The Minrothad Guilds

The Minrothad Guilds is an accessory for the Dungeons & Dragons fantasy role-playing game. It was written by Deborah Christian and Kim Eastland, and published by TSR in 1988.

The Minrothad Guilds
AuthorsDeborah Christian and Kim Eastland
GenreRole-playing game
PublisherTSR
Publication date
1988

Contents

The Minrothad Guilds are fictional seaborne merchants, and the book covers life, society, and politics in their lands.[1] The Minrothad Guilds describes the great trading guilds of the D&D world and their island homes.[2] The 32-page "Player's Booklet" outlines the operation of the guilds, including their laws and rigid caste system.[2] The 64-page "Dungeon Master's Booklet" covers the guilds' overall history, government, and relationship with pirates.[2] The gazetteer also describes trade in the D&D world, and includes rules for adaptation to AD&D.[2]

Publication history

The Minrothad Guilds (GAZ9) was written by Deborah Christian and Kim Eastland, with a cover by Clyde Caldwell and interior illustrations by John Lakey, and was published by TSR in 1988. It comprises a 64-page "Dungeon Master's Booklet", a 32-page "Player's Booklet", a large color map, and an outer folder.[2]

Reception

Jim Bambra briefly reviewed The Minrothad Guilds for Dragon magazine #151 (November 1989).[1] Bambra wrote that the book "bring[s] trading adventures into the forefront of fantasy gaming", and that with rules regarding trading, "fame and fortune can now be gained in ways other than mere adventuring".[1]

Lawrence Schick, in his 1991 book Heroic Worlds, stated that The Minrothad Guilds covers "everything you need to know to be an ocean-going merchant".[2]

gollark: C is simply a V intermediate language.
gollark: The last dentist has been dealt with appropriately.
gollark: Because compiling is hard.
gollark: 9 out of 10 dentists recommend V.
gollark: V "exists" but does NOT satisfy its promises.

References

  1. Bambra, Jim (November 1989). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#151): 40.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 141–142. ISBN 0-87975-653-5.


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