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Cerberus Daily News/Characters/Sarona Net


The Boss

The founder and effective supreme commander of Sarona Bounty Hunter Network.

Specialist Team Prime

The third-best team in SaronaNET (the other two are simply called 'Badass Team Prime/Subprime').

  • Badass Crew: Despite the better teams being called 'badass', they still qualify. It's implied that if you can keep them working together, they're nearly unstoppable.
  • The Fellowship Has Ended: They broke up for quite some time, though they kept working for SaronaNET.
  • Five-Man Band
    • The Captain: Modem. She usually ends up commanding the team when they're together.
    • The Lancer: Victor. Occasionally refereed to as 'Number One' by Modem, since she trusts him the most with getting the job done.
    • The Smart Guy: Tracer T. He's not savant-grade, but he's a very good hacker.
    • The Big Guy: Wise Bomber. Comes with being a krogan and an explosives specialist.
    • The Chick: Mira, to a degree. She tends to keep everyone working together.
  • Putting the Band Back Together: A potential future for the team.
  • Ragtag Bunch of Misfits: What they started out as.

Modulator_Demodulator (Modem)

An asari vanguard who lived on a human colony for quite some time; currently working as a bounty hunter for SaronaNET. Modem's also rather unusual because of her height: 6'11". Though cynical, she does her best to clean up the scum of the universe.

  • Action Girl: Comes with the job description. She's been described as "Samus Aran meets Adam Jensen."
  • Artificial Limbs: All of them, actually.
  • Badass Family: Her mother and grandmother were commandos, her father was a member of the Migrant Fleet Marines, and her grandfather is a krogan.
  • Beware the Nice Ones: Not really someone who you wouldn't think dangerous, but still, don't get her angry.
  • BFG: The napalm launcher, especially when loaded with more exotic chemicals. These include gelled piranha solution and chlorine trifluoride (though the latter is rarely used due to how nasty it is).
  • Big Damn Heroes: Multiple times during the fall of Omega. Having a gunship helps.
  • Blade Below the Shoulder: An HF-Blade, at that; it's built into her cybernetic arm.
  • Bounty Hunter
  • Broken Bird: What Elara's death is starting to show her as. Despite her apparent ability to cope with just about everything, she's internalized a lot of trauma over the years.
  • The Captain: Her original role within the team.
  • Cool Plane: The Nomad, Modem's gunship. Crosses over with Cool Starship, as it's FTL-capable. Also contains examples of...
    • Bigger Is Better: Is easily twice to three times the size of a Mantis gunship. For comparison, if you removed all the personal stuff she's put into the rear bay, you could just barely fit an M35 Mako in it.
    • Macross Missile Massacre: Swarm missiles.
    • More Dakka: Has a pair of anti-gunship cannons on its wings, as well as nose-mounted and bay-mounted anti-personal machineguns.
  • Dark and Troubled Past: Better than some, but seeing your friend get eaten alive can't be good for your mental health.
  • Gundamjack: How Modem got her gunship. Exactly how is unknown, but the previous owner was not happy to part with it.
  • Knife Nut: Only carries one, but the type (a krogan war knife) makes up for it; she calls it the Hellpick, but that name was chosen by the person who forged it.
  • Knight in Sour Armor: Mild, but it's there; she often wonders if what she does really matters.
  • Lightning Bruiser: Comes with being a Vanguard, but taken even further due to her augments - especially if MASC is active.
  • Megaton Punch: Has focused her biotic power into a punch on a few occasions.
  • Neutral Good: Follows her own morality to some degree, but believes in law and order as well.
  • Never Gets Drunk: Sorta; she types almost-perfectly when drunk. Even when drinking Tactical Nuclear Penguin.
  • Non-Lethal KO: She likes these quite a bit; her stun prod is specifically modified so that striking most species in the back will knock them out with a minimum of damage.
  • Noodle Incident: Whatever happened on her long-haul operation, it involved an insane rouge AI and dodging a falling frigate.
  • Oh My Gods: Subverted in that Modem doesn't use Goddess as a swear very much, even though she's an asari. Justified as she picked up other swears during her time on a human mining colony.
  • One of Us: Drops an analysis of a tabletop game weapon out of nowhere while drunk.

Mira

A drell infiltration expert.

  • Cold Sniper: She's very detached and almost never uses contractions. She becomes more of a Friendly Sniper once you get to know her, apparently.
  • Expy: Of Solid Snake and Sniper Wolf.
  • The Medic: She knows a lot about species biology, making her both a deadly sniper and a very good medic. Apparently, she passed on some skills to Modem, explaining why she's so deadly with a knife.
  • Red Baron: The Ghost of Miaeā€™gor. Earned by utterly trashing Baterian State Sec operations on a planet without being detected until the very end (and only because she had to break a ship out of lockdown).

Tracer T

The hacking specialist and mission control for the team. He in particular is very loyal to Modem.

Victor (V_for_Victory)

A combat operative, past unknown - at least to the members of CDN. Always wears a face-obscuring helmet.

  • BFG: the SP-GRN missile launcher.
    • For comparison, the missile launcher you can use in Mass Effect 2 is an anti-personal/light armor weapon. The SP-GRN is an anti-armor missile launcher, similar in role to the modern Javelin.
  • Cool Mask: His mirror-visor combat helmet. Which he never takes off.
  • Dark and Troubled Past: Implied. Jossed by Word of Player - he has other reasons for being so messed up.
  • Dynamic Character: He may open up about what happened to him eventually.
  • Enforced Method Acting: why so many things have been left vague.
  • Expy: Of the USEC Marathon's Security Officer/Marine.
  • Fridge Brilliance: His 'talking' text color is the same as the board's link/technical color because he uses a voice filter program. Confirmed by the one Elseworlds thread, where his text color changes to white after he takes his helmet off.
  • Hollywood Cyborg: Maybe. It's intentionally vague.
  • The Lancer: To Modem, originally. May end up taking over her role as The Captain.
  • The Faceless: Thanks to the above-mentioned helmet. The important question isn't who is underneath, it's why he does this.
  • The Quiet One: A defining trait; he almost NEVER speaks, and when he does it's always through a voice filter.
  • The Stoic: To a rather impressive (and maybe even disturbing) degree.

Wise Bomber

A krogan EOD technician and explosives specialist.

  • Improvised Weapon: Of a sort - 90% of his combat explosives are pipe bombs. Granted, they're loaded with enough explosives to go off like small mortar shells.
  • Luckily, My Shield Will Protect Me: His anti-explosive shield.
  • Mighty Glacier: Thanks to his bomb suit, he's essentially a small tank.
  • Powered Armor: His bomb suit qualifies as such. It's heavily shielded and armored, making him very resistant to anti-personal explosives and even some anti-armor ones.
  • Stone Wall: Once he gets into position and deploys his shield/MG combo, he's nearly impossible to get past from the front. It takes anti-tank firepower to do so.
  • Throw Down the Bomblet: One of his specialties.
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