OGC:Cloak of Silence (3.5e Spell)


3e Summary::A magical bubble blocks others from hearing your verbal components.

This material is published under the OGL
Cloak of Silence
Illusion (Glamer)
Level: Brd 2, Clr 2, God's Eye 2
Components: V, S
Casting time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: You or one creature weighing no more than 100 lb./level
Duration: 1 minute/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

Sometimes there are situations in which you don’t want to be heard and yet, you have to speak. Cloak of silence is the spell for just these situations. The cloak surrounds a single target with a field similar in effect to the traditional silence spell; however, there are a few inches of space between the target and the field. What this means is that the target can speak, but no one can hear him. He can speak to someone else as long as he’s able to lean close and whisper in her ear; if her ear penetrates the field, she can hear perfectly.

The cloak of silence moves with the target. As long as it’s active, it has the following effects:

  • The sound-dampening field extends approximately one foot away from the victim. Anything within this area makes no apparent sound. As a result, if the target draws a weapon, no sound is made. Further, if the target grapples with someone else, his victim is inside the field for the duration of the grapple; treat this as being caught in the area of a silence spell.
  • The target can cast spells that require verbal components. However, as he cannot be heard through the field, spells such as shout, suggestion, and command are useless. Message still works normally, as the target can whisper and the spell then carries her voice directly to his targets.
  • The target cannot use any sort of Bardic Music abilities while trapped in the field. The one exception is that a bard can use his Countersong ability to protect himself; but as no one else can hear his song, they cannot benefit from the protection.

While this spell is usually cast on yourself or on an ally, it can be used on any living creature; this is an effective tool for preventing a guard from raising an alarm or a politician from making a speech.




Back to Open Game Content Complex Special Ability Components Spells Illusion Spells
Back to Open Game Content Complex Special Ability Components Spells Glamer Spells
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Back to Open Game Content Complex Special Ability Components Spells Cleric Spells
Back to Open Game Content Complex Special Ability Components Spells God's Eye Spells


