5e Anachronistic Weapons
Back to Main Page → 5e Homebrew → Equipment → Weapons
This list of homebrew content features anachronistic weapons made on D&D Wiki for 5e. Anachronistic weapons include any which would be historically abnormal in the medieval setting normally assumed in Dungeons & Dragons campaigns.
Renaissance-era weapons such as early firearms are listed with standard costs in gold pieces, but more technologically advanced weaponry is so beyond economical norms that standard costs are not shown. Specific campaigns in which these items are considered "mundane" may list prices, but in a typical D&D campaign these weapons should be treated as rare and priceless as magic items.
This list excludes magic weapons and any pages with maintenance templates.
Renaissance Era
For the purpose of this list, "renaissance weapons" incorporate everything from the earliest practical handheld firearms, up to weapons used before the 20th century of the real world. This section could include simple firearms and cannons, and weapons which incorporate steam engines or vulcanized rubber.
Simple Melee Weapons
Simple Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Bayonet | 1 gp | 1d6 piercing | 1 lb. | Special |
Driver, Variant | 200 gp | 1d8 piercing | 4 lb | Loading, light, finesse |
Steam Drill | 1000 gp | 3d4 piercing | 15 lb. | Ammunition, heavy, two-handed, reload (3), special |
Simple Ranged Weapons
Simple Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Exploding Gauntlet | 150 gp | 1d8 piercing | 7 lb | Amunition (range 30/120), reload (6 rounds), heavy |
Flintlock Pistol, 2nd Variant | 65 gp | 1d8 piercing | 8 lbs | Reload(3), light, ammunition (range 60/150) |
Flintlock Pistol, 3rd Variant | 250 gp | 1d8 piercing | 3 lb. | Ammunition (range 30/80), light, loading |
Miniature Explosive | 4 gp | 1d6 fire | 3 lb. | Thrown (30/50), Light, Special |
Slingshot | 5 sp | 1d4 bludgeoning | 1 lb. | Ammunition (30/90), two-handed |
Martial Melee Weapons
Martial Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Clockwork Axe | 250 gp | 1d8 slashing | 15 lb. | Heavy, Two-Handed, Special |
Gun Axe | 90 gp | 1d10 slashing / 1d6 piercing | 12 lbs. | Ammunition (range 30/90), loading, special |
Locking Blade | 240 gp | 2d6 slashing | 8 lb. | Heavy |
Pistol Sword | 275 gp | 1d6 piercing | 5 lb | Finesse, Light |
Rifle Cane | 315 gp | 1d8 bludgeoning | 7 lb | Finesse, Special |
Shifting Spear | 130gp | 1d10 piercing | 6lb | Special,two-handed |
Martial Ranged Weapons
Martial Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Arquebus | 75 gp | 1d10 piercing | 12 lb. | Ammunition (range 100/400), heavy, loading, two-handed |
Bayonet Rifle | 95 gp | 1d10 piercing / 1d4 piercing | 12 lb. | Ammunition (range 100/400), heavy, reload (4 shots), special, two-handed |
Blast Lance | 65 gp | 1d8 piercing | 7 lb | Ammunition (range 60/120), special, reach |
Blunder-Spear | 400 gp | 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing | 10 lb | Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special |
Blunderbuss | 250 gp | 2d6 piercing | 5 lb. | Ammunition (range 20/60), Loading, Two-handed |
Boltcaster | 120 gp | 3d8 Piercing | 15 lb. | Ammunition (Range 50/200), Loading, Two-Handed, Heavy, Special |
Caviler | 300 gp | 2d6 piercing | 8 lb | Ammunition (range 80/200), heavy, loading |
