Skills (3.5e Variant Rule)
Skills
This chapter looks at how some existing skills apply to psychics and psychic abilities. It also describes a new type of skill, the psychic skill, which represents training in a particular psychic talent. Descriptions of various psychic skills and their game effects are provided.
Back to Main Page → 3.5e Homebrew → Rules → Psychic Powers
gollark: It's basically where you have each node represented as an array of pointers to other nodes; data is a problem for someone else.
gollark: Er, I think you mean a bogolist.
gollark: Nothing could possibly go wrong.
gollark: Just take off all the stuff after that apostrophe (inclusive).
gollark: Idea: please no.
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