Zico Soccer

Zico Soccer (ジーコ サッカー)[1] from Electronic Arts is a Super Famicom football management video game that allows players to become the head coach of an international football team; it was named after the Brazilian midfielder Zico, who at the time was playing for Japanese team Kashima Antlers. The game is mostly in the Japanese language although some words are in the English language.

Zico Soccer
Cover art
Developer(s)Electronic Arts Victor
Publisher(s)Electronic Arts Victor
Composer(s)Akira Takemoto
Platform(s)Super Famicom
Release
  • JP: March 4, 1994
Genre(s)Traditional soccer simulation
Mode(s)Single-player

Gameplay

There is an exhibition mode, training mode, and two different kinds of cup (tournament) modes.[2]

The game starts with a coin toss and the winner chooses to have possession of the football or to choose what side of the field to defend. No club play is possible with national leagues; there are only international teams (except for Kashima Antlers). However, England is excluded along with most other FIFA member nations. Instead of directly controlling the players, the manager/player must choose who must pass the ball to which player, where to shoot the football, where to move the players on the board, and how they should shoot the football.

gollark: No idea, but it'd be cool.
gollark: I'm considering somehow coordinating it with the *other* reactor which burns TBU oxide.
gollark: Otherwise it turns off.
gollark: Basically, the top one transmits the powercell's fullness level (obtained via a computercraft thing since comparators appear to not work) and the bottom one receives that, reads the reactor's buffer level (it was meant to be heat but somehow I just get the RF output buffer level), and if the powercell is below full and the buffer empty it turns the reactor on.
gollark: Some screenshots of the controllers.

See also

  • Isto é Zico: Jiko no Kangaeru Soccer[3] (Sega Saturn Interactive movie endorsed by Zico)

References

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