Mystara

Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.

Mystara
Designer(s)Lawrence Schick, Tom Moldvay, Dave Cook, Frank Mentzer, Bruce Heard, Aaron Allston, Ann Dupuis, et al.
Publisher(s)TSR, Inc.
Wizards of the Coast
Publication date1981–1996
Genre(s)Fantasy
System(s)Dungeons & Dragons
Advanced Dungeons & Dragons 2nd Edition
D&D 3rd edition
Random chanceDice rolling

The Mystara planet also has sub-settings. The older Blackmoor setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World.

By the mid-1990s, gamers' attention started to shift towards the second edition of Advanced Dungeons & Dragons and its official campaigns. Some Mystara adventures for AD&D were published between 1994 and 1996. Eventually, official support of the Mystara setting was transitioned to the Official Fan Site system wherein the Vaults of Pandius fansite was selected to become the official site for the future 3rd edition of Mystara, and Wizards of the Coast support was discontinued by the time the game's third edition was released in 2000.[1]

Development

Mystara originated as a fantasy world developed by Lawrence Schick and Tom Moldvay for their own Dungeons & Dragons game sessions from 1974 to 1976. Their original setting consisted of a large continent with fictionalized nations that were based on real-world historical cultures. Inspired by author H. P. Lovecraft and his work in creating a fiction shared universe, Schick and Moldvay named their setting as the "Known World" so it could be expanded upon by other players. Schick then went to work at TSR Hobbies as a designer for D&D and other games. After being promoted to director of the Design Department he brought Moldvay in to join the company as a game designer, around the time when the D&D Expert Set was under development. After being told that they could not use the existing Greyhawk setting, as it was being reserved for only Advanced Dungeons & Dragons products, Schick and Moldvay got approval to instead use their "Known World" as the standard D&D campaign setting.[2]

Schick and Moldvay's "Known World" was used as a semi-generic setting in early adventure modules, first mentioned in Module X1, The Isle of Dread.[3] It was then expanded upon in various D&D modules and sources, particularly a series of Gazetteers, many of which originally referred to the setting as "The D&D Game World".[4]:19

Each part of the D&D Gazetteer series treats one nation or empire, and has three basic elements: cultural and geographic background, features, and adventures. The cultural and geographic campaign background section offers a brief history and timeline for each nation; basic geography, climate, and ecology; and, fundamental social and political concepts of the region. Each Gazetteer also offers a list of scenario ideas appropriate to the campaign setting.[5]

Trenton Webb for the British Arcane RPG magazine described Mystara as "a traditional Tolkienesque world".[6]

Planet of Mystara

Mystara's outer surface consists of three principal land masses: the continent of Brun, the continent of Skothar, and the continent of Davania, plus the island continent of Alphatia (up to AC 1010). In the officially published material, the Known World concentrated on the eastern portion of Brun along with the lands of the Sea of Dawn. The continents of Mystara resemble those of the earth approximately 135 million years ago.

The inhabitants of Mystara are diverse: humans of all races can be found here, along with myriad creatures such as elves, dwarves, halflings, orcs, and dragons.[7]

Some of the notable nations of Mystara include the Thyatian Empire, the Grand Duchy of Karameikos, the Principalities of Glantri, the merchant-run Republic of Darokin, the Emirates of Ylaruam, the Dwarven nation of Rockhome, the Elven Kingdom of Alfheim, Halfling lands of the Five Shires[7] and the chaotic Alphatian Empire.[8]

The continent of Brun

The most commonly known land mass on Mystara's outer surface is actually a tiny portion of the continent of Brun itself. In the officially published material, the Known World concentrated on the eastern portion of Brun along with the islands of the Sea of Dawn.[7]

The Known World

The Known World has cultures and a level of technological development that resemble Europe around the 15th century, but without gunpowder. Nations of the known world display a great range of government types. Some nations are populated entirely by demihumans and/or humanoids. By common convention, the boundaries of the "Known World" are those covered in the world map as originally published in the module X1, The Isle of Dread,[7] plus Norwold, the Isle of Dawn, and (pre Wrath of the Immortals) Alphatia.[8]

