Skill Checks (3.5e Variant Rule)

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Skill Checks

Characters make skill checks with psychic skills just as they do with ordinary skills unless noted otherwise in the skill description.

Psychic skills often have multiple uses. Some psychic skills are “all or nothing,” a simple skill check against a DC decides whether the skill succeeds or fails. Other psychic skills have different levels of success determined by the results of the skill check. Some psychic skills even succeed automatically, with the skill’s rank determining its effects.



Back to Main Page 3.5e Homebrew Rules Psychic Powers Skills Summary

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gollark: Yep.
gollark: I think I need to run this on my actual computer or optimize the fitness function.
gollark: I've simulated a manager! The thing values code length over function, so it just produces long nonfunctional but syntactically valid code.
gollark: I may need to change the fitness function. The code is actually getting worse than the starting stuff I put in.
gollark: Second-generation code example:`reint '5l,world'`
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