Gary L. Thomas (game designer)

Gary L. Thomas is a game designer who has worked primarily on role-playing games.

Gary L. Thomas
NationalityAmerican
OccupationGame designer

Career

Editors Gary Thomas and Joe D. Fugate Sr. founded Digest Group Publications (DGP) in 1986 as a business that they ran part-time while working at other jobs.[1]:203 Fugate's work in The Traveller's Digest publication got the attention of Marc Miller at Game Designers' Workshop, who invited Fugate and Thomas to expand and revise the material for GDW; the result was Book 8: Robots (1986), which would be the start of a working relationship between the two companies that lasted several years.[1]:58, 203 Thomas wrote the first-ever MegaTraveller scenario, "Lion at Bay", which first appeared in issue #9 of The Traveller's Digest.[1]:204 Thomas later did some work for TSR, the last of which was in 1989-1991.[1]:206

His D&D design work includes The Book of Lairs II (1987), Monstrous Compendium Volume 1 (1989), Monstrous Compendium Volume 2 (1989), Monstrous Compendium Forgotten Realms Appendix (1989), and The Shadow Elves (1990).

gollark: All code is executed via TIO.run's "API".
gollark: Sad. I kind of hoped it had become sentient somehow, obviously unlikely as it is.
gollark: Oh, right. Like when I pretended it was an AI.
gollark: Did I accidentally commit my token to the repository?
gollark: And that does *not* look like a webhook.

References

  1. Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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