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Section 15: Copyright Notice (place problems on the discussion page).
Cloak of Silence from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
Classes Bounty Hunter (3.5e Class) God's Eye (3.5e Prestige Class) Inquisitor (3.5e Prestige Class) Investigator (3.5e Class) Justice (3.5e NPC Class) Lawkeeper (3.5e Prestige Class) Magehunter (3.5e Prestige Class) Spellbane (3.5e Prestige Class)
Skills Basic Local Info (3.5e Knowledge (Local) Skill Use) Decipher Sentinel Stone or Mark of Justice (3.5e Knowledge (Arcana or Religion) Skill Use) Determine Legality (3.5e Knowledge (Law) Skill Use) Forensic Pathology (3.5e Heal Skill Use) Hide Your Trail (3.5e Survival Skill Use) Specific Info (3.5e Gather Information Skill Use) Spot Sense Motive or Spell Use (3.5e Sense Motive Skill Use) Throw Off Pursuit (3.5e Diplomacy Skill Use) Torture (3.5e Heal Skill Use) Torture (3.5e Intimidate Skill Use) Urban Tracking (3.5e Gather Information Skill Use)
Feats Bondsman (3.5e Feat) Careful Listener (3.5e Feat) Group Tactics (3.5e Feat) Hard to Fool (3.5e Feat) Indomitable (3.5e Feat) Net Master (3.5e Feat) Slippery Tongue (3.5e Feat) Spellsense (3.5e Feat) Suppress Spell Energy (3.5e Feat) Twist the Knife (3.5e Feat)
Equipment Ball and Chain (3.5e Equipment) Flareshot (3.5e Equipment) Flashstone (3.5e Equipment) Investigator's Kit (3.5e Equipment) Iron Hands (3.5e Equipment) Leather Gag (3.5e Equipment) Mithral Net (3.5e Equipment) Mithral Rope (3.5e Equipment) Mother's Milk (3.5e Equipment) Poppy's Kiss (3.5e Equipment) Silk Net (3.5e Equipment) Strolga (3.5e Equipment) Thundershot (3.5e Equipment) Torturer's Lab (3.5e Equipment) Truth Serum (3.5e Equipment)
Magic Items Blood Drinking (3.5e Equipment) Bottled Spirits (3.5e Equipment) Circle of Thought (3.5e Equipment) Clinging (3.5e Equipment) Cloak of Shadows (3.5e Equipment) Collar of Dreamless Sleep (3.5e Equipment) Collar of Pain (3.5e Equipment) Collar of Pain Control Ring (3.5e Equipment) Death Coins (3.5e Equipment) Enchanted Manacles (3.5e Equipment) Figurine of Wondrous Power, Bloodhound (3.5e Equipment) Gloves of Subtle Casting (3.5e Equipment) Honor's Seat (3.5e Equipment) Key Talisman (3.5e Equipment) Mana Manacles (3.5e Equipment) Manacles of Ghostly Binding (3.5e Equipment) Manacles of Maintenance (3.5e Equipment) Mantle of the Inquisitor (3.5e Equipment) Message Stones (3.5e Equipment) Monocle of Aura Comparison (3.5e Equipment) Orb of Dimensional Stability (3.5e Equipment) Orb of Silence (3.5e Equipment) Phantom Blade (3.5e Equipment) Portable Cell (3.5e Equipment) Powder of Power (3.5e Equipment) Ring of Truth (3.5e Equipment) Robe of Deception (3.5e Equipment) Rod of Containment (3.5e Equipment) Sentinel Stone, Greater (3.5e Equipment) Sentinel Stone (3.5e Equipment) Silent Passenger (3.5e Equipment) Sleeper Net (3.5e Equipment) Spectacles of Speculation (3.5e Equipment) Spellbane's Bolt, Greater (3.5e Equipment) Spellbane's Bolt (3.5e Equipment) Stone of Wit (3.5e Equipment) Tentacle Rope (3.5e Equipment) Thought Disruption (3.5e Equipment) Trackless Boots (3.5e Equipment)
Spells Agony (3.5e Spell) Anathema (3.5e Spell) Animate Net (3.5e Spell) Aural Disruption (3.5e Spell) Ban (3.5e Spell) Blood Spilled Anew (3.5e Spell) Bumble (3.5e Spell) Cloak of Silence (3.5e Spell) Cloud the Guilty Mind (3.5e Spell) Detect Bloodtraces (3.5e Spell) Detect Heretic (3.5e Spell) Detect Magical Residue (3.5e Spell) Detect Mystical Streams (3.5e Spell) Direct Conversation (3.5e Spell) Endure Pain (3.5e Spell) Excommunicate (3.5e Spell) Final Vision (3.5e Spell) Follow the Bloody Trail (3.5e Spell) Form Bloodstone (3.5e Spell) Garble (3.5e Spell) Greater Mark of Justice (3.5e Spell) Hinder (3.5e Spell) Indelible Mark (3.5e Spell) Induced Illiteracy (3.5e Spell) Light of Truth (3.5e Spell) Malediction (3.5e Spell) Mystic Opposition (3.5e Spell) Mystical Manacles (3.5e Spell) Mystical Void (3.5e Spell) Opposing Currents (3.5e Spell) Painful Truth (3.5e Spell) Pins and Needles (3.5e Spell) Read the Guilty Face (3.5e Spell) Scatterbrain (3.5e Spell) Scourge (3.5e Spell) See the Face (3.5e Spell) Sever from the Source (3.5e Spell) Sleep of the Unjust (3.5e Spell) Steal the Painful Memory (3.5e Spell) Testimony of the Broken Window (3.5e Spell)
Divinity Justice (3.5e Cleric Domain) Silver Book (3.5e Deity)
Variant Rules Judicial Curses (3.5e Variant Rule) Legal System (3.5e Variant Rule) Magical Nets (3.5e Variant Rule) Restraints (3.5e Variant Rule)
Creatures, Templates and NPCs Bloodhound (3.5e Creature) Magehound (3.5e Creature)


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