OGC:Hard to Fool (3.5e Feat)
Hard to Fool [General, Skill]
3e Summary::You are familiar with the tricks of con men and thieves; it’s hard to put anything past you.
Benefit: You receive a +4 bonus whenever you use Spot or Sense Motive to oppose an enemy’s Bluff, Disguise, or Sleight of Hand check.
Back to Open Game Content → Character Options → Feats → General Feats
Back to Main Page → Publication List → Publishers → Atlas Games → Crime and Punishment
gollark: You can probably do that, hold on.
gollark: Just read the manual and charge him 80KST for it.
gollark: Don't *tell him*!
gollark: "I want an egg. Hmm, how can I get it?""I know! I'll go around destroying lots of infrastructure for it! In such a way that I will probably not get it!"
gollark: How do you *know* they exist?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.