Fantasy Empires

Fantasy Empires is a role-playing fantasy wargame for MS-DOS made by Silicon Knights and published by Strategic Simulations in 1993. The game uses the Dungeons & Dragons license, and is set in the fictional world of Mystara.

Fantasy Empires
Developer(s)Silicon Knights
Publisher(s)Strategic Simulations
Producer(s)Nicholas Beliaeff
Charles J. Kroegel Jr.
Designer(s)Scott Collie
Denis Dyack
Rick Goertz
Programmer(s)Denis Dyack
Rick Goertz
Artist(s)Scott Collie
Composer(s)Denis Dyack
Eric Heberling
SeriesMystara
Platform(s)MS-DOS
Release1993 (floppy disk)
1994 (CD-ROM)
Genre(s)Role-playing video game
Mode(s)Single player, Multiplayer

Gameplay

The player is first tasked with creating a character along iconic Dungeons & Dragons roles. This persona serves as the leader of the army during battles, but does not fight. The main portion of the game is played on the 'strategic map'. In this portion of the game, the main tasks include expanding territory by invading and conquering provinces either neutral or enemy owned, constructing building improvements on provinces already owned, and hiring troops. Troops can only be hired if the appropriate buildings are constructed.

Apart from humans, the game also has provinces where orcs, dwarves, elves, halflings, and shadow elves can all be built as units in the army.

The game comes with a full view or fog of war option. The full view allows the entire world to be seen, while the fog of war only allows knowledge of adjacent kingdoms.

A notable feature of the game is its AI, which used a neural net.

Some features of the game are making truces (the breaking of which could cause lawful or neutral characters to become chaotic), creating different types of heroes (fighter, dwarven, elf, magic user, cleric), setting the battle scale (from 20:1 to 1:1) and casting magic spells based upon the points derived from heroes (magic user, clerical, and druidic).

Multiple battles with the same troops against 50 or more opponents could cause them to become veterans or even elites in rank.

The game comes with a number of NPC opponents, some of whom go all the way through the 36th level and present a formidable challenge.

Reception

Computer Gaming World in 1994 stated that "Fantasy Empires succeeds at all levels", approving of the randomized countries and "seamless integration" of human and computer opponents.[1] The game was reviewed in 1994 in Dragon #207 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[2] Review in the German computer gaming magazine POWERPLAY 12/1993 rated 61% (of 100%) for the original 1993 floppy disk version.

According to GameSpy, "Fantasy Empires was a solid and fun strategy game, as well as an oddly forgotten credit for an excellent developer".[3]

gollark: I suppose you don't actually need that for the gold extraction.
gollark: Oh yes, you could probably improve some processes decently if you can just remove contaminants easily.
gollark: Aluminium/iron refining?
gollark: Oh, and sodium/chlorine from salt(water), which are both dangerous chemicals which could be used for evilness somehow.
gollark: If you can extract single atoms without touching other stuff, you can basically do "electrolysis" for free, and get hydrogen/oxygen from water.

References

  1. Jeffers, Sean (January 1994). "Build The Empire Of Your Dreams". Computer Gaming World. pp. 154–160.
  2. Petersen, Sandy (July 1994). "Eye of the Monitor". Dragon (207): 59–62.
  3. Rausch, Allen (2004-08-17). "A History of D&D Video Games - Part III". Game Spy. Retrieved November 17, 2012.
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