OGC:Tentacle Rope (3.5e Equipment)

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Tentacle Rope

This enchantment can be woven into any net with an enhancement bonus of +1 or greater. Instead of the net, it actually enchants the trailing rope that it used to control the net. When using a net with a tentacle rope, you may perform a trip or disarm action using the rope, with a range of ten feet. This is the equivalent of using a whip, although you do not have to have whip proficiency. You gain a +2 bonus to your opposed checks to trip or disarm, and may add the enhancement bonus of the net to this roll as well (so a +2 tentacle rope net would provide a +4 bonus).

Faint Transmutation; CL 3; Craft Magical Arms and Armor, animate rope; Market Price: +1 modifier



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Tentacle Rope from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
Classes Bounty Hunter (3.5e Class) God's Eye (3.5e Prestige Class) Inquisitor (3.5e Prestige Class) Investigator (3.5e Class) Justice (3.5e NPC Class) Lawkeeper (3.5e Prestige Class) Magehunter (3.5e Prestige Class) Spellbane (3.5e Prestige Class)
Skills Basic Local Info (3.5e Knowledge (Local) Skill Use) Decipher Sentinel Stone or Mark of Justice (3.5e Knowledge (Arcana or Religion) Skill Use) Determine Legality (3.5e Knowledge (Law) Skill Use) Forensic Pathology (3.5e Heal Skill Use) Hide Your Trail (3.5e Survival Skill Use) Specific Info (3.5e Gather Information Skill Use) Spot Sense Motive or Spell Use (3.5e Sense Motive Skill Use) Throw Off Pursuit (3.5e Diplomacy Skill Use) Torture (3.5e Heal Skill Use) Torture (3.5e Intimidate Skill Use) Urban Tracking (3.5e Gather Information Skill Use)
Feats Bondsman (3.5e Feat) Careful Listener (3.5e Feat) Group Tactics (3.5e Feat) Hard to Fool (3.5e Feat) Indomitable (3.5e Feat) Net Master (3.5e Feat) Slippery Tongue (3.5e Feat) Spellsense (3.5e Feat) Suppress Spell Energy (3.5e Feat) Twist the Knife (3.5e Feat)
Equipment Ball and Chain (3.5e Equipment) Flareshot (3.5e Equipment) Flashstone (3.5e Equipment) Investigator's Kit (3.5e Equipment) Iron Hands (3.5e Equipment) Leather Gag (3.5e Equipment) Mithral Net (3.5e Equipment) Mithral Rope (3.5e Equipment) Mother's Milk (3.5e Equipment) Poppy's Kiss (3.5e Equipment) Silk Net (3.5e Equipment) Strolga (3.5e Equipment) Thundershot (3.5e Equipment) Torturer's Lab (3.5e Equipment) Truth Serum (3.5e Equipment)
Magic Items Blood Drinking (3.5e Equipment) Bottled Spirits (3.5e Equipment) Circle of Thought (3.5e Equipment) Clinging (3.5e Equipment) Cloak of Shadows (3.5e Equipment) Collar of Dreamless Sleep (3.5e Equipment) Collar of Pain (3.5e Equipment) Collar of Pain Control Ring (3.5e Equipment) Death Coins (3.5e Equipment) Enchanted Manacles (3.5e Equipment) Figurine of Wondrous Power, Bloodhound (3.5e Equipment) Gloves of Subtle Casting (3.5e Equipment) Honor's Seat (3.5e Equipment) Key Talisman (3.5e Equipment) Mana Manacles (3.5e Equipment) Manacles of Ghostly Binding (3.5e Equipment) Manacles of Maintenance (3.5e Equipment) Mantle of the Inquisitor (3.5e Equipment) Message Stones (3.5e Equipment) Monocle of Aura Comparison (3.5e Equipment) Orb of Dimensional Stability (3.5e Equipment) Orb of Silence (3.5e Equipment) Phantom Blade (3.5e Equipment) Portable Cell (3.5e Equipment) Powder of Power (3.5e Equipment) Ring of Truth (3.5e Equipment) Robe of Deception (3.5e Equipment) Rod of Containment (3.5e Equipment) Sentinel Stone, Greater (3.5e Equipment) Sentinel Stone (3.5e Equipment) Silent Passenger (3.5e Equipment) Sleeper Net (3.5e Equipment) Spectacles of Speculation (3.5e Equipment) Spellbane's Bolt, Greater (3.5e Equipment) Spellbane's Bolt (3.5e Equipment) Stone of Wit (3.5e Equipment) Tentacle Rope (3.5e Equipment) Thought Disruption (3.5e Equipment) Trackless Boots (3.5e Equipment)
Spells Agony (3.5e Spell) Anathema (3.5e Spell) Animate Net (3.5e Spell) Aural Disruption (3.5e Spell) Ban (3.5e Spell) Blood Spilled Anew (3.5e Spell) Bumble (3.5e Spell) Cloak of Silence (3.5e Spell) Cloud the Guilty Mind (3.5e Spell) Detect Bloodtraces (3.5e Spell) Detect Heretic (3.5e Spell) Detect Magical Residue (3.5e Spell) Detect Mystical Streams (3.5e Spell) Direct Conversation (3.5e Spell) Endure Pain (3.5e Spell) Excommunicate (3.5e Spell) Final Vision (3.5e Spell) Follow the Bloody Trail (3.5e Spell) Form Bloodstone (3.5e Spell) Garble (3.5e Spell) Greater Mark of Justice (3.5e Spell) Hinder (3.5e Spell) Indelible Mark (3.5e Spell) Induced Illiteracy (3.5e Spell) Light of Truth (3.5e Spell) Malediction (3.5e Spell) Mystic Opposition (3.5e Spell) Mystical Manacles (3.5e Spell) Mystical Void (3.5e Spell) Opposing Currents (3.5e Spell) Painful Truth (3.5e Spell) Pins and Needles (3.5e Spell) Read the Guilty Face (3.5e Spell) Scatterbrain (3.5e Spell) Scourge (3.5e Spell) See the Face (3.5e Spell) Sever from the Source (3.5e Spell) Sleep of the Unjust (3.5e Spell) Steal the Painful Memory (3.5e Spell) Testimony of the Broken Window (3.5e Spell)
Divinity Justice (3.5e Cleric Domain) Silver Book (3.5e Deity)
Variant Rules Judicial Curses (3.5e Variant Rule) Legal System (3.5e Variant Rule) Magical Nets (3.5e Variant Rule) Restraints (3.5e Variant Rule)
Creatures, Templates and NPCs Bloodhound (3.5e Creature) Magehound (3.5e Creature)
gollark: You can even start your own node with cool different configs!
gollark: Okay, even if you don't need ATM-stolen levels of security, it still needs to be ridiculously secure.
gollark: Also, can you not, say, invisibly read from an RFID card someone had and take all their money?
gollark: That answer to 4.
gollark: Sorry. What?!
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