Skills (3.5e Variant Rule)

This material is published under the OGL

Skills

This chapter looks at how some existing skills apply to psychics and psychic abilities. It also describes a new type of skill, the psychic skill, which represents training in a particular psychic talent. Descriptions of various psychic skills and their game effects are provided.

Psychic Skills Summary
Strain
Psychic Skill Descriptions
Existing Skills



Back to Main Page 3.5e Homebrew Rules Psychic Powers

Open Game Content (place problems on the discussion page).
This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Yes, I am explaining why, hold on.
gollark: WRONG! Ish.
gollark: It's not even particularly SPUDNET-related.
gollark: No, that's part of it, but not much.
gollark: No, not SPUDNET.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.