FIFA (video game series)

FIFA is a series of association football simulation video games developed and released annually by Electronic Arts under the EA Sports label. Football video games such as Sensible Soccer, Kick Off and Match Day had been developed since the late 1980s and already competitive in the games market when EA Sports announced a football game as the next addition to their EA Sports label. The Guardian called the series "the slickest, most polished and by far the most popular football game around".[5] As of 2011, the FIFA franchise has been localised into 18 languages and available in 51 countries.[6] Listed in Guinness World Records as the best-selling sports video game franchise in the world, by 2019, the FIFA series had sold over 282.4 million copies.[7][8][9][10] It is also one of the best-selling video game franchises.[11]

FIFA
FIFA official logo
Genre(s)Sports, simulation
Developer(s)Extended Play Productions (1993–1997)
EA Vancouver (1997–present)
EA Romania (2016–present)
Publisher(s)EA Sports
Platform(s)Amiga, DOS, N-Gage, 32X, Mega-CD/Sega CD, Master System, Game Gear, Mega Drive/Sega Genesis, Sega Saturn, GameCube, Gizmondo, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, , PlayStation 5, PlayStation Portable, PlayStation Vita, Super NES, Nintendo 64, Nintendo DS, Nintendo 3DS, Wii, Wii U, Nintendo Switch, Game Boy, Game Boy Color, Game Boy Advance, 3DO Interactive Multiplayer, Microsoft Windows, iOS, Java Platform, Micro Edition, Android, Xbox 360, Xbox, Xbox One, Xbox Series X, Windows Phone, macOS, Zeebo, Stadia[1][2][3][4]
Original releaseAnnually, 1993–present
First releaseFIFA International Soccer
15 December 1993
Latest releaseFIFA 20
27 September 2019

When the series began in late 1993, it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively licensed leagues including leagues and teams from around the world, including the German Bundesliga and 2. Bundesliga, English Premier League and EFL Championship, Italian Serie A and Serie B, Spanish La Liga and La Liga 2, French Ligue 1 and Ligue 2, Portuguese Primeira Liga, Turkish Süper Lig, Dutch Eredivisie, Scottish Premiership, the Swiss Super League, Russian Premier League, Polish Ekstraklasa, Mexican Liga MX, American Major League Soccer, South Korean K-League, Japanese J1 League, the Chinese Super League, Saudi Professional League, Australian A-League, Chilean Primera División, Brazilian Campeonato Brasileiro Série A and Argentine Superliga Argentina, allowing the use of real leagues, clubs and player names and likenesses within the games. Popular clubs from around the world, including some teams from Greece, Ukraine and South Africa, are also included, without those nations' entire leagues. The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA Champions League, UEFA Europa League and UEFA European Football Championship, as well as a series of football management titles.

As of FIFA 20, Real Madrid playmaker Eden Hazard is the face of the franchise, appearing on the front cover of the series and in promotional campaigns and advertisements. He takes over from Cristiano Ronaldo of Juventus who was the face of the previous two covers. Lionel Messi appeared on four straight covers from FIFA 13 to FIFA 16. Wayne Rooney has appeared in the most covers being on the cover of every game from FIFA 06 to FIFA 12. Since the release of FIFA Mobile in 2016, forward Marco Reus, Eden Hazard, Cristiano Ronaldo, Neymar, and Paulo Dybala have appeared on the cover.[12]

FIFA 12 holds the record for the "fastest selling sports game ever" with over 3.2 million games sold and over $186 million generated at retail in its first week of release.[13] The franchise's latest release, FIFA 20, has been released worldwide on September 27, 2019. It is available for multiple gaming systems, including the PlayStation 4, Xbox One, Nintendo Switch and the Stadia platform.

History

Release timeline
1993FIFA International Soccer
1994FIFA Soccer 95
1995FIFA Soccer 96
1996FIFA 97
1997FIFA 98
1998FIFA World Cup 98
FIFA 99
1999FIFA 2000
2000FIFA 2001
2001FIFA Football 2002
20022002 FIFA World Cup
FIFA Football 2003
2003FIFA Football 2004
2004FIFA Football 2005
2005FIFA Street (2005)
FIFA 06
2006FIFA Street 2
2006 FIFA World Cup
FIFA 07
2007FIFA 08
2008FIFA Street 3
FIFA 09
2009FIFA 10
20102010 FIFA World Cup South Africa
FIFA 11
2011FIFA 12
2012FIFA 13
2013FIFA 14
20142014 FIFA World Cup Brazil
FIFA 15
2015FIFA 16
2016FIFA 17
FIFA Mobile
2017FIFA 18
2018FIFA 19
2019FIFA 20
2020FIFA 21

While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96 pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved on this with polygonal models for players and added an indoor soccer mode, but an early pinnacle was reached with FIFA: Road to World Cup 98. This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later, World Cup 98, was EA's first officially licensed tournament game.

