12-23)
Preview release
2.1
Written inC++
Operating systemCross-platform software
TypeGraphics rendering engine
LicenseMIT License
Websitewww.ogre3d.org

Ogre has been ported to Windows, OSX, Linux, PocketPC, Xbox, and PS3.[2][3]

Games and applications

gollark: I mean, ABR does `event_bus_subsystem/ID` internally and `event_bus_subsystem/server/channel` for display.
gollark: Yes, that.
gollark: And do we have a standard format for channels?
gollark: Can we change "IP addresses" to "persistent identifiers" or something?
gollark: How do FFBM and such fit into this? Are they considered bridges at all?

References


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