3.5e Rules

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Variant Rules

Supplemental Variant Rules

A supplemental variant rule can be implemented into a campaign with little or no change in the core dynamics. These rules cover an area that the core rules do not cover or do not cover well.

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Transformational Variant Rules

A transformational variant rule, when implemented into a campaign, will change the core dynamics. These rules change the core rules to make them more playable or more realistic while staying within the d20 framework.

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Radical Variant Rules

These are variants which completely overhaul the mechanics of the game both large and small, and often bear only a resemblance to the d20 system.

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Not-Categorized

These have yet to be categorized for how they implement into typical D&D rules. Please help and categorize these.

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View recent changes for all variant rules

gollark: Top 500 seems basically impossible, since there are a lot of nations and all.
gollark: Also sports are banned for some reason? I don't know why I picked that.
gollark: Notelia has somehow ended up with capitalism but basically no employment and extremely high tax.
gollark: I think Notelia tried that for a bit but it went horribly wrong somehow.
gollark: Though I have the *opposite* employment figure there, probably due to the heavy automation.
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