OGC:Twist the Knife (3.5e Feat)
Twist the Knife [General, Fighter Bonus, Tactical, Melee Attack]
3e Summary::You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster.
Prerequisite: Base Attack Bonus +4
Benefit: You can perform this maneuver any time you make a melee attack. You take a –2 circumstance penalty on your attack roll, but if you’re successful the target must make a successful Fortitude save (DC 15) or take a –2 circumstance penalty on attack rolls and skill checks for the following two rounds. In addition, if the victim was casting a spell when he was struck, the DC of the Concentration check required to maintain the spell is increased by 2; this is in addition to the 2 point skill check penalty if the caster fails his Fortitude save.
Special: A fighter may take Twist the Knife as a bonus feat.
Back to Open Game Content → Character Options → Feats → General Feats
Back to Main Page → Publication List → Publishers → Atlas Games → Crime and Punishment
gollark: It's kind of an amalgamation of other languages.
gollark: Rust.
gollark: C++ is C meets new features nobody wanted.
gollark: "All"?
gollark: Some sort of super-dense NC block which produces its own gravity would be cool.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.