Combat Sense (3.5e Variant Rule)
Combat Sense (Wis)
You can improve your ability in combat by sensing the flow of events around you.
Requirements: Clairsentience feat
Check: A Combat Sense check grants you a psychic bonus on attack rolls as shown on the table below. You can select a bonus that’s less than the result you achieve to reduce the strain cost.
Result | Bonus on Attack |
---|---|
Up to 4 | +1 |
5–14 | +2 |
15–24 | +3 |
25–34 | +4 |
35+ | +5 |
Special: You can take 10 when making a Combat Sense check, but you can’t take 20.
Time: Activating Combat Sense is a move action. The bonus lasts for 10 rounds (1 minute).
Strain: 2 plus the amount of the bonus.
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gollark: It's just used as a cache or something and I don't know how effectively.
gollark: I mean, except possibly in specific workloads.
gollark: The flash bit doesn't actually make it 5 times faster.
gollark: But it's not.
gollark: The non-SSHD ones are cheaper.
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