Combat Sense (3.5e Variant Rule)

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Combat Sense (Wis)

You can improve your ability in combat by sensing the flow of events around you.

Requirements: Clairsentience feat

Check: A Combat Sense check grants you a psychic bonus on attack rolls as shown on the table below. You can select a bonus that’s less than the result you achieve to reduce the strain cost.

ResultBonus on Attack
Up to 4+1
5–14+2
15–24+3
25–34+4
35++5

Special: You can take 10 when making a Combat Sense check, but you can’t take 20.

Time: Activating Combat Sense is a move action. The bonus lasts for 10 rounds (1 minute).

Strain: 2 plus the amount of the bonus.



Back to Main Page 3.5e Homebrew Rules Psychic Powers Skills Descriptions

Back to Main Page 3.5e Homebrew Character Options Skill Abilities Skills

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gollark: It's just used as a cache or something and I don't know how effectively.
gollark: I mean, except possibly in specific workloads.
gollark: The flash bit doesn't actually make it 5 times faster.
gollark: But it's not.
gollark: The non-SSHD ones are cheaper.
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