John Motson was the first commentator for the FIFA series, and has worked alongside Ally McCoist, Andy Gray, Des Lynam, Mark Lawrenson and Chris Waddle. Motson first joined the franchise for FIFA 96; he and McCoist were replaced by Gray and Clive Tyldesley for FIFA 06 but later returned for FIFA Manager 08. Martin Tyler has been the default commentator for the FIFA series since 2006, alongside Andy Gray between 2006 and 2010 and Alan Smith from 2011–present.[14]

FIFA games have been met with some minor criticism; such as improvements each game features over its predecessor. As the console market is expanding, FIFA is being challenged directly by other titles such as Konami's Pro Evolution Soccer series.[5] Both FIFA and Pro Evolution Soccer have a large following but FIFA sales is rising as much as 23 percent year-on-year.[13] In 2010, the FIFA series had sold over 100 million copies, making it the best-selling sports video game franchise in the world and the most profitable EA Sports title.[11][13] With FIFA 12 selling 3.2 million copies in the first week after its September 27 North American debut in 2011, EA Sports dubbed it "the most successful launch in EA Sports history".[13]

In 2012, EA Sports signed Lionel Messi to the FIFA franchise, luring him away from the competitor Pro Evolution Soccer. Messi's likeness was then immediately placed on the cover of FIFA Street. In 2013, the Spanish professional women's footballer Vero Boquete started a petition on Change.org, which called upon Electronic Arts to introduce female players in the FIFA series. The petition attracted 20,000 signatures in 24 hours.[15] FIFA 16, released on September 25, 2015, included female national teams.[16]

Calling it "the slickest, most polished and by far the most popular football game around", and "football [video] games’ equivalent of the Premier League", The Guardian praised the game’s FIFA Ultimate Team, which "encourages you to purchase Panini-sticker-like player packs to build up a dream team", adding the series has "an excellent Journey mode that lets you control an aspiring pro and build him up to an international superstar, and a Career mode that lets you control your favourite team on and off the field."[5] One of the best-selling video game franchises, by 2018, the FIFA series had sold over 260 million copies.[7][8]

Games in the series

1990s

FIFA International Soccer

Known as EA Soccer during development and sometimes subsequently also known as FIFA '94,[17] the first game in the series was released in the weeks leading up to Christmas 1993. This greatly hyped football title broke with traditional 16-bit era games by presenting an isometric view rather than the more usual top-down view (Kick Off), side view (European Club Soccer), or bird's-eye view (Sensible Soccer). It only includes national teams, and real player names are not used. A notorious bug allows the player to score by standing in front of the goalkeeper so that the ball rebounds off him into the net. The game was number one in the UK charts, replacing Street Fighter II Special Champion Edition, and staying there for a full six months.[18] Mega placed the game at #11 in their Top 50 Mega Drive Games of All Time.[19] The Sega Mega CD version was released under the title "FIFA International Soccer Championship Edition" it includes some features used in the next title, and is a highly polished version of the original. This version was ranked #7 on the Mega list of the Top 10 Mega CD Games of All Time.[19] The game on the 3DO console sported pseudo-3D cameras and it was the most graphically advanced version.[20] Also, the game is playable on the PlayStation 2 version of FIFA 06. It was made in celebration for the 1994 FIFA World Cup held in the United States – especially noticeable in the Super NES version which, despite having a smaller team selection than the Genesis version, had three exclusive teams which qualified for the real-life tournament: Bolivia, Saudi Arabia and South Korea. The game was called International Soccer so EA could sell the game successfully in Europe, after assuming Americans would have no interest in the game.[21]

FIFA 95

Using the same engine with only minor touch-ups,[22] FIFA 95 introduced club teams to the series within eight national leagues: Brazil, Germany's Bundesliga, Italy's Serie A, Spain's La Liga, England's Premier League, France's Ligue 1, Netherlands' Eredivisie and the United States. Most of the leagues have team lineups based on the 1993–94 season, and the teams, although recognisably real, all still have generic players, many of them even returning from the previous game. The USA League consists of teams and players from the A-League, the country's second division – subsequent editions would feature "artificial" division one leagues, a feature not corrected until the 2000 edition, when Major League Soccer was included for the first time. In addition, the Brazilian league contained only teams from São Paulo and Rio de Janeiro states, with the exception of Internacional, from Rio Grande do Sul—it would not be until FIFA 07 that Campeonato Brasileiro represented the country. The game eliminates the one-touch passing seen in the original FIFA International Soccer.[22] This was also the only game in the main series not to be released in more than one platform (counting spin-offs, only FIFA 64 and certain versions of the FIFA Manager series share this distinction).