Crossbow, Repeating, Variant | 260 gp | 1d10 piercing | 16.5 lb | Ammunition (range 80/320), heavy, two-handed, reload (4 shots) |
Dragon | 200 gp | 2d4 piercing | 3 lb. | Ammunition (range 20/60), Loading |
Drake Cannon | 250 gp | 2d6 piercing | 4 lb | Ammunition (range 25/40),heavy, reload (2), special, two-handed |
Flintlock Pepperbox | 180 gp | 2d6 piercing | 4 lb. | Ammunition (range 20/50), loading |
Flintlock Pistol, Variant | 350 gp | 2d4 piercing | 3 lb | Ammunition (range 30/80), loading |
Flintlock Pistol | 200 gp | 1d10 piercing | 2 lb. | Ammunition (range 20/60), loading |
Gatling Gun | 500 gp | 1d10 ranged | 170 lb. | (Ammunition, Range (60/350), Loading, Special, Two Handed, Misfire (2)) |
Gunpowder Pistol | 40 gp | 1d8 piercing | 3 lb. | Ammunition (range 100/400), light |
Hand Cannon | 50 gp | 2d6 bludgeoning | 20 lb. | Ammunition (range 20/60), heavy, two-handed |
Handcannon | 250 gp | ranged special, 1d6 bludgeoning as melee weapon | 16 lb | Ammunition, Two-Handed, Reload (1 shot), Heavy |
Handheld Cannon | 60 gp | 1d10 pierce | 8 lb. | Heavy, Ranged (60-120), loading, special |
Heavy Cannon | 300 gp | 2d8 bludgeoning | 40 lb | Ammunition (range 50/150), heavy, reload(1), two-handed |
Ironwork Rifle | 500 gp | 2d6 piercing | 8 lb. | Ammunition (Range 80/320), heavy, loading, two-handed |
Lever Action Rifle | 1000gp | 2d8 Piercing (.44), 2d6 Piercing (.32) | 10 lb. | Ammunition ( range 150/600 for .44, 100/400 for .32), Capacity (15 for .44, 25 for .32), Loading, Loud, Misfire, Two-handed |
Mountain Flintlock Rifle | 30 gp | 2d6 peircing | 12.5 lb. | Ammunition(180/700), two-handed, heavy, loading, special |
Musket, Rifled | 750 gp | 2d8 piercing | 9 lbs. | Ammunition (Range 80/320), Loading, Two-Handed, Heavy |
Musket, carbine | gp | 2d6 Piercing | 6 lbs. | Ammunition (Range 60/100), Loading, Two-Handed |
Nock Gun | 750 gp | 3d10 piercing | 13 lb. | Ammunition (range 100/400), heavy, loading special, two-handed |
Pepperbox | 1000gp | 1d10 Piercing | 3lb | Ammunition (30/90), reload (6 shots) |
Pistol Sword | 275 gp | 1d6 piercing | 5 lb | Finesse, Light |
Repurposed Firework Launcher | 75 gp | special | 3 lb. | Heavy, Two-Handed, Range (45/90), Loading, Special |
Revolver, Variant | 150 gp | 1d10 piercing | 2 lb | Ammunition (range 25/100), light, reload (6 shots) |
Rifle, Variant | 90 gp | 1d12 piercing | 11 lb. | Ammunition (range 125/500), heavy, reload (4 shots), two-handed |
Rifle Cane | 315 gp | 1d8 bludgeoning | 7 lb | Finesse, Special |
Shuriken Launcher | 75 gp | 1d12 slashing | 18 lb. | Ammunition (range 60/300), heavy, two-handed |
Simple Pistol | 100 gp | 1d10 piercing | 0.5 lb. | Ammunition (range 25/75), hidden, light, reload (1), special |
Small Pistol | 150 gp | 1d8 piercing | 2 lb. | Ammunition (range 20/60), loading, light, Hidden |
Sniper Rifle | 500 gp | 2d8 piercing | 20lb | Heavy, Ammunition, Two-Handed, Range (100/400ft), Loading |
Wheel-lock Carbine | 400 gp | 2d10 piercing | 9.5 lb. | Ammunition (range 30/120), two handed, reload (4 shots), special |
Ammunition
Ammunition | Cost | Weight |
---|---|---|
OGC:Ammunition, Bullet (50) | ||
OGC:Ammunition, Fire Arrow/Bolt (20) | ||
OGC:Ammunition, Rounds (20) | ||
OGC:Ammunition, Shot (20) | ||
Cannonball | 5 gp | 6lb |
Shell | ||
Simple Bullets | ||
Small Cannonball | 5 gp | 3 lb |
Modern Era
"Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities.
