OGC:Urban Tracking (3.5e Gather Information Skill Use)

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Gather Information [Cha]

Gather Information can be used both for revealing specific information and in urban tracking.

Urban Tracking


Urban tracking is another way in which you can use Gather Information. If you’re trying to track a target’s movement within a city, knowledge of the area is far more important than Survival. In this case, you are not tracking a physical trail as much as you are talking to your contacts within the city.

Check: The base DC of the check is determined by the amount of time that has passed since your target was in the area:

TimeDC
5 minutes5
1 hour10
6 hours15
24 hours20
1 week30

Other conditions can also affect the base Difficulty Class:

ConditionDC
Every three creatures in the tracked group-1
Target is distinctive (unusual race, dress)-2
Excellent description available (portrait)-2
Target involved in minor incident (street brawl, public argument)-2
Minor bribe or Intimidation (DC 10)-2/+2
Disliked in the area+3/-3
Major bribe or Intimidation (DC 20)-4/+4
Well-liked in the area-5/+5
Target involved in major incident (inciting crowds to riot)-5
Vague description available+5
No description available+10

Some of these modifiers can apply either to you or to your target; the first value is for you, the second for your target. If you have a good reputation in the area you are canvassing, the DC is modified in your favor (–5); if your target is well-liked, the DC is modified in her favor (+5). If you are disliked (+3) and she is well-liked (+5), you’re going to have a difficult time finding her. Bribes are based on the general wealth of the area; in a slum, a gold piece might be enough to buy you a lot of friends, while in the merchant district it may be negligible. Intimidation can be used to bully people into helping you or to frighten them into covering your tracks but if you use Intimidation on a regular basis, you will quickly become disliked in the area.

Pass without trace does not protect against this sort of tracking, but Disguise and Hide are both useful; if people didn’t see your quarry, they can’t help you. The GM should make a Spot check opposed by the target’s Hide or Disguise skill, using the average skill bonus of the inhabitants of the area; if it fails, the target cannot be tracked using Gather Information.

Retry: The check takes a certain amount of time based on the population of the area you are searching, as shown on the following table. If you fail the check, you can try again, but as time passes the trail will become harder to find.

PopulationTime Required
Thorp (20-80 people)20 minutes
Hamlet (81-400 people)40 minutes
Village (401-900 people)60 minutes
Small Town (901-2000 people)90 minutes
Large Town (2001-5000 people)2 hours
Small City (5001-12000 people)3 hours
Large City (12001-25000 people)4 hours
Metropolis (25001+ people)6 hours

It is possible to search a subsection of a community. You may be in a metropolis, but if you are only searching in a single district, only the population of that district should be considered when determining time. Of course, if your target has left that district, you’ll have to start all over again in the adjacent area.

Special: You must possess the Track feat and a Knowledge (local) specialization in the current city in order to make an urban tracking check. If you possess at least five ranks of Knowledge (local) you receive a +2 synergy bonus to Gather Information checks for purposes of urban tracking.