FIFA 96

This is the first FIFA game to feature real-time 3D graphics on the Sega Saturn, PlayStation and PC versions, using technology called "Virtual Stadium". It is also the first in the series to present players with real player names and positions, with ranking, transfer and team customisation tools. However, the Brazilian teams had mostly inaccurate rosters, some of them even featuring long-retired players (this would only be corrected in FIFA 99), and the American league consisted of entirely fictitious teams and rosters (Major League Soccer had been inaugurated for only a few months as of the game's release, but it would only start to appear in the games as of FIFA 2000). The SNES and Mega Drive versions use an updated version of FIFA 95's engine with new teams and graphics. It is also the first FIFA game to contain a player/team editor (in the Mega Drive and fifth-generation versions only). Also, in addition to the eight national leagues of the previous game, three leagues debuted in the game: Scottish Premier League, Allsvenskan and Super League Malaysia, a lineup that would stay for the next two editions as well. This was also the first FIFA game to have a proper introduction.

FIFA 97

The biggest change in FIFA '97 was the inclusion of 6-a-side indoor soccer mode and polygonal players, with motion capture provided by David Ginola. The game features a much higher number of playable leagues from England, Spain, France, Italy, the Netherlands, Germany and Malaysia. These versions also feature commentary by John Motson, partnered by Andy Gray, with Des Lynam introducing the matches.

FIFA: Road to World Cup 98

This game marks the start of an upward trend in the series. It boasts a refined graphics engine, team and player customisation options, 16 stadia, improved artificial intelligence, a "Road to World Cup" mode with all FIFA-registered national teams, and a licensed soundtrack featuring popular musical artists of the time. The game features many accurate team squads for national call up when playing in the round robin qualification modes. Another new feature was the ability to manually change the referee's strictness, allowing some fouls to go un-noticed or without punishment.

Additionally, for the first time in a FIFA game, the offside rule is properly implemented. In previous games, when a player was in an offside position doing anything except running, that player was penalised for offside even when the ball was passed backwards. The 32-bit version of FIFA 98 corrects this so that the game would only award a free kick for offside if the ball was passed roughly to where the player in the offside position was.

FIFA 98 was also the first of the series to feature a licensed soundtrack, with "Song 2" by Blur used as the intro track for the game. It was the last FIFA game to be released on the 16-bit consoles that the series had originated on.

FIFA 99

2000s

FIFA 2000

This version of the FIFA series contained over 40 "classic" teams, so that gamers could play as retired football legends.

It marked the introduction of Major League Soccer, replacing the fictitious "American" league previously included, as well as national leagues from Denmark, Greece, Israel, Norway and Turkey (though Galatasaray is not present in the game).

The game features over 40 national sides, fully integrated seasons, set piece selections, increased physical contact, new facial animations, shielding ability and tougher tackling.

The game received mixed reviews due to its cartoonish graphic engine and shallow gameplay, a brand new engine was implemented in an attempt to give more "emotion" to the 3D player models. The game was generally considered to be much inferior than its rival.

The opening video for FIFA 2000 features Sol Campbell performing motion capture duties for the game, then having his likeness computer-generated to play against a retro side from 1904, the year of the inauguration of FIFA. The game also included Port Vale, the club supported by Williams, in the "Rest of the World" section (they were in the Football League First Division at the time, and while the concept of post-season promotion and relegation was introduced in this edition, teams from lower league tiers were only selectable starting with FIFA 2004).

FIFA 2001

This title had a new graphics engine from FIFA Soccer World Championship which allows each team to have its own detailed kit, and for some players, their own unique faces. Doing away with ordinary coloured pennants as club emblems, the license includes official club emblems for the first time, although certain leagues, like the Dutch league, are unlicensed. Slightly tweakable physics made the game a modding favorite for its fan community. The game also includes the entire Austrian Bundesliga as a playable league for the first time, albeit removing the Portuguese Liga and the Turkish Premier League. A "hack" feature is included, where the player can press R1 to attempt an intentional foul, such a high sliding tackle. This title was the first game of the series with a power bar for shooting (such a feature already existed in the Super NES version of the first game, but it was not in all versions of the game). FIFA 2001 was the first version (for the PC) that could be played online, which was revolutionary, and the first game in the franchise on a 6th generation video game console in USA and Europe.

