Master System

The Sega Master System[lower-alpha 3] is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America and Europe.

Master System



Top: North American/European Master System
Middle: Japanese Sega Mark III
Bottom: PAL Master System II
ManufacturerSega
TypeHome video game console
GenerationThird generation
Release date
Lifespan
  • BR: 1989–present
  • NA: 1986–92
  • EU: 1987–96
Introductory priceJP¥16,800
US$200
GB£99
Units soldWorldwide: 10–13 million (not including recent Brazil figures)[5][6]
Japan: 1 million (as of 1986)[7]
United States: 2 million (as of 1993)[8]
Europe: 6.8 million (estimated as of December 1993)[9]
MediaROM cartridge, Sega Card
CPUZilog Z80A @ 4 MHz
Memory8 kB RAM, 16 kB VRAM
Display256 × 192 resolution, 32 colors on-screen
SoundYamaha VDP PSG(SN76489), Yamaha YM2413[lower-alpha 1]
Backward
compatibility
SG-1000[lower-alpha 2]
PredecessorSG-1000
SuccessorSega Genesis
Related articlesGame Gear

The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system and is incompatible with the 3D glasses.

The Master System was released in competition with the Nintendo Entertainment System (NES). Its library is smaller and with fewer well-reviewed games than the NES, due in part to Nintendo licensing policies requiring platform exclusivity. Though the Master System had newer, improved hardware, it failed to overturn Nintendo's significant market share advantage in Japan and North America. However, it attained significantly more success in Europe and Brazil.

Master System sales estimates are between 10 and 13 million units. Retrospective criticism has recognized its role in the development of the Sega Genesis, and a number of well received games, particularly in PAL (including PAL-M) regions, but is critical of its limited library in the NTSC regions, which were dominated by the Nintendo Entertainment System.

Development

In 1983, Sega released its first home console, the SG-1000, in Japan,[10] the same day its competitor Nintendo launched the Famicom.[11] In 1984, Sega's parent company Gulf and Western divested non-core businesses including Sega,[12] and Sega president Hayao Nakayama was installed as Sega CEO. Sega released another console, the SG-1000 II,[13] featuring several hardware alterations, including detachable controllers.[11]

Hoping to better compete with Nintendo,[14] Sega released another console, the Sega Mark III, in Japan in 1985.[13] The Mark III was a redesigned version of the SG-1000.[15] It was engineered by the same team,[16] including Masami Ishikawa, who had worked on the II and later led development of the Sega Genesis.[lower-alpha 4][17] According to console hardware R&D developer Hideki Sato, the console was designed because of the limitations of the TMS9918 graphics chip in the SG-1000 and II, which did not have the power for the kinds of games Sega wanted to make. The Mark III's chip was designed in-house, based around the unit in Sega's System 2 arcade system board.[14]

For the North American release, Sega rebranded the Mark III as the Master System, similar to Nintendo's reworking of the Famicom into the Nintendo Entertainment System. The name was chosen by Sega of America employees throwing darts against a whiteboard of suggested names. Plans to release a cheaper console, the Base System, also influenced the decision. Sega chairman Isao Okawa approved the name after being told it was a reference to the competitive nature of both the video game industry and martial arts, in which only one competitor can be the "Master".[18] The console's futuristic final design was intended to appeal to Western tastes.[16] The North American packaging was white to differentiate it from the black NES packaging, and the grid design was inspired by Apple products.[19]

Launch

Japan

The Sega Mark III was released in Japan in October 1985 at a price of ¥15,000.[1] Though its hardware was more powerful than the Famicom, the Mark III was not successful on launch. Problems arose from Nintendo's licensing practices with third-party developers, whereby Nintendo required that games for the Famicom not be published on other consoles. Sega developed its own games and obtained the rights to port games from other developers, but they did not sell well.[13] Sega developer Mark Cerny said "pressure was very, very high", with a typical Master System game allotted only three months of development time.[20]

The Mark III was rereleased as the Master System in Japan in October 1987 for ¥16,800,[4] but still sold poorly.[13] Neither model posed a serious challenge to Nintendo in Japan,[7] and, according to Sato, Sega was only able to attain 10% of the Japanese console market.[14]

North America

In North America, the Master System was launched in 1986 at a price of $200 (equivalent to $466 in 2019), including a multicart of the games Hang-On and Safari Hunt.[21] Nintendo was exporting the Famicom to the US as the NES, and both companies planned to spend $15 million in late 1986 to market their consoles; Sega hoped to sell 400,000 to 750,000 consoles in 1986.[22] By the end of 1986, 125,000 Master System consoles had been sold, more than the Atari 7800's 100,000 but less than Nintendo's 1.1 million.[3]

