OGC:Thought Disruption (3.5e Equipment)
Thought Disruption
A weapon with this ability is enchanted to disrupt the thoughts of humanoid creatures. Any Small or Medium humanoid struck with the weapon must make a Will save (DC 13); if he fails, he can take no action in the following round. He is not stunned, so attackers receive no special advantages against him. The effect is similar to the spell daze, but any humanoid creature can be affected.
Faint Enchantment; CL 5; Craft Magic Arms and Armor, daze, hold person; Market Price: +1 modifier
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gollark: Also, they predate any optimizations for machine learning like tensor cores or FP16 maths, so they'll be hilariously slow.
gollark: So some stuff won't work very well.
gollark: The K80 is actually two K40s glued together.
gollark: Move Mercury into Earth orbit.
gollark: You'd have to bring a bunch of servers over and slowly mirror everything.
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