The PlayStation version of FIFA 2001 received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[23] indicating sales of at least 200,000 copies in the United Kingdom.[24]

FIFA Football 2002

For FIFA Football 2002, power bars for passes were introduced, and dribbling reduced in order to attain a higher challenge level. The power bar can also be customised to suit the gamer's preference. The game also includes club emblems for many more European clubs as well as for major Dutch clubs such as PSV, Ajax and Feyenoord, although there was no Dutch league of any kind (they were under the "Rest of World" header). This game also features, for the first time, the Swiss Super League, at the cost of excluding the Greek League. A card reward system licensed from Panini was also introduced where, after winning a particular competition, a star player card is unlocked. There is also a bonus game with the nations that had automatically qualified for the 2002 World Cup (France, Japan and South Korea), in which the player tries to improve the FIFA ranking of their chosen team by participating in international friendlies. Playing with other national teams will allow the player to play through their respective zones' qualifying rounds (except for Oceania and Africa, whose confederations are not represented in full).

FIFA Football 2002 was the final game in the main series to feature the Japanese national team, as the Japan Football Association would sell its exclusive rights to Konami during 2002, thereby depriving not only FIFA, but all other football games in the market (with the exception of EA's World Cup spin-offs), from using its lineup and likeness (Japanese players in foreign markets continued to be featured in the series, though) until FIFA 17.

FIFA Football 2003

FIFA Football 2003 added features completely new gameplay from the previous titles. EA revamped the outdated DirectX 7 graphics used in FIFA 2001 and 2002, and introduced new graphics featuring more detailed stadia, players, and kits. Club Championship Mode was introduced with the feature of playing against 17 of Europe's top clubs in their own stadia and the fans singing their unique chants and songs. A TV-style broadcast package gave highlights at half-time and full-time, as well as comprehensive analysis. One of the most anticipated new features was EA Sport's "Freestyle Control" which allows the user to flick the ball on and lay it off to teammates. Other additions include greater likenesses of players such as Thierry Henry and Ronaldinho, as well as realistic player responses. An Xbox version was added to the Windows and PlayStation 2, whereas the original PlayStation version was dropped. FIFA Football 2003 was also the first game in the series to use the EA Trax. EA Trax is the exclusive music menu system that has been used ever since in all FIFA titles.

FIFA Football 2004

While not adding much to the game engine, the biggest new inclusion in FIFA Football 2004 is secondary divisions, which allow the player to take lower ranked teams into the top leagues and competitions (a promotion/relegation system was present since the 2000 edition, but none up until this one featured second-tier leagues). A new gameplay feature dubbed "off the ball" was introduced, which is the ability to simultaneously control two players, in order, for example, to move a second player into the box in anticipation of a pass. The online mode was touted as the main feature. Another key feature is "Football Fusion", which allows owners of both FIFA 2004 and Total Club Manager 2004 to play games from TCM in FIFA 2004. This is also the first FIFA game to feature Latin American club teams aside from those of the Brazilian League; there are four from Mexico (América, Toluca, Monterrey and UNAM; a fifth team, Tigres UANL, is present only in the Game Boy Advance version) and two from Argentina (Boca Juniors and River Plate). The title sequence, featuring Ronaldinho, Thierry Henry and Alessandro Del Piero, was filmed at St James' Park, the home ground of Newcastle United.

FIFA Football 2005

FIFA Football 2005 was released much earlier than the usual late October date to obtain a head start over Pro Evolution Soccer 4 and avoid clashing with EA Sports' own FIFA Street. The game features the return of the create-a-player mode, as well as an improved Career mode. The biggest difference compared to previous titles in the series is the inclusion of first-touch gameplay which provides gamers with the ability to perform real-life tricks and passes. It is also the first version to feature the full Mexican League. The game has no opening video, but its soundtrack is headlined by British DJ Paul Oakenfold, who composed the FIFA Theme especially for the game, using some sounds from the game such as crowd noises and commentary. This was the last title released for the original PlayStation in the US. The game also features authentic crowd chants edited by producer Dan Motut.

