GeForce 16 series
The GeForce 16 series is a series of graphics processing units developed by Nvidia, based on the Turing microarchitecture, announced in February 2019.[1] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry level to midrange market, not addressed by the latter.
Release date | February 22, 2019 |
---|---|
Codename | TU11x |
Architecture | Turing |
Models | GeForce GTX Series |
Transistors |
|
Fabrication process | TSMC 12 nm (FinFET) |
Cards | |
Entry-level |
|
Mid-range |
|
API support | |
Direct3D | Direct3D 12.0 (feature level 12_1) |
OpenCL | OpenCL 1.2 |
OpenGL | OpenGL 4.6 |
Vulkan | Vulkan 1.2 |
History | |
Predecessor | GeForce 10 series |
Variant | GeForce 20 series |
Architecture
The GeForce 16 series is based on the same Turing architecture used in the GeForce 20 series, omitting the Tensor (AI) and RT (ray tracing) cores exclusive to the 20 series. The 16 series does, however, retain the dedicated integer cores used for concurrent execution of integer and floating point operations.[2] On March 18, 2019 Nvidia announced that via a driver update in April 2019 they would enable DirectX Raytracing on the 16 series cards, together with certain cards in the 10 series, a feature reserved to the RTX series up to that point.[3]
Products
The GeForce 16 series launched on February 22, 2019 with the announcement of the GeForce GTX 1660 Ti.[4] The cards are PCIe 3.0 x16 cards, produced with TSMC's 12 nm FinFET process. On April 22, 2019, coinciding with the announcement of the GTX 1650, Nvidia announced laptops equipped with built-in GTX 1650 chipsets.[5] TU117 doesn't support NVIDIA Optical Flow[6], which is useful for motion interpolation software (SmoothVideo Project, etc.) All TU117 GPUs use Volta's NVENC encoder (which has a marginally better improvement over Pascal) than Turing's.[7]
Model | Launch | Code name(s) | Transistors (billion) | Die size (mm2) | Core
Config[lower-alpha 1] |
L1 Cache (KB) | L2 Cache (KB) | Clock speeds | Fillrate | Memory | Processing power (GFLOPS) | TDP (watts) | Launch price (USD) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base core clock (MHz) | Boost core clock (MHz) | Memory (MT/s) | Pixel (GP/ s)[lower-alpha 2] | Texture (GT/s)[lower-alpha 3] | Size (GB) | Bandwidth (GB/s) | Type | Bus width (bit) | Single precision (boost) | Double precision (boost) | Half precision (boost) | ||||||||||
GeForce GTX 1650[7] | April 23, 2019 | TU117-300-A1 | 4.7 | 200 | 896:56:32:14 | 896 | 1024 | 1485 | 1665 | 8000 | 53.28 | 93.24 | 4 | 128 | GDDR5 | 128 | 2661 (2984) | 83.16 (93.24) | 5322 (5967) | 75 | $149[8] |
GeForce GTX 1650 (GDDR6)[9][10] | April 3, 2020 | 1410 | 1590 | 12000 | 50.88 | 89.04 | 192 | GDDR6 | 2527 (2849) | 79 (89) | 5053 (5699) | 75 | $149 | ||||||||
GeForce GTX 1650 (TU106)[11] | June 29, 2020 | TU106-125-A1 | 10.8 | 445 | 90 | N/A | |||||||||||||||
GeForce GTX 1650 (TU116)[12] | July 1, 2020 | TU116-150-KA-A1 | 6.6 | 284 | 75 | $149 | |||||||||||||||
GeForce GTX 1650 Super[13] | November 22, 2019 | TU116-250-KA-A1 | 1280:80:32:20 | 1280 | 1530 | 1725 | 55.2 | 110.4 | 3916 (4416) | 122 (138) | 7832 (8832) | 100 | $159 | ||||||||
GeForce GTX 1660[4] | March 14, 2019 | TU116-300-A1 | 1408:88:48:22 | 1408 | 1536 | 1785 | 8000 | 73 | 135 | 6 | GDDR5 | 192 | 4308 (5027) | 135 (157) | 8616 (10053) | 120 | $219 | ||||
GeForce GTX 1660 Super[14] | October 29, 2019 | TU116-300-A1 | 14000 | 336 | GDDR6 | 125 | $229 | ||||||||||||||
GeForce GTX 1660 Ti[4] | February 22, 2019 | TU116-400-A1 | 1536:96:48:24 | 1536 | 1500 | 1770 | 12000 | 88.6 | 177.1 | 288 | 4608 (5437) | 144 (170) | 9216 (10875) | 120 | $279 |
- Shader Processors : Texture mapping units : Render output units : Streaming multi-processors
- Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
- Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
References
- NVIDIA Newsroom (February 22, 2019). "New GeForce GTX 1660 Ti Delivers Great Performance Leap for Every Gamer, Starting at $279 | NVIDIA Newsroom". Nvidianews.nvidia.com. Retrieved October 22, 2019.
- "The NVIDIA GeForce GTX 1660 Ti Review, Feat. EVGA XC GAMING: Turing Sheds RTX for the Mainstream Market". Anandtech.
- "Accelerating The Real-Time Ray Tracing Ecosystem: DXR For GeForce RTX and GeForce GTX". NVIDIA.
- "16: THE NEW SUPERCHARGER - GEFORCE GTX 1660 Ti". NVIDIA. February 22, 2019. Retrieved February 22, 2019.
- "GEFORCE GTX 1650 GAMING LAPTOPS". Nvidia.
- "NVIDIA Optical Flow SDK". Nvidia.
- "GeForce GTX 1650 Graphics Card". NVIDIA. Retrieved October 22, 2019.
- "Turing Now Starts at $149: Introducing GeForce GTX 1650". Nvidia.
- "GeForce GTX 1650 Graphics Card". NVIDIA. Retrieved April 3, 2020.
- Dexter, Alan (April 3, 2020). "Nvidia's GTX 1650 gets GDDR6 because 'the industry is running out of GDDR5'". PC Gamer. Retrieved April 4, 2020.
- "GeForce GTX 1650 (TU106)". Retrieved June 29, 2020.
- "NVIDIA GeForce GTX 1650 GDDR6 TU116". Retrieved July 20, 2020.
- "GeForce GTX 1650 SUPER Graphics Card". NVIDIA. Retrieved November 22, 2019.
- "GeForce GTX 1660 SUPER Graphics Card". NVIDIA. Retrieved November 22, 2019.
External links
- Introducing GTX 1660 Ti: The Perfect 1080p Upgrade
- GeForce GTX 1660 Ti’s Advanced Shaders Accelerate Performance In The Latest Games
- Introducing GeForce GTX 1660 and 1650 SUPER GPUs, and New Gaming Features For All GeForce Gamers
- GeForce GTX 1660 Available Now: Turing Tech and Performance Starting At $219
- Introducing GeForce GTX 16-Series Laptops, Starting At $799
- GeForce GTX 1660 Ti
- GeForce GTX 1660 Super
- GeForce GTX 1660
- GeForce GTX 1650 Super
- GeForce GTX 1650