As in Japan, the Master System in North America had a limited game library. Limited by Nintendo's licensing practices, Sega only had two third-party American publishers, Activision and Parker Brothers.[13] By 1988, Nintendo held 83 percent of the North American video game market.[23] Sega claimed that the Master System was the first console "where the graphics on the box are actually matched by the graphics of the game",[22] and pushed the "arcade experience" in adverts.[16] Its marketing department was run by only two people, giving Sega a disadvantage in advertising.[16]

In 1987, amid struggling sales in the US,[24] Sega sold the US distribution rights for the Master System to the toy company Tonka, which had no experience with electronic entertainment systems.[13] During this time, much of Sega of America's infrastructure shifted from marketing and distribution to focus on customer service.[24] Tonka blocked localization of several popular Japanese games.[13] Though the distributor of the console had changed, the Master System continued to perform poorly in the market.[13]

Europe

The Master System was launched in Europe in 1987. It was distributed by Mastertronic in the United Kingdom, Master Games in France, and Ariolasoft in Germany.[25] Mastertronic advertised the Master System as "an arcade in the home" and launched it at £99 (equivalent to £281 in 2019). Advance orders from retailers were high, but Sega proved unable to deliver inventory until Boxing Day on December 26, causing many retailers to cancel their orders; Mastertronic and Master Games entered financial crises and Ariolasoft vowed never to work with Sega again. Mastertronic had already sold a minority interest to the Virgin group to enter the console business, and sold the remainder to avoid bankruptcy. The newly rebranded Virgin Mastertronic took over all European distribution in 1988.[25]

Virgin Mastertronic focused marketing the Master System on ports of Sega's arcade games and positioning it as a superior video game alternative to the Commodore 64 and the ZX Spectrum computers. As a result of this marketing and of Nintendo's less effective approaches in Europe, the Master System began to attract European developers.[26] The Master System held a significant part of the video game console market in Europe through the release of Sega's succeeding console, the Mega Drive.[lower-alpha 4][13][26]

Brazil

The Master System was also successful in Brazil, where it was distributed by Tectoy[13][26] and launched in September 1989.[27] By the end of 1990, the installed base in Brazil was about 280,000 units.[28] Tectoy introduced a telephone service with game tips, created a Master System club, and presented the program Master Tips during commercial breaks of the television show Sessão Aventura of Rede Globo.[27] Nintendo did not arrive in Brazil until 1993,[29] and were unable to compete.[30] Tectoy claimed 80% of the Brazilian video game market.[31]

Decline

The Master System II, a cost-reduced version of the Master System released in 1990

Sega released its next console, the 16-bit Mega Drive in Japan on October 29, 1988.[32] The final licensed release for the Master System in Japan was Bomber Raid in 1989.[13] In the same year, Sega was preparing to release the new Mega Drive in North America, rebranded Genesis, in North America. Displeased with Tonka's handling of the Master System, Sega reacquired the marketing and distribution rights to the Master System for the United States. In 1990, Sega released the remodeled Master System II, designed as a lower-cost version without the Sega Card slot.[13][21] Sega promoted the new model, but it sold poorly.[13] By early 1992, Master System production had ceased in North America, having sold between 1.5 million and 2 million units,[8][33] behind both Nintendo and Atari, which controlled 80 percent and 12 percent of the market respectively.[34] The last licensed Master System release in North America was Sonic the Hedgehog (1991).[13]

The Master System was successful in Europe, where it outsold the NES by a wide margin.[9][35] As late as 1993, the Master System's active installed user base in Europe was 6.25 million units, larger than that of the Mega Drive's 5.73 million.[9] Combined with the Mega Drive, Sega represented the majority of the European console that year.[35] The Master System's largest European markets were France and the United Kingdom, which had active user bases of 1.6 million and 1.35 million respectively in 1993.[9] The Master System II was also successful and helped Sega to sustain their significant market share. Releases continue into the 1990s in Europe, including Mercs (1991), Sonic the Hedgehog 2 (1992) and Streets of Rage 2.[13]

The Master System has had continued success in Brazil, where dedicated "plug and play" consoles emulating the original hardware continue to be sold by Tectoy. These systems include the Master System Compact[13] and the Master System 3,[36] and Tectoy has also received requests to remake the original Master System.[31] In 2015, it was reported that Master System plug and play systems sell around 150,000 units per year in Brazil, a level that holds its own against modern systems such as the PlayStation 4.[37] By 2016, Tectoy had sold 8 million units of Master System branded systems in Brazil.[38]

Game Gear

The Game Gear was based on the Master System's architecture.

