SRD:Level (Spell Descriptor)

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Level

The next line of a spell description gives the spell’s level, a number between 0 and 9 that defines the spell’s relative power. This number is preceded by an abbreviation for the class whose members can cast the spell. The Level entry also indicates whether a spell is a domain spell and, if so, what its domain and its level as a domain spell are. A spell’s level affects the DC for any save allowed against the effect.

Names of spellcasting classes are abbreviated as follows: bard Brd; cleric Clr; druid Drd; paladin Pal; ranger Rgr; sorcerer Sor; wizard Wiz.

The domains a spell can be associated with include Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, and Water.


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gollark: TLC does three bits a cell, so you get 2³ = 8 voltage levels, etc. - you trade off endurance and speed for density.
gollark: The issue with it is that the flash memory wears down in some way after a bunch of program/erase cycles, so it has trouble reading/writing accurately or something, and this is a greater problem for MLC than SLC because it has to read finer gradations.
gollark: I mean, yes, the naming is weird.
gollark: MLC is two bits a cell, so it has to distinguish *four* voltage levels. This means you get twice the density.
gollark: SLC flash stores only one bit per cell, so it needs to distinguish two voltage levels.
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