FIFA 06

FIFA's developers made a complete overhaul of the game engine for this installment of FIFA, claiming a dramatic increase in the control of play, having rewritten more than half the game's code. In addition to a renovation of the engine, which discards the "off the ball" system, the developers boasted a significantly more involved Career mode and the introduction of "team chemistry" which determines how well team members play together. This installment breaks with the long tradition of commentary from Match of the Day's John Motson and (more recently) Ally McCoist, who are replaced by ITV's Clive Tyldesley and former Sky Sports pundit Andy Gray, who had already worked in the series as guest commentator.

One of the new features in FIFA 06 was a special "retro" which features nostalgia of the game. Inside it includes an unlockable classic biographies section, a memorable moments video compilation, which features ten of the most memorable moments as judged by the FIFA 06 developers, a video compilation with a retrospective view of every game in the FIFA series and the chance to play the first ever game in the FIFA series which was titled as "FIFA 94". The game also features for the first time a Classic XI team consisting of great football legends and a World XI team consisting of current great superstars. Both teams have the Cardiff Millennium Stadium as their primary ground. These clubs must be unlocked in the "Fan Shop".

The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup, featured only national teams and a brand-new engine taking advantage of the Xbox 360's graphical capabilities. It was the first FIFA game on a seventh-generation console.

FIFA 07

The main differences from the previous game are a new "Interactive Leagues" function, new stadia such as the new Wembley Stadium and Emirates Stadium, and the ability to create custom teams and Turkcell Super League returns after seven years of absence from the series. The game's front-end and graphics engine remain largely the same. The Xbox 360 version uses a completely new game engine which was created from scratch for the system. This Xbox 360 version also features a much reduced team line-up, completely removing all lower division teams and focusing on the four main European leagues, plus the Mexican Clausura and national teams. This was the last title released for the GameCube, Xbox and Game Boy Advance.

FIFA 08

FIFA 08 introduced a new game mode called "Be a Pro", in which the player controls only a single player on the field. This version also introduced a larger club section including the League of Ireland, and the Hyundai A-League of Australia, for the first time. Unlike FIFA 06 and 07 however, FIFA 08 does not include any memorable moments or season highlights.

It was the first game in the franchise for PlayStation 3 and Wii, the latter introducing motion controls for shooting, as well as three mini-games that make use of the Wii Remote.

FIFA 09

FIFA 09 features a revamped collision system and an option for 10 versus 10 "Be a Pro" online matches, and the new "Adidas Live Season" feature, which updates all the players' stats in a particular league based on the player's form in real life. Although the feature is activated through microtransactions, gamers have access to one free league of their choice from the moment they activate the service to the end of the 2008–09 season. Online play has also been improved in FIFA 09, with a feature called "FIFA 09 Clubs" allowing players to form or join clubs and field their strongest team online. The game is the first in the FIFA series to feature user-controlled goal celebrations.[25] FIFA 09 has met with generally positive reception from reviewers.

Clive Tyldesley and Andy Gray again provide the commentary in the English version. However, in the PS3 and Xbox 360 versions of the game, Tyldesley is replaced by Martin Tyler. For the first time, users can also purchase extra commentator voices in different languages from the PlayStation Store (PlayStation 3) and Xbox Live Marketplace (Xbox 360).[26] Another option for the English language is Tyldesley and Andy Townsend.

2010s

FIFA 10

FIFA 10 has an extended Manager Mode which includes a new Assistant Manager that can be used to take care of the team's line-up and to rotate the squad based on importance of the upcoming match and improved finances. The "Player Experience and Growth System" has changed. Player growth will now be determined by in-game performance, demands placed on the player, and achievements based on the player's particular position. The games also features 50 stadia and 31 leagues, among which the Russian Premier League is introduced to the series (except for the PlayStation 3 and Xbox 360 versions). It also includes 360 degrees player control instead of the 8-direction control in previous games.

FIFA 11

FIFA 11 was released 28 September 2010 in North America and 1 October 2010 in Europe. It features a new replacement to Manager Mode called Career Mode; the player is able to play a career as a Manager, Player or a new feature as a Player Manager. Other new features include an improved passing system, improved player likenesses, the ability to play as a Goalkeeper for the first time, and other various other tweaks and additions. The English commentary is provided for the fourth time by Martin Tyler and Andy Gray. Landon Donovan, Kaká and Carlos Vela feature on the cover of the North American version of the game, while Kaká and Wayne Rooney feature on the cover of the UK and Irish version. Aside from Kaká and Rooney, Petr Čech and Andrés Iniesta are also prominently featured in the game, appearing in in-game screens like the menus of the PC version.