Developed under the name "Project Mercury"[39] and designed based on the Master System's hardware,[40] the Game Gear was a handheld game console. It was first released in Japan on October 6, 1990,[5] in North America and Europe in 1991, and in Australia and New Zealand in 1992.[39] Originally retailing at JP¥19,800 in Japan,[5] US$149.99 in North America, and GB£99.99 in Europe,[39] the Game Gear was designed to compete with the Game Boy, which Nintendo had released in 1989.[41] There are similarities between the Game Gear and the Master System hardware, but the games are not directly compatible; Master System games are only playable on Game Gear using the Master Gear Converter accessory.[42] A large part of the Game Gear's game library consists of Master System ports. Because of hardware similarities including the landscape screen orientation, Master System games are easily portable to the handheld.[39] In particular, many Master System ports of Game Gear games were done by Tectoy for the Brazilian market, as the Master System was more popular than the Game Gear in the region.[31]

Technical specifications

Zilog Z80A manufactured by NEC

The Master System's main CPU is a Zilog Z80A, an 8-bit processor running at 4 MHz. It has 8 kB of ROM, 8 kB of RAM and 16 kB of video RAM. Video is provided through an RF switch and displays at a resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors;[43] the graphics chip was designed by Sega for the Mark III.[14] The Master System measures 365 by 170 by 70 millimetres (14.4 in × 6.7 in × 2.8 in),[43] while the Mark III measures 318 by 145 by 52 millimetres (12.5 in × 5.7 in × 2.0 in).[44] Both consoles use two slots for game input: one for Mega Cartridges and one for Sega Cards, along with an expansion slot and 2 controller ports.[44][43] Sound is provided by the SN76489 PSG chip, which can provide three square wave channels and one noise channel. The Japanese version also integrates the YM2413 FM chip,[43] an optional feature on the Mark III. With few exceptions, Master System hardware is identical to the hardware in the Mark III. Games for the console are playable on the Sega Genesis using the Power Base Converter accessory,[13] and on the Game Gear using the Master Gear Converter.[39] Compared to the base NES, the Master System has twice as much memory and higher CPU clock rate.[16]

Master System controllers
Light Phaser
SegaScope 3-D glasses
Master System Super Compact
Master System Girl

A number of cross-compatible accessories were created for the Mark III and Master System. The controller consists of a rectangle with a D-pad and two buttons. Sega also introduced additional Mark III controllers, such as a bike handle controller and paddle controller, and a special sports controller for the Master System. A pair of 3D glasses, the SegaScope 3-D, were created for games such as Space Harrier 3D,[21] although Mark III users need an additional converter to use them. The Mark III has an optional RF transmitter accessory, allowing wireless play that broadcast the game being played on a UHF television signal.[45][46] A light gun peripheral, the Light Phaser,[21] was based on the weapon of the same name from the Japanese anime Zillion.[36]

Sega produced several iterations of the Master System. The Master System II, released in 1990, removed a number of components to reduce cost, including the Sega Card slot, reset button, power light, expansion port, and startup music and logo.[21] In Brazil, Tectoy released several licensed variations; the Master System Super Compact functions wirelessly with an RF transmitter, and the Master System Girl, molded in bright pink plastic, was targeted at girls. The Master System 3 Collection, released in 2006, contains 120 built-in games.[36] Handheld versions of the Master System were released under several brands, such as Coleco in 2006.[47]

Game library

Phantasy Star for the Master System became one of Sega's successful franchises.

Master System games came in two formats: ROM cartridges held up to 4 Mbit of code, while Sega Cards held up to 256 kbit. Cards, cheaper to manufacture than the cartridges, included Spy vs. Spy and Super Tennis,[13][21] but were eventually dropped due to their small memory size.[14]

Master System games include Psycho Fox, Golvellius, and Phantasy Star. Phantasy Star is considered a benchmark role-playing game (RPG), and became a successful franchise.[48] Sega's flagship character at the time, Alex Kidd, featured in games including Alex Kidd in Miracle World. Wonder Boy III: The Dragon's Trap was influential for its blend of platform gameplay with RPG elements.[49] Different Master System consoles included built-in games, including Snail Maze, Hang-On, Alex Kidd in Miracle World and Sonic the Hedgehog. After the Master System was discontinued in other markets, additional games were released in Brazil by Tectoy, including ports of Street Fighter II and Dynamite Headdy.[13]

Due in part to Nintendo's licensing practices, which stipulated that third-party NES developers could not release games on other platforms, few third-party developers released games for the Master System.[13] According to Sato, Sega was focused on porting its arcade games instead of building relationships with third parties.[14] According to Sega designer Mark Cerny, most of Sega's early Master System games were developed within a strict three-month deadline, which affected their quality.[20][50][51] Computer Gaming World compared new Sega games to "drops of water in the desert".[52] Games for the Master System took advantage of more advanced hardware compared to the NES; Alex Kidd in Miracle World, for example, showcases "blistering colors and more detailed sprites" than NES games.[53][54] The Master System version of R-Type has was praised for its visuals, comparable to those of the TurboGrafx-16 port.[55]

