Underdark

The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. Polygon called it "one of D&D's most well-known realms".[1]

Use in campaign settings

The Underdark featured prominently in the campaign settings World of Greyhawk[2] and the Forgotten Realms.[3] The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules[4] and at the end of the G-series. The Underdark was described in detail in the 1986 manual Dungeoneer's Survival Guide, by Doug Niles.[5] It was also part of the Eberron campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the age of demons.[6]

A review for Pyramid refers to the Underdark as "one of the most well known facets of the Forgotten Realms".[7] Much of the literary attention for this deep underworld stemmed from the sourcebooks and accessories for the Forgotten Realms setting, including R.A. Salvatore's novels about the fictional character Drizzt Do'Urden.[3]

The Underdark was also the setting for the expansion pack to the computer game Neverwinter Nights called Hordes of the Underdark, which featured the port city of Lith My'athar, and the mysterious Seer.[8]

Features

The Underdark is "a vast subterranean realm inhabited by drow, mind flayers, aboleth, and other strange, sinister creatures. It is a place where few humans go and from where even fewer return".[5] It extends well past the dungeons made by surface dwellers, encompassing myriad caverns, tunnels and complexes.[7]

Environment

The fictional Underdark's physical characteristics are based upon conditions in real-world caverns deep underground, except at immense size. Within the context of a game, the Underdark is extremely dangerous, especially to non-native characters and creatures. There are also the usual dangers associated with caverns: claustrophobia, poor air circulation, floor/ceiling collapses and getting lost.

There is no light except for occasional patches of phosphorescent fungus; most Underdark inhabitants either have highly developed senses other than sight or have developed darkvision.[note 1] Food can be extremely difficult to find, and much of the natural vegetation is poisonous. In addition, potable water is hard to locate.

In the Forgotten Realms setting, the Underdark is permeated with a magical energy the drow call faerzress, which is used as a source of energy by the native plant life and which interferes with scrying and teleportation spells.

Araumycos

In the Forgotten Realms setting, Araumycos (Dwarvish, literally meaning "Great Fungus") is an enormous fungal growth in the Upper Underdark under the continent of Faerûn. It is a single organism living beneath the High Forest between one and three miles under the surface, immune to magic and resistant to psionic energy. Araumycos will sometimes attack intruders with poison, spores, and manifestations that resemble oozes and slimes.[3]

Araumycos houses many other fungal creatures. Travel within it is difficult since many passages and caves are blocked by it and damage regenerates quickly.[3]

Inhabitants

The Underdark is home to many predators, races and fantasy monsters, most of which are hostile. These include:

  • Aboleths
  • Beholders
  • Drow (dark elves)
  • Duergar (gray dwarves)
  • Dwarves
  • Fomorian
  • Illithids (Mind Flayers)
  • Hook horrors
  • Kuo-toa
  • Myconids (Fungus-men)
  • Pech
  • Svirfneblin (Deep Gnomes)
  • Troglodyte

There is no unified underground government since each individual city-state has a different form of rule. The Underdark economy deals primarily in armor, exotic goods, magic, slaves, timber and weapons. The ethical code of many indigenous races tends toward evil or neutral.

In the Forgotten Realms campaign setting, R.A. Salvatore created the drow Underdark city Menzoberranzan.[9]

Media

Source books

  • Wyatt, James (September 2002). City of the Spider Queen. Wizards of the Coast. ISBN 0-7869-1212-X.
  • Boyd, Eric L. (November 1999). Drizzt Do'Urden's Guide to the Underdark. TSR, Inc. ISBN 0-7869-1509-9.
  • Greenwood, Ed (July 1991). The Drow of the Underdark. TSR, Inc. ISBN 1-56076-132-6.
  • Wyatt, James (2007). Lost Caverns of the Underdark. Wizards of the Coast. ISBN 0-7869-4709-8.
  • Greenwood, Ed; Niles, Douglas; Salvatore, R. A. (December 1992). Menzoberranzan. TSR, Inc. ISBN 1-56076-460-0.
  • Cordell, Bruce R.; Kestrel, Gwendolyn F. M.; Quick, Jeff (2003). Underdark. Wizards of the Coast. ISBN 0-7869-3053-5.
  • Heinsoo, Rob; Collins, Andy (2010). Underdark. D&D 4th edition supplement. Wizards of the Coast. ISBN 0-7869-5387-X.[4]

Game modules

Computer games

Part of Baldur's Gate II: Shadows of Amn took place in the Underdark,[10] and Icewind Dale II featured journeys through the Underdark. An expansion pack based on the Underdark setting was released for the Neverwinter Nights game series, titled Neverwinter Nights: Hordes of the Underdark. The tilesets which came with the Hordes of the Underdark expansion pack were used in several persistent worlds, most notably Escape from the Underdark.

gollark: That time is wrong.
gollark: It's Macron Metaphysics Keynote time!
gollark: Macron is assembled from the aggregate processing power of the minds of those discussing Macron.
gollark: Macron will "exist" for a very loose definition of "macron", "exist", and "will".
gollark: Which means the Macron SMT solver handles it at runtime.

See also

Notes

  1. This was infravision before the 3rd edition of the game rules.

References

  1. Hall, Charlie (September 2, 2015). "Out of the Abyss: D&D's next campaign goes deep into the Underdark". Polygon. Retrieved June 24, 2017.
  2. Mona, Erik; Holian, Gary; Reynolds, Sean K.; Weining, Frederick (2000). Living Greyhawk Gazetteer. Wizards of the Coast. ISBN 0-7869-1743-1.
  3. Cordell, Bruce R.; Kestrel, Gwendolyn F. M.; Quick, Jeff (2003). Underdark. Wizards of the Coast. ISBN 0-7869-3053-5.
  4. Baichtal, John (February 26, 2010). "D&D's Underdark Describes a Vast and Perilous Realm". Wired. Condé Nast Digital. Retrieved 2010-07-16.
  5. Bambra, Jim (October 1986). "Open Box". White Dwarf. Games Workshop (82): 2.
  6. Wyatt, James; Baker, Keith; Johnson, Luke (January 2006). Player's Guide to Eberron. Wizards of the Coast.
  7. Pyramid Review
  8. Lummis, Michael; Pleet, Kathleen; Kern, Edwin; Ricketts, Kurt; Burton, Christopher (2004). Neverwinter Nights: Hordes of the Underdark, Official Strategy Guide. Brady Games. ISBN 0-7440-0341-5.
  9. Jacob, Merle; Apple, Hope (2000). To be Continued: An Annotated Guide to Sequels. Greenwood Publishing Group. p. 251. ISBN 1-57356-155-X.
  10. Cappellini, Matt (November 30, 2000). "Blockbusters Make Christmas Bright". The Beacon News. Aurora, Illinois. Archived from the original on June 29, 2014. Retrieved November 21, 2012.  via HighBeam Research (subscription required)

Further reading

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