Bullet (software)

Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics. It has been used in video games as well as for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award[4] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, and he now works for Google.

Bullet Physics Library
Developer(s)Erwin Coumans, et al.[1][2]
Stable release
2.89[3] / December 21, 2019 (2019-12-21)
Repository
Written inC, C++
Operating systemMicrosoft Windows, macOS, Linux, iOS, Android, PlayStation 3, Xbox 360, Wii
TypePhysics engine
Licensezlib License
Websitewww.bulletphysics.org/ 

The Bullet physics library is free and open-source software subject to the terms of the zlib License. The source code is hosted on GitHub; before 2014 it was hosted on Google Code.[5]

Features

The Bullet website also hosts a Physics Forum for general discussion around physics simulation for games and animation.

At AMD Developer Summit (APU) in November 2013 Erwin Coumans presented the Bullet 3 OpenCL Rigid Body Simulation.[7][8]

gollark: https://sqlite.org/lang_datefunc.html
gollark: It's a common format, in that at least two things support it.
gollark: Ah, like SQLite.
gollark: I resent this.
gollark: Besides, you would spend a tenth of the packet size on headers.

References

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