Existing Skills (3.5e Variant Rule)

This material is published under the OGL

Existing Skills

Some existing skills described in the PHB have particular applications when dealing with psychics and their abilities. They are described here.

Bluff
Concentration
Knowledge (Psychic)
Sense Motive



Back to Main Page 3.5e Homebrew Rules Psychic Powers Skills

Open Game Content (place problems on the discussion page).
This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Or you could make your mod decompile the NC jar, edit the source code, and recompile it, and hope nobody notices the delay.
gollark: You could in theory ASM-patch it or something.
gollark: * hard
gollark: It makes it ~~grow~~ not explode.
gollark: Talk to your ~~plant~~ reactor.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.