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Urban Tracking from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
Classes Bounty Hunter (3.5e Class) God's Eye (3.5e Prestige Class) Inquisitor (3.5e Prestige Class) Investigator (3.5e Class) Justice (3.5e NPC Class) Lawkeeper (3.5e Prestige Class) Magehunter (3.5e Prestige Class) Spellbane (3.5e Prestige Class)
Skills Basic Local Info (3.5e Knowledge (Local) Skill Use) Decipher Sentinel Stone or Mark of Justice (3.5e Knowledge (Arcana or Religion) Skill Use) Determine Legality (3.5e Knowledge (Law) Skill Use) Forensic Pathology (3.5e Heal Skill Use) Hide Your Trail (3.5e Survival Skill Use) Specific Info (3.5e Gather Information Skill Use) Spot Sense Motive or Spell Use (3.5e Sense Motive Skill Use) Throw Off Pursuit (3.5e Diplomacy Skill Use) Torture (3.5e Heal Skill Use) Torture (3.5e Intimidate Skill Use) Urban Tracking (3.5e Gather Information Skill Use)
Feats Bondsman (3.5e Feat) Careful Listener (3.5e Feat) Group Tactics (3.5e Feat) Hard to Fool (3.5e Feat) Indomitable (3.5e Feat) Net Master (3.5e Feat) Slippery Tongue (3.5e Feat) Spellsense (3.5e Feat) Suppress Spell Energy (3.5e Feat) Twist the Knife (3.5e Feat)
Equipment Ball and Chain (3.5e Equipment) Flareshot (3.5e Equipment) Flashstone (3.5e Equipment) Investigator's Kit (3.5e Equipment) Iron Hands (3.5e Equipment) Leather Gag (3.5e Equipment) Mithral Net (3.5e Equipment) Mithral Rope (3.5e Equipment) Mother's Milk (3.5e Equipment) Poppy's Kiss (3.5e Equipment) Silk Net (3.5e Equipment) Strolga (3.5e Equipment) Thundershot (3.5e Equipment) Torturer's Lab (3.5e Equipment) Truth Serum (3.5e Equipment)
Magic Items Blood Drinking (3.5e Equipment) Bottled Spirits (3.5e Equipment) Circle of Thought (3.5e Equipment) Clinging (3.5e Equipment) Cloak of Shadows (3.5e Equipment) Collar of Dreamless Sleep (3.5e Equipment) Collar of Pain (3.5e Equipment) Collar of Pain Control Ring (3.5e Equipment) Death Coins (3.5e Equipment) Enchanted Manacles (3.5e Equipment) Figurine of Wondrous Power, Bloodhound (3.5e Equipment) Gloves of Subtle Casting (3.5e Equipment) Honor's Seat (3.5e Equipment) Key Talisman (3.5e Equipment) Mana Manacles (3.5e Equipment) Manacles of Ghostly Binding (3.5e Equipment) Manacles of Maintenance (3.5e Equipment) Mantle of the Inquisitor (3.5e Equipment) Message Stones (3.5e Equipment) Monocle of Aura Comparison (3.5e Equipment) Orb of Dimensional Stability (3.5e Equipment) Orb of Silence (3.5e Equipment) Phantom Blade (3.5e Equipment) Portable Cell (3.5e Equipment) Powder of Power (3.5e Equipment) Ring of Truth (3.5e Equipment) Robe of Deception (3.5e Equipment) Rod of Containment (3.5e Equipment) Sentinel Stone, Greater (3.5e Equipment) Sentinel Stone (3.5e Equipment) Silent Passenger (3.5e Equipment) Sleeper Net (3.5e Equipment) Spectacles of Speculation (3.5e Equipment) Spellbane's Bolt, Greater (3.5e Equipment) Spellbane's Bolt (3.5e Equipment) Stone of Wit (3.5e Equipment) Tentacle Rope (3.5e Equipment) Thought Disruption (3.5e Equipment) Trackless Boots (3.5e Equipment)
Spells Agony (3.5e Spell) Anathema (3.5e Spell) Animate Net (3.5e Spell) Aural Disruption (3.5e Spell) Ban (3.5e Spell) Blood Spilled Anew (3.5e Spell) Bumble (3.5e Spell) Cloak of Silence (3.5e Spell) Cloud the Guilty Mind (3.5e Spell) Detect Bloodtraces (3.5e Spell) Detect Heretic (3.5e Spell) Detect Magical Residue (3.5e Spell) Detect Mystical Streams (3.5e Spell) Direct Conversation (3.5e Spell) Endure Pain (3.5e Spell) Excommunicate (3.5e Spell) Final Vision (3.5e Spell) Follow the Bloody Trail (3.5e Spell) Form Bloodstone (3.5e Spell) Garble (3.5e Spell) Greater Mark of Justice (3.5e Spell) Hinder (3.5e Spell) Indelible Mark (3.5e Spell) Induced Illiteracy (3.5e Spell) Light of Truth (3.5e Spell) Malediction (3.5e Spell) Mystic Opposition (3.5e Spell) Mystical Manacles (3.5e Spell) Mystical Void (3.5e Spell) Opposing Currents (3.5e Spell) Painful Truth (3.5e Spell) Pins and Needles (3.5e Spell) Read the Guilty Face (3.5e Spell) Scatterbrain (3.5e Spell) Scourge (3.5e Spell) See the Face (3.5e Spell) Sever from the Source (3.5e Spell) Sleep of the Unjust (3.5e Spell) Steal the Painful Memory (3.5e Spell) Testimony of the Broken Window (3.5e Spell)
Divinity Justice (3.5e Cleric Domain) Silver Book (3.5e Deity)
Variant Rules Judicial Curses (3.5e Variant Rule) Legal System (3.5e Variant Rule) Magical Nets (3.5e Variant Rule) Restraints (3.5e Variant Rule)
Creatures, Templates and NPCs Bloodhound (3.5e Creature) Magehound (3.5e Creature)
gollark: Better drop this OP diamond sword + laser!
gollark: Simplify just uses one address and has an onscreen menu to pick what you buy.
gollark: n64c: "I need 500KST for a shop"me: "but this shop uses a different system so you don't need that"n64c: "I can't hear you I NEED 500KST FOR A SHOP"
gollark: Use simplify shop.
gollark: .….
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