As the name implies, the "Known World" covers the most notable nations of Mystara, the ones most commonly used in Mystara-based campaigns and featured in fiction. It includes the Thyatian Empire, which could be compared to Byzantine Empire; the Grand Duchy of Karameikos (which includes the town of Threshold, the default setting of many classic D&D adventures), comparable to medieval southeastern Europe; the Principalities of Glantri, which is similar to medieval western Europe, ruled by wizard-princes; the Ethengar Khanate, a Mongol-like society; the merchant-run Republic of Darokin, which is based somewhat loosely on the mercantile states of Medieval Italy; the Emirates of Ylaruam which have an Arabic flavor; the Heldannic Territories, ruled by an order of religious Knights devoted to the Immortal Vanya, similar to the Teutonic Knights; the Atruaghin Clans, which have an Amerindian feel; the nation of Sind, based on India during the rule of the Mughals; the Northern Reaches Kingdoms of Ostland, Vestland, the Soderfjord Jarldoms, based on Scandinavian kingdoms at various periods of history; the Dwarven nation of Rockhome; the elven Kingdom of Alfheim; the Halfling lands of the Five Shires;[7] and the Alphatian Empire, ruled by wizards and other spellcasters.[8]

To the distant Northwest of the "Known World", across the Great Waste, lies the mysterious lands of Hule, ruled by Hosadus, also known as "The Master". Also on the periphery of the Known World are the Kingdoms of Wendar[7] and Denagoth, the first an elven-dominated nation and the latter a mountainous and dark realm of evil, with ill-intentions towards Wendar. The Adri Varma lies between Sind, Wendar, the Great Waste, and The Black Mountains, forming the northern border of Glantri and defining the northwestern limits of the region.

The Savage Coast

Mystara includes the Savage Coast, a coastal area located in the south central part of the Brun continent, to the south and west of Hule. This part of Mystara is affected by the Red Curse, a sinister enchantment which eventually kills its inhabitants through mutation unless the (fictional) metal cinnabryl is worn in contact with the body. This area was published in its own boxed set entitled Red Steel, and later republished on-line as the Savage Coast. Its swashbuckling flavor is very different from that of the "Known World", closer in atmosphere to that of the Age of Exploration than the fantasy middle-ages/renaissance tone of the Known World. The Savage Coast is complete with gunpowder ("Smokepowder") weaponry.[9][10]

The specifics of the "Red Curse", which include mutilation of the body and extreme degeneration of physical and mental health, also tend to keep the inhabitants of the Savage Coast within the region, as debilitating effects result if they leave the cursed area.[9][10]

The continent of Davania

Even though most of the Known World civilizations historically originated from this part of the planet, it did not see much development while the Mystara product line was still in production. The only major appearance of the continent was in Dragon magazine, where parts of it were sketched out during the Voyage of the Princess Ark series, by Known World Product Manager Bruce Heard.

In recent years, many Mystara fans have been turning their attention to Davania with fan-made material.

The continent of Skothar

Very little was officially developed for this part of Mystara. Ever since the Mystara product line was discontinued, fans have created their own material for this part of Mystara.

The Hollow World

Mystara is a hollow planet, with a habitable surface on its interior called the Hollow World.[7] This world is lit by an eternal red sun at the center of Mystara, and serves as a "cultural museum," preserving the societies that have become extinct in the outer world. The existence of the Hollow World is not, in general, known to the inhabitants of the outer world. The poles are actually huge, subtly curving holes that allow passage between the outer and inner world, although it is a long, hard trek through a cold, unlit, stormy and anti-magic area. The curvature of the holes is so subtle that explorers from either surface do not notice the transition until after it is already made, causing quite a shock for most.

Moons

Two moons orbit the planet. Matera is a moon much like our own, whose phases govern lycanthropy (werewolves, werebears, etc.).[7] Only the Immortals inhabit Matera. They live in a city, Pandius, where they can meet and watch over Mystara. Patera, or Myoshima to its inhabitants, is an invisible moon that cannot be seen from Mystara. Patera's inhabitants have a culture similar to that of medieval Japan.

Blackmoor

Mystara (like Greyhawk) also incorporated the Blackmoor setting by placing it in the world's distant past. Blackmoor evolved from a feudal kingdom into a highly advanced civilization, using more and more powerful – and destructive — technology. It ended itself in an apocalyptic explosion so devastating that it changed the climate and geography of the planet as a whole.

Mystara video games

Mystara video games
1992D&D: Order of the Griffon
D&D: Warriors of the Eternal Sun
1993Fantasy Empires
D&D: Tower of Doom
1994
1995
1996D&D: Shadow over Mystara

Five video games were set in Mystara, and they span three different genres. Order of the Griffon (TurboGrafx 16, 1992) and Dungeons & Dragons: Warriors of the Eternal Sun (Sega Genesis, 1992) are role-playing video games. Fantasy Empires (PC, 1993) is a strategy game. The plots and development teams of these games are unrelated.

Dungeons & Dragons: Tower of Doom (1993) and its sequel Dungeons & Dragons: Shadow over Mystara (1996) are two arcade beat 'em up with minimal role-playing elements. These two games are among the few D&D video games developed by a Japanese company, in this case by Capcom.

