Adaptation (3.5e Variant Rule)

This material is published under the OGL

Adaptation (Wis)

You can adapt your body to survive in hostile environments.

Reqirements: Psychometabolism feat

Check: Whenever you are required to make a Fortitude save or Constitution check to resist the effects of the environment, you can make an Adaptation check instead, using your psychic ability to improve your ability to withstand different environments. Note that Adaptation does not help you against anything that requires a Reflex saving throw or anything other than an environmental condition. It does not, for example, protect against falling damage or catching on fire (both of which require Reflex saves).

Special: You can’t take 10 or take 20 on Adaptation checks.

Time: Adaptation is a free action.

Strain: 1 per check.



Back to Main Page 3.5e Homebrew Rules Psychic Powers Skills Descriptions

Back to Main Page 3.5e Homebrew Character Options Skill Abilities Skills

Open Game Content (place problems on the discussion page).
This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: We know that different genetic variants occur in nature. If you can be sure you're only editing specific bits it's *probably* fine?
gollark: > Changing peoples genes can't be good<@438839137496203266> I feel like it's probably fine as long as it's made reasonably safe somehow.
gollark: Biased how?
gollark: The anarcho-primitivism one is very accurate.
gollark: ...
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.