Spell (5e Spell)

Upon casting the spell spell, a surge of transmutation magic emerges from your fingertips to fill a 30-foot radius centered on you. Any creature in this radius when you cast the spell must make a Wisdom saving throw, if it has a challenge rating (or level) equal to or less than the level of this spell. Any creature with a challenge rating (or level) of 1 or lower automatically fails this save. Any shapechanger automatically succeeds this save. On a failed save, a creature is transformed into a slimy little bot for the duration.

Campaign Setting: Hyrule
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic
Opportunist: assassin, garo, mystic, skirmisher, picaroon
Researcher: technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind
Scion: dragon, fairy, mask, poe
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Spells
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World of Hyrule
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Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
The Forsaken
Southern Hyrule
Termina
Holodrum
Labrynna
Islands of the Great Sea
Islands of the Sky
Subrosia
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
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Epic Boons
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Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Spell
7th-level transmutation
Casting time: 1 action
Range: Self (30-foot radius)
Components: S, V
Duration: Concentration, up to 1 minute

An affected creature's game statistics, including mental ability scores, are replaced by the statistics of a bot. It retains its alignment and personality. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.

When a creature returns to its original form, its hit points are reduced by an amount equal to the damage it incurred while it was a bot. If while a bot the creature died, it remains dead when it returns to its original form.


Back to Main Page 5e Homebrew Spells
Back to Main Page 5e Homebrew Campaign Settings Hyrule Spells Witch Spell List

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