Back to Main Page → 5e Homebrew → Equipment |
|
Simple Melee Weapons
Simple Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Drill | Common | 1d6 bludgoening | 10 lbs | Heavy, Special |
Hydraulic Drill | Common | 1d6 piercing | 9 lb. | Heavy, Reload(20 uses of the pressurized canister ) |
Punch Gun | Common | 1 bludgeoning + 2d8 piercing | 1 lb. | Glove, hidden, light, reload (2 shots), short burst (1) |
Simple Ranged Weapons
Simple Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Baseball | Common | 1d3 Bludgeoning | 1/2 lb. | Thrown (range 20/60), light, finesse, special |
Molotov Cocktail | Common | 1d6 fire damage | 1 lb. | Light, thrown (30/120) |
Shotgun, Auto | Uncommon | 2d8 piercing | 11 lb. | Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed |
Shotgun, Pump | Common | 2d8 piercing | 9 lb. | Ammunition (range 30/90), reload (5 shots), two-handed |
Taser | Common | 1d4 lightning damage | 1 lbs | Light, Range (20/40), Special |
Martial Melee Weapons
Martial Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Buzzsaw | Uncommon | 2d8 slashing | 20 lb. | Heavy, Special |
Chainsaw | Uncommon | 2d8 slashing | 13 lb. | Heavy, two-handed |
Chainsaw Bayonet | Rare | 1d10 slashing | 1 lb. | Light, special |
Gunblade, Variant | Rare | 1d6 slashing | 6 lb | Finesse, special |
Monofilament Wire | rare | 2d6 slashing | 1 lb. | Two-Handed, Finesse, double weapon (2d6) |
NRS-2 | Rare | 1d4 slashing/2d6 piercing | 3 lb. | Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading |
Martial Ranged Weapons
Martial Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
.454 Casull | Rare | 3d6 piercing | 13 lb. | Ammunition (range 50/150), reload (6 shots), armor piercing (-3), heavy |
2mm Kolibri Pistol | Common | 1 piercing | ½ lb. | Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized |
Anti-Materiel Rifle | Very Rare | 8d6 Piercing | 30 lb. | Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing |
Arm Gyrojet | Uncommon | 2d4 bludgeoning | 1 lb. | Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots) |
Arm Shotgun | Rare | 2d6 piercing | 4 lb | Ammunition (range 30/90), burst fire, glove, reload (12 shots) |
Assault Rifle | Rare | 3d8 piercing | 10 lb. | Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed |
Battle Rifle | Rare | 2d10 piercing | 11 lb. | Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed |
Bazooka | Legendary | 6d8 bludgeoning + 6d8 fire | 16 lb. | Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed |
Bolt Action Pistol | Uncommon | 2d12 piercing | 4 lb. | Ammunition (range 80/240), loading |
Browning Hi-Power | Common | 2d6 piercing | 2 lbs. | Ammunition (range 50/150), reload (13 shots) |
Combat Pistol 'Jackal' | Very Rare | 4d8 piercing | 35 lb. | Ammunition (range 60/180), reload (6 shots), armor piercing (-3), heavy |
Combat Shotgun, Variant | Uncommon | 2d8 piercing | 9 lb. | Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots) |
Flamethrower | Very Rare | 2d8 fire | 50 lb. | Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special |
Grenade, Fragmentation | ||||
Grenade, Launcher | ||||
Grenade, Smoke | ||||
Grenade | ||||
Gunshield | Very Rare | 2d6 piercing | 11 lb. | Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed |
Harkonnen | Very Rare | 10d8 piercing | 120 lb. | Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing |
Harkonnen II | Very Rare | 10d8 piercing | 300 lb. | Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing |
Heavy Machine Gun | Rare | 4d6 piercing | 80 lb. | Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, special |
Heavy Shotgun | Uncommon | 2d6 Piercing | 9.3 lb. | Heavy, two-handed, reload (5 shots), Range self(15ft cone) |
Light Anti-Tank Weapon | Legendary | 10d10 bludgeoning + 10d10 fire | 15 lb. | armor piercing (-5), heavy, loading, special (range 60/600), two-handed |
Light Machine Gun | Rare | 3d6 piercing | 30 lb. | Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2) |
Machine Pistol | Common | 2d6 piercing | 2 lb. | Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots) |
Magnum Revolver | 900 gp | 3d6 piercing | 3 lb. | Reload (6 Rounds), Range (60/200), Special |
Minigun | Rare | 4d10 piercing | 65 lb. | Ammunition (range 40/240), burst fire, heavy, reload (450 shots), two-handed, short burst (3) |
Panzerknacke | Legendary | 5d6 bludgeoning + 5d6 fire | 5 lb. | Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading |
Pistol, Automatic | ||||
Pistol, Heavy Automatic | Uncommon | 2d8 piercing | 4 lb. | Ammunition (range 60/180), reload (9 shots) |
Pistol, Light Automatic | Common | 2d4 piercing | 1 lb. | Ammunition (range 40/120), hidden, light, reload (6 shots) |
RPG | Legendary | 6d10 bludgeoning + 6d10 fire | 18 lb. | Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed |
Revolver | ||||
Rifle, Automatic | ||||
Rifle, Hunting | ||||
S&W 500 | Rare | 3d8 piercing | 5 lb. | Reload (5 Rounds), Range (60/200), Special |
Scrap Gun | Rare | 1d10 piercing | 80 lb. | Ammunition (range 80/240), heavy, loading, special |
Shotgun | ||||
Silenced .22 Pistol | Common | 2d4 piercing | 2 lb | Ammunition (range 30/90), hidden, reload (16), silenced |
Sniper Rifle, Variant | Rare | 2d10 piercing | 17 lb. | Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed |
Submachine Gun | Uncommon | 2d6 piercing | 5 lb. | Ammunition (range 65/195), burst fire, reload (30 shots), short burst (2 shots) |
Volcanic Pistol | Uncommon | 2d8 piercing | 2 lb | Ammunition (range 40/120), loading |
Winchester Model 1873 | Rare | 2d8 piercing | 9½ lb. | Ammunition (range 80/240), reload (8 shots), two-handed, burst fire (2) |
Wrist Gun | Uncommon | 2d6 Piercing | 3 lb. | Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special |
Ammunition
Futuristic Era
"Futuristic weapons" are only possible with technology that is not available even in modern reality. Any weapons herein are in the realm of science fiction.
