Crystal Space

Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997.[1] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free and open-source software, licensed under the GNU Lesser General Public License, and was SourceForge.net's Project of the Month for February 2003.[2]

Crystal Space
Developer(s)Jorrit Tyberghein et al.
Initial releaseAugust 26, 1997 (1997-08-26)[1]
Stable release
2.0 / July 3, 2012 (2012-07-03)
Repository
Written inC++
PlatformCross-platform
Type3D engine
LicenseGNU LGPLv2.1
Websitewww.crystalspace3d.org

Engine design

Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, such as the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility (SCF).

Features

Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet.

  • Graphics:
  • Mesh objects:
    • Plugin-based mesh system
    • Triangle-based meshes with frame and bone animation support
  • Collision detection and dynamics:
    • ODE and Bullet dynamics
    • Simplified collision detection when full dynamic simulation is not needed

Reception and usage

The engine was for instance used for the OpenOutcast and PlaneShift projects.[3]

gollark: If you don't have a political view on some topic, you will not do those due to that.
gollark: People with political views which aren't "I don't have a political view" will probably talk about it, take actions based on it, maybe shun or mock people with sufficiently different ones, sort of thing.
gollark: Perhaps by some technical definition, but not practically.
gollark: Why?
gollark: It's an extreme example which hopefully maybe provides insight into a more realistic case.

References

  1. "Archived copy". Archived from the original on October 21, 2007. Retrieved October 21, 2007.CS1 maint: archived copy as title (link)
  2. "Project of the Month, February 2003". Sourceforge.net. Archived from the original on 2012-07-28. Retrieved 2012-07-30.
  3. Crystal Space 1.2 Released by Corvus Elrod on the Escapist (8 October 2007)
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.