Novels

  • Dark Knight of Karameikos (October 1995), by Timothy Brown, (ISBN 0-7869-0307-4)
  • The Black Vessel (August 1996), by Morris Simon, (ISBN 0-7869-0507-7)

First Quest

  • Rogues to Riches (February 1995), by J. Robert King, (ISBN 1-56076-825-8)[11]
  • Son of Dawn (May 1995), by Dixie Lee McKeone, (ISBN 1-56076-884-3)

Dragonlord Chronicles

  • Dragonlord of Mystara (July 1994), by Thorarinn Gunnarsson, (ISBN 1-56076-906-8)
  • Dragonking of Mystara (July 1995), by Thorarinn Gunnarsson, (ISBN 0-7869-0153-5)
  • Dragonmage of Mystara (April 1996), by Thorarinn Gunnarsson, (ISBN 0-7869-0488-7)

Penhaligon Trilogy

  • The Tainted Sword (October 1992), by D.J. Heinrich, (ISBN 1-56076-395-7)
  • The Dragon's Tomb (April 1993), by D.J. Heinrich, (ISBN 1-56076-592-5)
  • The Fall of Magic (October 1993), by D.J. Heinrich, (ISBN 1-56076-663-8)

Source material

Dungeons & Dragons rulebooks

CodeTitleAuthor(s)PublishedNotes
Expert SetDavid Cook (1981 version)
Frank Mentzer (1983 version)
1981
1983
The Grand Duchy of Karameikos is presented as a sample wilderness adventure area.
Companion SetFrank Mentzer1984The Dungeon Master's Companion book contains mini-scenarios, some of which are explicitly set in Mystara.[12]
Rules CyclopediaAaron Allston1991Includes an appendix describing the Mystara setting.
Wrath of the ImmortalsAaron Allston1992The Codex of the Immortals rulebook includes a chapter describing all the immortal NPCs in Mystara. The Immortals' Fury campaign adventure saga is set in Mystara.

Notable adventure modules

CodeTitleLevelsAuthor(s)PublishedNotes
X1The Isle of Dread3–7David Cook
Tom Moldvay
1981Introduces the Known World, the most notable nations of Mystara, and the Sea of Dread and the Thanegioth Archipelago to the south.
X4Master of the Desert Nomads6–9David Cook1983Expands the world to the west with the introduction of the Sind Desert and the Great Waste.
X5Temple of Death6–10David Cook1983Introduces the land of Hule, further expanding the world to the west.
X6Quagmire!4–10Merle M. Rasmussen1984First adventure in the Serpent Peninsula, south of Sind.
X9The Savage Coast4–10Merle M. Rasmussen
Jackie Rasmussen
Anne C. Gray
1985Introduces the Savage Coast, southwest of Hule.
X10Red Arrow, Black Shield10–14Michael S. Dobson1985The politics of the most notable nations and areas of the Known World are further expanded in this adventure.
X11Saga of the Shadow Lord5–9Stephen Bourne1986Introduces the Kingdoms of Wendar and Denagoth, north of the most notable nations.
CM1Test of the Warlords15+Douglas Niles1984First major adventure in the land of Norwold, northeast of the most notable nations.
M5Talons of Night20–25Paul Jaquays1987Adventure in the Isle of Dawn, within the Alphatian Empire.

Dungeons & Dragons Gazetteers

CodeTitleAuthor(s)PublishedNotes
Dawn of the Emperors: Thyatis and AlphatiaAaron Allston1989Boxed set; includes AD&D 2nd Edition conversion
GAZ1The Grand Duchy of KarameikosAaron Allston1987 
GAZ2The Emirates of YlaruamKen Rolston1987 
GAZ3The Principalities of GlantriBruce Heard1987 
GAZ4The Kingdom of IerendiAnne Gray McCready1987 
GAZ5The Elves of AlfheimSteve Perrin1988 
GAZ6The Dwarves of RockhomeAaron Allston1988 
GAZ7The Northern ReachesKen Rolston1988 
GAZ8The Five ShiresEd Greenwood1988 
GAZ9The Minrothad GuildsDeborah Christian
Kim Eastland
1988 
GAZ10The Orcs of TharBruce Heard1988Includes Orc Wars boardgame
GAZ11The Republic of DarokinScott Haring1989 
GAZ12The Golden Khan of EthengarJim Bambra1989 
GAZ13The Shadow ElvesCarl Sargent
Gary Thomas
1990 
GAZ14The Atruaghin ClansWilliam W. Connors1991 

Dungeons & Dragons Trail Maps

CodeTitleAuthor(s)PublishedNotes
TM1Western Countries Trail Map1989 
TM2Eastern Countries Trail Map1989 