FIFA 12

David Rutter, the line producer for FIFA 12, has promised "a revolutionary year for FIFA... especially in the gameplay department."[27] The first screenshot was revealed on April 11, featuring Brazilian midfielder Kaká running through the field.[28]

FIFA 12 is the first edition of the series to feature Arabic commentary. The Czech First League and Turkish Süper Lig are removed from the game (though Turkish side Galatasaray is still featured) and a third Argentine team, Racing Club de Avellaneda, is added to the Rest of World bracket. The Xbox 360 and the PlayStation 3 were the main consoles for the game, and for the first time, the PC version was feature-identical. In May, EA announced that a Nintendo 3DS version would be available, including career mode, 11 vs 11, street mode and Be a Pro, but excluding any online mode. On 27 May, it was confirmed that FIFA 12 would be released on PlayStation 2. On 7 June, it was confirmed that the iPhone, iPad and iPod Touch will also be included and others are to come in the next few months. On 11 July, photos of the Career Mode were released.[29] During the demo launch on 13 September 2011, both FIFA 12 and Xbox Live were trending on social networking site Twitter. For the first time in the series, the game has been officially ported to the Mac OS X operating system by TransGaming.[30] In March 2012, FIFA Football was released as a launch title for the PS Vita, which despite the different name was a port of FIFA 12.

New features include:[31]

  • Player Impact Engine – a physics engine built to deliver real-world physicality in every interaction on the pitch
  • Precision Dribbling – delivers a higher fidelity of touch on the ball for attacking players
  • Tactical Defending – places equal importance on positioning, intercepting passes and tackling
  • Pro Player Intelligence (only for CPU players)[32]

FIFA 13

On Xbox 360 and PlayStation 3, the game is the first of the series compatible with Kinect and PlayStation Move, respectively. The game also features the Saudi Professional League, the first time Arabic football is represented in the series[34] (while FIFA 2000 did include club teams from the Arab world, it was generic teams with non-distinctive uniforms). It is the only FIFA title to be released on the Wii U.

New features include:

  • Attacking Intelligence – Players automatically analyse space and think ahead making it potentially easier to break down the defence. Goalkeeping Intelligence has also been improved in similar ways.[35]
  • Complete Dribbling – Precise 360-degree mobility with the ball allowing players to be more dangerous and creative during 1-on-1 confrontations.[35]
  • 1st Touch Control – Eliminates near-perfect touches for all players and allowing defenders to take advantage of the loss of focus and poor touches to win back possession.[35]
  • EA SPORTS Football Club – Earn rewards, level-up, enjoy live challenges and connect with friends. Unlock rewards and items from EA SPORTS Catalogue and climb up to 100 levels. Support Your Club in every area of the game and play through the real-world season. The new EA SPORTS Football Club app will allow fans to connect to Ultimate Team and EA SPORTS Football Club on the game.

FIFA 14

Gamcha Official

For the newest generation of video game consoles PlayStation 4 and Xbox One, the game showcases a new engine, Ignite, which allows not only for graphical enhancements, like shifting weather conditions and dynamic environment, but also for changes in gameplay, with features like Human Intelligence (which brings the AI closer to real player behavior) and True Player Motion (which gives the players more realistic animations). Also, all versions have an all-new Co-op Seasons online mode, in which two players can play a season for the same team. As for the team selection, the game features, for the first time, the top leagues from Argentina, Chile and Colombia, the first time South American leagues other than the Brazilian one are featured in a FIFA game.
The PC version does not feature the Ignite engine (which will be exclusive to the PlayStation 4 and Xbox One releases); rather than that, they will feature the Impact engine, same as used in the PlayStation 3 and Xbox 360 versions (which the PC versions have been using since 11), with minor improvements. This is reportedly due to Electronic Arts' claims that most PC players do not own a machine powerful enough for the Ignite engine, therefore it would only be featured in the next edition.[41] This is the last FIFA game to be released for the PlayStation Portable and FIFA 14 would eventually become the last PlayStation 2 game produced and released in South America. The game features new signature goal celebrations from a number of players including Cristiano Ronaldo, Gareth Bale and Lionel Messi, among others.[42][43]

FIFA 15

The last title for the Wii and handhelds. The Windows version used the new engine (Ignite Engine) for the first time, which is the same as PlayStation 4 and Xbox One. The first edition released during EA's deal with the English Premier League as Official Sports Technology Partner. This deal allows all 20 Premier League stadiums to be included in the game as well as official Premier League scoreboards and television graphics.[44] FIFA's exclusive access to Premier League clubs allowed detailed photography of all 20 stadiums so they could be authentically recreated, with the cheers, chants and sounds of more than 20 Premier League matches also recorded.[44] Since this game any club promoted to the Premier League has had their stadium added. Due to licensing troubles with Brazilian players, this was the first game in the main series that did not feature a Brazilian league in any form.

