OGC:Aural Disruption (3.5e Spell)
3e Summary::A ray of energy disrupts magical auras, limiting spellcasting abiliti.
This material is published under the OGL |
Transmutation | |
Level: | Sor/Wiz 2, Spellbane 1 |
---|---|
Components: | V, S |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | 1 minute/level |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
This beam of arcane energy twists the mystical aura of the target. To use it, you must strike your target with a ranged touch attack. The beam has no effect on characters or creatures who do not use magic, but it has a disturbing effect on the mental state of any kind of spellcaster or creature with spell-like abilities. The victim suffers a -1d4 enhancement penalty to one of her ability scores, with an additional –1 for every four caster levels. The spell affects the primary ability for the victim’s highest-level spellcasting class — Wisdom for clerics, druids, paladins, and rangers; SRD:Intelligence for wizards; and Charisma for sorcerers, bards, or creatures with spell-like abilities.
Back to Open Game Content → Complex Special Ability Components → Spells → Transmutation Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Sorcerer Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Wizard Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Spellbane Spells
Back to Main Page → Publication List → Publishers → Atlas Games → Crime and Punishment