Strain (3.5e Variant Rule)

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Strain

Using psychic skills is particularly taxing. Each use of a psychic skill deals a particular amount of nonlethal damage on the user, known as strain. If a psychic’s total nonlethal damage exceeds the character’s current hit points then the psychic becomes unconscious. Nonlethal damage caused by using psychic skills heals normally (1 point per character level per hour).

If the strain from using a psychic skill causes the user to become unconscious, then the skill effect still happens, but cannot be maintained. So a psychic can, for example, teleport or make a psychic attack before becoming unconscious, but a psychic who establishes a skill such as Domination or Mind Reading, then becomes unconscious due to nonlethal damage, cannot maintain the effects of the skill, which lapse.

The strain of some psychic skill use is determined by circumstances. Certain feats may also affect the amount of strain caused by using psychic skills. The psychic takes the strain regardless of whether the psychic skill check is successful, and the damage happens each time a skill is retried as well.



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gollark: It doesn't look like it, though, as the code really only does much if an error occurs.
gollark: So I remembered recently that potatOS embeds some sort of stack trace thing based on one in MBS, and it might actually somehow be *that* doing this.
gollark: I'm not sure about infinitely, but IIRC there's no per-computer limit.
gollark: RAM use.
gollark: It seems like the problem is some somewhat broken optimization, where `pcall` somehow directly executes the real `getfenv`, ignorant of environments, if you have a function which only (or something like that?) calls a builtin. Or possibly not only builtins.
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