Simple Melee Weapons
Simple Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Anti-Robot Wand | Common | 1d4 bludgeoning | 2 lb. | light, reload (50 strikes), special |
Chainfist | Uncommon | 3d8 slashing | 4 lb. | glove, light, special |
Chainsaw, UAC | Uncommon | 3d4 slashing | 9 lb. | Chained damage (4), reload (50 charges), heavy, two-handed |
Laser Punch Gun | Common | 1 bludgeoning plus 3d6 radiant | 1 lb. | Glove, hidden, light, reload (10 shots) |
Plasma Punch Gun | Common | 1 bludgeoning plus 3d6 lightning | 1 lb. | Glove, hidden, light, reload (10 shots) |
Starcraft Plasma Charged Combat Knife | Common | 1d4 piercing | 4 lb | Light, finesse |
Ultra Blade Gauntlet | Common | 1d12 piercing | 5 lbs. | Light, hidden |
Ultra Fist | Uncommon | 3d6 bludgeoning | 1 lb. | Finesse, glove, light, special |
Vibroknife | Common | 2d4 piercing | 1 lb. | Ammunition, reload (50 strikes), Light, Finesse |
Simple Ranged Weapons
Simple Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Idiot-Proof Pistol | 750gp | 1d12 piercing | 1 lb. | Ammunition (range 30/90), Reload (6 shots) |
Phosphor Blast Pistol | Rare | 1d12 Fire | 8 lb. | Light, Ammunition (6), Blast (10ft),Range 60/90, Special |
Phosphor Pistol | Uncommon | 1d10 Fire | 3 lb. | Light, Ammunition (6), Range 30/90, Special |
Pistol, UAC | Common | 2d6 piercing | 3 lb. | Ammunition (range 50/150), reload (12 shots) |
Martial Melee Weapons
Martial Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Chain-axe | Uncommon | 3d8 slashing | 8 lb | Versitile (4d8) |
Chainsword | Uncommon | 4d6 slashing | 4 lb. | Ammunition, reload (30 strikes) |
Dual Laser Scythe | Uncommon | 2d6 slashing, 1d6 radiant | 7 lb. | Finesse, versatile (2d8/1d8) |
Energy Sword, Variant | Common | 2d6 radiant damage | 3 lbs. | light, finesse |
Energy Sword | Uncommon | 3d12 force | 3 lbs. | light, Disarming, special (can use 10 times, then needs 2 hours of charging) |
Gravity Hammer | Uncommon | 2d6 force + 5 foot knockback | 19 lb. | Reload (25 strikes), heavy, reach, special, two-handed |
Heavy Chainsword | Rare | 6d6 slashing | 8 lb. | Reload (20 strikes), Heavy, Two-Handed |
Laser Sword | Common | 1d10 radiant | 1 lb. | finesse, reload (50 strikes) |
Lightning Claw | Rare | 4d6 slashing | 35 lb. | Heavy, Armor Piercing (-1) |
Lightsaber, Double-Bladed | Rare | 2d12 lightning | 2 lb | Finesse, double weapon (2d12), Two-Handed |
Lightsaber | Very Rare (major tier) | 2d12 radiant | 2 lb | Finesse, light |
Mech Gauntlet | Common | 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing | 5 lb. | Glove, Light, Ammunition (range 30/60 ft.), Special |
Monowire Whip | Uncommon | 2d6 slashing | 1 lb. | Finesse, reach |
Plasma Claw | Rare | 3d6 lightning | 1 lb. | Finesse, glove, light, special |
Power Scythe | Very Rare | 3d8 slashing | 25 lb. | Heavy, Two-handed, Reach, Special, Reload (40 strikes) |
Retractable wrist blade | Uncommon | 2d4 piercing or 1d8 slashing | 0.5 lb. | Finesse, glove, Hidden, light, special |
Robot Sword | Common | 2d4 slashing | 2 lb. | Special, Versatile (1d10) |
Rocket Hammer | Common | 2d8 bludgeoning | 2 lb. | Reload (50 strikes), versatile (2d10) |