The Sega Mark III and the Japanese Master System are backwards-compatible with SC-3000/SG-1000 cartridges, and can play card games without the Card Catcher add-on.[56][57] However, educational and programming cartridges for the SC-3000 require the SK-1100 keyboard peripheral, which is compatible with the Mark III but not the Japanese Master System. Mark III-specific games were initially available in card format (labelled My Card Mark III to distinguish themselves from games designed for the SC-3000/SG-1000), starting with Teddy Boy Blues and Hang-On, both released on October 20, 1985.[58]

The first Mark III-specific cartridge was Fantasy Zone, released on June 15, 1986.[59] The final Mark III/Master System game published by Sega in Japan was Bomber Raid, released on February 4, 1989, a few months after the launch of the Mega Drive.[59] Games for PAL regions continued to be released until the mid-1990s.[13][60] The PAL library included 8-bit entries in Genesis franchises such as Sonic the Hedgehog and Streets of Rage and dozens of PAL-exclusives such as Lucky Dime Caper, Asterix, Ninja Gaiden, Master of Darkness and Power Strike II.[60] Retro Gamer's Damien McFerran praised the "superb" PAL library of "interesting ports and excellent exclusives", which was richer than the North American library and provided a "drip-feed of quality titles".[13]

Reception and legacy

Sales of the Master System have been estimated between 10 million and 13 million units, not including later Brazil sales.[5][6] It saw much more continued success in Europe and Brazil than it did in Japan and North America.[13] In 1989, the Sega Master System was listed in the top 20 products of NPD Group's Toy Retail Sales Tracking Service.[61] However, the Electronic Gaming Monthly 1992 Buyer's Guide indicated a souring interest in the console. Four reviewers scored it 5, 4, 5, and 5 out of a possible 10 points each, focusing on the better value of the Genesis and lack of quality games for the Master System.[62] In 1993, reviewers scored it 2, 2, 3, and 3 out of 10, noting its abandonment by Sega in North America and lack of new releases.[63]

By contrast, 62 million NES units were sold in North American, outselling the Master System several times over.[6] According to Bill Pearse of Playthings, the NES gained an advantage through better software and more recognizable characters.[64] Sega closed the gap between Nintendo in the next generation with the release of the Genesis, which sold 30.75 million consoles compared with the 49 million Super Nintendo Entertainment System consoles.[65][66]

Retrospective feedback of the Master System praises its support toward development of the Sega Genesis, but has been critical of its small game library. Writing for AllGame, Dave Beuscher noted that the Master System "was doomed by the lack of third-party software support and all but disappeared from the American market by 1992".[21] However, Retro Gamer praised the larger PAL library as a "superb library of interesting ports and excellent exclusives".[60] Damien McFerran of Retro Gamer recognized its importance to the success of the Genesis, stating, "Without this criminally undervalued machine, Sega would not have enjoyed the considerable success it had with the Mega Drive. The Master System allowed Sega to experiment with arcade conversions, original IP and even create a mascot in the form of the lovable monkey-boy Alex Kidd."[13]

In 2009, the Master System was named the 20th best console of all time by IGN, behind the Atari 7800 (17th) and the NES (1st). IGN cited the Master System's small and uneven NTSC library as the major problems: "Months could go by between major releases and that made a dud on the Master System feel even more painful."[67] The Master System retains a following.[67] In 2019, Sega Master System: A Visual Compendium was published by Bitmap Books,[68] a licensed book looking at the history of the console and its games.[69]

In 2005, Sega reached a deal with Chinese company AtGames to release emulated Master System software in Taiwan, Hong Kong, and China.[70] Several Master System games were released for download on Nintendo's Wii Virtual Console, beginning with Fist of the North Star in 2008 in Japan and Wonder Boy in North America..[71] Master System games were also released via the GameTap online service.[72]

Notes

  1. Japanese models only.
  2. Japanese models only.
  3. Japanese: セガ・マスターシステム Hepburn: Sega Masutā Shisutemu
  4. Sega Genesis and Mega Drive are the same console. It was known as Genesis in North America and Mega Drive worldwide
gollark: Someone with 4 modems can measure the distance of a transmitted message to each of them and do the same thing.
gollark: Your computer can infer its position from its distances to some fixed GPS servers at known coordinates.
gollark: CC GPS. Real world GPS is trickier.
gollark: As Anavrins said, the maths involved in GPS is very symmetric.
gollark: It isn't like digital radio systems don't have to run over analog media.

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