Savage Coast

The Savage Coast is part of the Mystara Campaign Setting for Dungeons & Dragons and was later spun off into a campaign setting for Advanced Dungeons & Dragons (2nd Edition).

Savage Coast
Designer(s)Merle M. Rasmussen, Jackie Rasmussen and Anne Gray McCready
Publisher(s)TSR, Inc.
Publication date1985
Genre(s)Fantasy
Language(s)English
System(s)Advanced Dungeons & Dragons
Random chanceDice rolling

Description

The area is a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World of Mystara. The Savage Coast is an area under the Red Curse, which eventually kills its inhabitants by mutating them unless the metal cinnabryl is worn in contact with the body.

Publication history

The first published information on the area was the module X9 The Savage Coast for Dungeons & Dragons Expert Set. The region was later expanded in Dungeon magazine issues 6 and 7 (1987) with the adventure "Tortles of the Purple Sage".

Two series in Dragon Magazine, "The Princess Ark" and the "Known World Grimoire", described the Savage Coast in more detail. These articles were partially reprinted in the D&D game accessory Champions of Mystara (1993).[1]

In 1994 campaign setting for the area was published as a boxed set entitled Red Steel. An expansion, Savage Baronies, was released the next year. These supplements were for AD&D 2nd edition, all the previous material had been for the "Classic" version of D&D.

In 1996 the setting was revised and re-released under the AD&D: Odyssey line as three fully online products available for free download.[2] This range included the base Savage Coast Campaign Book by Tim Beach and Bruce Heard, a supplement Savage Coast: Orc's Head and a Monstrous Compendium Appendix.

gollark: Technically, RFTools Dimensions is a separate mod, and lots of server owners don't add it because they "don't want to utterly obliterate their computer" or other such silly reasons.
gollark: You might need another machine for it, I'm unsure because the UI is kind of awful.
gollark: Also, interestingly enough, while it's not well-known because the UI is kind of awful and it's poorly documented, RFTools builders *can* selectively mine.
gollark: Although Utsuho is committing heresy and Environmental Tech is awful since it goes for "balance" by using increasingly giant amounts of resources and boring progression chains instead of requiring any independent thought whatsoever.
gollark: It takes me AT LEAST two hours of manual work before I have enough automation up for some sort of automatic ore generation.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.