Mass (3.5e Variant Rule)
Mass
Some psychic skills (notably psychokinetic and psychoportation skills) affect solid objects and creatures. The DC of these skills and the strain suffered by the user is often modified by the mass of the target. When a psychic skill description calls for a mass modifier, find the target’s mass on Table: Mass Modifiers and apply the listed modifier to the DC and the strain caused by the psychic skill. So using a psychic skill to affect a mass between 101 and 1,000 pounds has a +10 modifier to DC and causes an additional 4 points of strain.
Mass | DC Modifier | Strain |
---|---|---|
Up to 10 lb. | +0 | 1 |
Up to 100 lb. | +5 | 2 |
Up to 1,000 lb. | +10 | 4 |
Up to 10,000 lb. (5 tons) | +15 | 8 |
Up to 100,000 lb. (50 tons) | +20 | 16 |
Up to 1,000,000 lb. (500 tons) | +25 | 32 |
Up to 10,000,000 lb. (5,000 tons) | +30 | 64 |
Back to Main Page → 3.5e Homebrew → Rules → Psychic Powers → Skills → Summary
gollark: Wait, you dropped almost 2000 tonnes of metal and stuff on a planet at 50km/s?
gollark: Can we just fence off affected areas?
gollark: Also, the colony is doing fine and they can be decelerated.
gollark: ...
gollark: How far away are they right now?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.