D57 road
D57 state road in the eastern part of Croatia connects the city of Vukovar to the state road network of Croatia, and to the A3 motorway in Lipovac interchange.[1] The road is 36.1 km (22.4 mi) long.[2] The route comprises some urban intersections, mostly in the city of Vukovar.
Route information | |
---|---|
Length | 36.1 km (22.4 mi) |
Major junctions | |
From | |
To | |
Location | |
Counties | Vukovar-Srijem |
Major cities | Vukovar |
Highway system | |
State roads in Croatia |
The road, as well as all other state roads in Croatia, is managed and maintained by Hrvatske ceste, a state-owned company.[3]
Traffic volume
Traffic is regularly counted and reported by Hrvatske ceste, operator of the road.[4]
D57 traffic volume | ||||
Road | Counting site | AADT | ASDT | Notes |
3802 Negoslavci south | 1,154 | 1,362 | Adjacent to the Ž4195 junction. | |
3805 Lipovac north | 310 | 476 | Adjacent to the L46061 junction. |
Road junctions and populated areas
D57 junctions/populated areas | |
Type | Slip roads/Notes |
Vukovar The northern terminus of the road. | |
Negoslavci Ž4150 to Petrovci and Stari Jankovci | |
Ž4195 to Svinjarevci | |
Ž4196 to Berak, Čakovci and Mikluševci | |
Orolik The D57 and the D46 are concurrent to the east. | |
The D57 and the D46 are concurrent to the west. | |
Đeletovci | |
Nijemci Ž4224 to Otok. Ž4233 to Tovarnik. | |
Podgrađe | |
Apševci | |
Lipovac L46061 looping from the D57 road, forming two intersections. | |
The southern terminus of the road. |
Sources
- "Regulation on motorway markings, chainage, interchange/exit/rest area numbers and names". Narodne novine (in Croatian). May 6, 2003.
- "Decision on categorization of public roads as state roads, county roads and local roads". Narodne novine (in Croatian). February 17, 2010.
- "Public Roads Act". Narodne novine (in Croatian). December 14, 2004.
- "Traffic counting on the roadways of Croatia in 2009 - digest" (PDF). Hrvatske ceste. May 1, 2010. Archived from the original (PDF) on July 21, 2011.
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gollark: I noticed it so the *AI* can't do it, but the actual player can.
gollark: I should probably have fixed that, yes.
gollark: As I said, it's constrained a lot because otherwise it would be unusably slow.
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