The Minrothad Guilds
The Minrothad Guilds is an accessory for the Dungeons & Dragons fantasy role-playing game. It was written by Deborah Christian and Kim Eastland, and published by TSR in 1988.
Authors | Deborah Christian and Kim Eastland |
---|---|
Genre | Role-playing game |
Publisher | TSR |
Publication date | 1988 |
Contents
The Minrothad Guilds are fictional seaborne merchants, and the book covers life, society, and politics in their lands.[1] The Minrothad Guilds describes the great trading guilds of the D&D world and their island homes.[2] The 32-page "Player's Booklet" outlines the operation of the guilds, including their laws and rigid caste system.[2] The 64-page "Dungeon Master's Booklet" covers the guilds' overall history, government, and relationship with pirates.[2] The gazetteer also describes trade in the D&D world, and includes rules for adaptation to AD&D.[2]
Publication history
The Minrothad Guilds (GAZ9) was written by Deborah Christian and Kim Eastland, with a cover by Clyde Caldwell and interior illustrations by John Lakey, and was published by TSR in 1988. It comprises a 64-page "Dungeon Master's Booklet", a 32-page "Player's Booklet", a large color map, and an outer folder.[2]
Reception
Jim Bambra briefly reviewed The Minrothad Guilds for Dragon magazine #151 (November 1989).[1] Bambra wrote that the book "bring[s] trading adventures into the forefront of fantasy gaming", and that with rules regarding trading, "fame and fortune can now be gained in ways other than mere adventuring".[1]
Lawrence Schick, in his 1991 book Heroic Worlds, stated that The Minrothad Guilds covers "everything you need to know to be an ocean-going merchant".[2]
References
- Bambra, Jim (November 1989). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#151): 40.
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 141–142. ISBN 0-87975-653-5.