Dungeons & Dragons Creature Crucible

CodeTitleAuthor(s)PublishedNotes
PC1Tall Tales of the Wee FolkJohn Nephew1989 
PC2Top BallistaCarl Sargent1989 
PC3The Sea PeopleJim Bambra1990 
PC4Night HowlersAnn Dupuis1992Adaptable to AD&D 2nd Edition

Dungeons & Dragons Hollow World

CodeTitleAuthor(s)PublishedNotes
Hollow World Campaign SetAaron Allston1990Boxed Set
HWR1Sons of AzcaJohn Nephew1991Accessory
HWR2Kingdom of NithiaBlake Mobley, Newton Ewell1991Accessory
HWR3The Milenian EmpireAnthony Herring1992Accessory
HWA1NightwailAllen Varney1990Adventure
HWA2NightrageAllen Varney1990Adventure
HWA3NightstormAllen Varney1991Adventure
HWQ1The Milenian ScepterAnthony Herring1992Adventure

Advanced Dungeons & Dragons Mystara

CodeTitleAuthor(s)PublishedNotes
TSR 2500Karameikos: Kingdom of AdventureJeff Grubb, Aaron Allston, Thomas M. Reid1994Boxed Set
TSR 2511Glantri: Kingdom of MagicMonte Cook, Bruce A. Heard1995Boxed Set
TSR 2502Hail the HeroesTim Beach1994Adventure Boxed Set
TSR 2509Night of the VampireL. Richard Baker III1994Adventure Boxed Set
TSR 2513Mark of AmberAaron Allston, Jeff Grubb and John D. Rateliff1995Adventure Boxed Set
TSR 2510Player's Survival KitJohn D. Rateliff1995Accessory
TSR 2512Dungeon Master Survival KitSteven Schend1995Accessory
TSR 2506Poor Wizard's Almanac III & Books of FactsAnn Dupuis1994Accessory
TSR 2517Joshuan's Almanac & Book of FactsAnn Dupuis, Elizabeth Tornabene1995Accessory
Mystara Monstrous Compendium AppendixJohn Nephew, John Terra, Skip Williams, Teeuwynn Woodruff1994Accessory

Advanced Dungeons & Dragons Red Steel

CodeTitleAuthor(s)PublishedNotes
TSR 2504Red Steel Campaign ExpansionTim Beach1994Accessory & Boxed Set
TSR 9500Savage BaroniesTim Beach1995Accessory & Adventure

Advanced Dungeons & Dragons Odyssey: Savage Coast

CodeTitleAuthor(s)PublishedNotes
Savage Coast Campaign BookTim Beach, Bruce Heard1996Accessory
Savage Coast: Orc's HeadNicky Rea1996Accessory
Savage Coast Monstrous Compendium AppendixLoren L. Coleman, Ted James, Thomas Zuvich1996Accessory
gollark: And doesn't support some stuff.
gollark: It also has a CLI mode, which early versions of my in-browser emulator thingy used.
gollark: Yes.
gollark: And yet some people use outdated emulators!
gollark: Unless they host it themselves.

References

  1. "Vaults of Pandius, the official 3.x site for Mystara". http://pandius.com. Retrieved 1 February 2020. External link in |website= (help)
  2. "Black Gate » Articles » The "Known World" D&D Setting: A Secret History". www.blackgate.com. Retrieved 27 March 2018.
  3. Cook, David; Moldvay, Tom (1981). The Isle of Dread. TSR, Inc. ISBN 0-935696-30-X.
  4. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
  5. Rolston, Ken (January 1988). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR, Inc. (#129): 83–84.
  6. Webb, Trenton (March 1996). "Games Reviews". Arcane. Future Publishing (4): 70.
  7. Grubb, Jeff; Allston, Aaron; Reid, Thomas M. (1994). Karameikos: Kingdom of Adventure. TSR, Inc. ISBN 1-56076-853-3.
  8. Allston, Aaron (1989). Dawn of the Emperors: Thyatis and Alphatia. TSR, Inc. ISBN 0-88038-736-X.
  9. Beach, Tim (1994). Red Steel Campaign Expansion. TSR, Inc. ISBN 1-56076-895-9.
  10. Beach, Tim; Heard, Bruce (1996). Savage Coast Campaign Book. TSR, Inc. ISBN 0-7869-0379-1.
  11. Kenson, Stephen (March 1999). "Profiles: J. Robert King". Dragon. Renton, Washington: Wizards of the Coast (#257): 120.
  12. Mentzer, Frank. Dungeons & Dragons Set 3: Companion Rules (TSR, 1984)
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