OGC:Hard to Fool (3.5e Feat)
Hard to Fool [General, Skill]
3e Summary::You are familiar with the tricks of con men and thieves; it’s hard to put anything past you.
Benefit: You receive a +4 bonus whenever you use Spot or Sense Motive to oppose an enemy’s Bluff, Disguise, or Sleight of Hand check.
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gollark: Also, 160 virtual cores?
gollark: Doctor When, Doctor Why, Doctor What...
gollark: ***big hydronitrogen is watching you***
gollark: I meant "wrote that in the book titled 1984", yes.
gollark: The book is 1984.
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