FIFA 16

FIFA 16 was the first title in the series to include female athletes and national teams.[45] After the complications in the previous edition, some Brazilian teams agreed to lend their visual identities (badges, names and kits) to the game, but no such agreement was reached with players due to the decentralization of player image rights in Brazil; as a result, the Brazilian teams are placed in the Rest of World block (being given their own incomplete league slot in subsequent editions), with their rosters comprised completely by fictional players, unlike all other clubs and most national teams.

FIFA 17

FIFA 17 is the first time the FIFA video game series to use the Frostbite game engine and also the first to implement a story mode namely, "The Journey".[46] It also features the Japanese J1 League for the first time, the first time ever a football game for the international market features the league.[47]

FIFA Mobile

FIFA Mobile is the first mobile game of FIFA to use the new attack mode, live events, leagues, player plans, and program packs. It features seasonal programs for players to obtain different packs and players by completing different plans, live events, and achievements. FIFA later reworked attack mode to VS Attack on their 6.0.1 update on May 19, 2017.[48] Beginning November 1, 2017, a new mode called "campaign" was introduced, where players face different teams from around the world, from tiny amateur clubs to the best professional clubs in the world. The ability to improve players by "training" them was also introduced. The game also features Live Events themed on recent real world events, as well as mini games based on skills such as shooting, passing, dribbling and goalkeeping.[49][50]

FIFA 18

FIFA 18 is the first title to feature Ultimate team ICONS on all systems including PlayStation 4, Xbox One, Nintendo Switch, and PC. The game also features the third tier of German's football league, the 3. Liga, the Iceland national football team, Saudi Arabia national football team, both the men's and women's national New Zealand teams and has again the Turkish Super League after EA renewed its licence with them. EA Sports introduced Quick Subs into FIFA 18 where the player can make a substitute when the ball goes out of play.[53] The Cruyff turn – a feint named after 1970s Dutch star Johan Cruyff – is one of the four new skills added to the game.[54]

FIFA 19

FIFA 19 introduces the UEFA Champions League, Europa League, and UEFA Super Cup competitions to the game.[57] Martin Tyler and Alan Smith return as regular commentators, while the new commmetary team of Derek Rae and Lee Dixon feature in the UEFA Champions League.[55] Composer Hans Zimmer and rapper Vince Staples recorded a new remix of the UEFA Champions League anthem specifically for FIFA 19, and it featured in the reveal trailer.[58] The character Alex Hunter (who first appeared in FIFA 17) returns for the third and final instalment of "The Journey."[55] The game includes the Chinese Super League, the first FIFA title to do so.[59][60] The game is programmed with new kick off modes - house rule, survival mode, no rules, long range, header and volley, and first to mode.[61]

2020s

FIFA 20

A new feature in FIFA 20 titled Volta Football is a renaissance of previous FIFA Street-style elements, providing a variance on the traditional 11v11 gameplay. It is set to include the ability to play 3v3 Rush (No GK's), 4v4, 4v4 Rush, 5v5 and professional futsal modes. The game places an emphasis on skill and independent play, rather than tactical or team-play. The player is also able to customise their own player; aside from selecting gender, the players will also have a variety of clothes and accessories to choose from, ranging from shoes and clothes to hats and tattoos. The traditional 11v11 mode has also changed, with more 1-on-1s encouraged, more off-the-ball space creation, as well as new penalty and free-kick mechanics. Juventus will not be in FIFA 20 as they signed a partnership deal with PES 2020. They will be called Piemonte Calcio in FIFA 20.[65] Liverpool announced a "long-term" partnership with FIFA.[65]

FIFA 21

Other titles

Outside the series, also from EA Sports:

FIFA 64
The first FIFA game on the Nintendo 64 console, released in early 1997. It is similar to the 32-bit versions of FIFA 97, and was initially announced under the same title.[66] High numbers of pre-orders for FIFA 64 led Electronic Arts to reverse its recent decision to withdraw from Nintendo 64 software development, instead announcing plans to release several EA Sports games for the Nintendo 64 over the next year.[67]
FA Premier League Stars series
Two games, in 2000 and 2001, FIFA was based primarily around the Premier League, though localised versions of the second game were released in Germany, France, Spain and South Korea.
FIFA Soccer World Championship (FIFAサッカー ワールドチャンピオンシップ)
Released only in Japan on 25 May 2000, this PlayStation 2 exclusive, a prototype of FIFA 2001, was the first installment of the series on a 6th generation video game console. The game contains under-23 national teams like Australia national under-23 soccer team, and Japan national under-23 football team, due to Japan U-23 having qualified to the quarter-finals at the Sydney Olympics, just like a Japanese version of ISS Pro Evolution 2, but it sold only in Japan by Electronic Arts Square.
UEFA Champions League series
Two games were released in the series: UEFA Champions League 2004–2005 and UEFA Champions League 2006–2007.
FIFA Total Football (FIFAトータルフットボール)
Released in Japan in March 2004 on the PlayStation 2, it was based on FIFA 2004.[68]
FIFA Superstars
This is a Facebook game developed for EA Sports by Playfish. The game operates on a similar premise to the "Ultimate Team" mode that appears in the main FIFA games. Users collect trading cards that represent different players; each card has a statistical rating of the player's skills, contributing to an average team skill rating. The skill rating is augmented by a "training" rating, and the combination of the two ratings gives the overall team rating. These ratings determine the outcomes of matches played by the team; a team must win a certain number of matches to progress through a series of leagues, culminating with the "Superstars" league. Users may purchase new player cards with in-game "coins", which are acquired through playing matches, winning leagues and as gifts from friends; the cards come in bronze, silver and gold packs, with bronze containing low-rated players and gold containing the best players in the game, although gold packs cost more coins. Coins may also be used to purchase training and stadium upgrades, such as training cones and seating. The game requires match credits, which can be earned by playfish cash, penalty shootouts, playing against your friends or simply waiting over time. The game was released in February 2010. The game has gone offline at the end of March 2013, with very lousy services and lots of user complaints on the forum.[69]
FIFA World
A free-to-play massive multiplayer online FIFA game, this time distributed by EA Sports themselves. Based on FIFA 14, the game offers both match and FIFA Ultimate Team gameplay. Announced on 9 August 2013, an open beta was released on 12 November 2013 in Brazil and Russia,[70] before being made globally available on 20 May 2014.[71] The game went offline on 14 July 2015.

FIFA Online games

In 2006, Electronic Arts released an online version of game specifically for the Asian market.

FIFA World Cup licensed games

In 1997, Electronic Arts purchased the licence from FIFA to publish official FIFA World Cup video games prior to each tournament and is still the current holder.

UEFA European Championship licensed games

Similar to FIFA World Cup games, in 2000, EA purchased the license from UEFA to publish official European Championship video games prior to each tournament.

UEFA Champions League licensed games

In 2002, EA acquired the license for the UEFA Champions League. Two games were released, in 2005 and 2007 when EA weren't due to release an international title, before Konami bought the licence in 2008. In April 2018 Konami lost the official license. In June 2018 it became official that EA bought the license for FIFA 19.[76]

Street football games

FIFA Street is a spin-off franchise introduced in 2005 which focuses on flair, style and trickery, reflecting the cultures of street football and freestyle football played on the streets and backlots across the world.

Management games

Since 1997, EA Sports have regularly released football management games, most of which have made use of their FIFA or FA Premier League licenses in their titles. Some of these games were developed by EA themselves, though some have been developed by third parties such as Krisalis Software and Bright Future GmbH.

  • FIFA Manager series
    • FIFA Soccer Manager (1997)
    • The FA Premier League Football Manager 99
    • The FA Premier League Football Manager 2000
    • The FA Premier League Football Manager 2001
    • The FA Premier League Football Manager 2002
    • Total Club Manager 2003
    • Total Club Manager 2004
    • Total Club Manager 2005
    • FIFA Manager 06
    • FIFA Manager 07
    • FIFA Manager 08
    • FIFA Manager 09
    • FIFA Manager 10
    • FIFA Manager 11
    • FIFA Manager 12
    • FIFA Manager 13
    • FIFA Manager 14
gollark: This is, I think, the latest one.
gollark: Very far up.
gollark: Er, it is, scroll up or I can just reupload the latest copy.
gollark: <@275746088496005120> *Please* check it, it may not be 100% reliable.
gollark: Cool.

See also

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