Rocket Maul | Uncommon | 2d12 bludgeoning | 10 lb. | Heavy, reload (50 strikes), two-handed |
Scorpion Whip | Uncommon | 2d8 slashing | 10 lb. | Finesse, reach, special |
Shock Blade | Common | 2d8 lightning | 6 lb. | |
Spike Grenade | Uncommon | 2d8 fire, plus 1d8 slashing | 4.25 pounds. | thrown (30/60 ft.), light |
Vibroblade | Common | 2d8 slashing | 8lbs. | Light, finesse |
Martial Ranged Weapons
Martial Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
AIE-486H Heavy Machine Gun | Uncommon | 2d8 piercing | 20 lbs. | Ammunition (range 60/250), reload (200 shots), heavy, two-handed |
Antimatter Rifle | ||||
BR55 Battle Rifle | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 150/300), reload (36 shots), burst fire(3) |
Beam Rifle | Rare | 5d12 Radiant | 20 lb. | Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed |
Blaster Launcher | Rare | 5d12 fire | 3 lb. | Heavy, ammunition (range 15/45), loading, two-handed |
Bolt Pistol | Rare | 3d8 piercing | 5 lb. | Ammunition (range 50/150), heavy, reload (10 shots) |
Bolter | Rare | 4d8 piercing | 15 lb. | Ammunition (range 80/240), heavy, reload (30 shots), short burst (2), two-handed. |
Cable's BFG | Uncommon | 1d6 piercing | 10 lb. | Ammunition (range 200/600), Heavy, reload (30 shots), short burst (3), two-handed |
Carnivore Pistol | Rare | 3d6 radiant | 2 lb. | Ammunition (range 60/180), special (50 shots) |
Carnivore Rifle | Rare | 3d8 radiant | 3 lb. | Ammunition (range 300/900), special (100 shots), two-handed |
Combi-bolter | Rare | 5d6 piercing | 25lb | Ammunition (range 80/240), heavy, two-handed, reload (60 shots), short burst (4) |
DC-15S Carbine Blaster | Rare | 2d8 Radiant | 3 lbs. | Ammunition (Range 100/300), Reload (100 shots), short burs (2), Special |
Devestator | Very Rare | See text | 150 lb. | Heavy, Oversized, Special, Two-handed |
Disintegrator Pistol | Rare | 10d6 force | 2 lb. | Ammunition (range 100/300), reload (50 shots) |
Disintegrator Rifle | Rare | 10d8 force | 7 lb. | Ammunition (range 500/1,500), reload (20 shots), two-handed |
Doomcannon | Uncommon | 2d8 Necrotic | 20 lb. | Heavy, two-handed, special, ammunition (range 100/300), loading |
Dur-24 Wrist Laser | Rare | 3d8 radiant | 1 lb. | Ammunition (range 60/120), Finesse, glove, light, reload (50), special |
E-11 Blaster Rifle | Rare | 3d8 radiant | 6 lb. | Ammunition (range 120/360), reload (100), two-handed |
Element Gun | Rare | 3d6 fire/cold/lightning damage | 1 lbs. | Ammunition (30/120), light, reload (20 shots) |
Energy Cell | ||||
Excruciator Pistol | Rare | 3d6 psychic | 1 lb. | Ammunition (range 60/180), light, reload (20 shots), special |
Excruciator Rifle | Rare | 3d8 psychic | 3 lb. | Ammunition (range 120/360), reload (50 shots), two-handed, special |
Gatling Icer | Very Rare | 6d6 cold | 50 lb. | Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special |
Gauss Cannon | Very Rare | 5d10 Lightning | 8 lb. | Ammunition (range 120/360), two-handed, heavy |
H-165 Forward Observer Module | Legendary | 20d6 fire damage / 20d6 bludgeoning | 10 lbs. | Special |
Hand-Held Missile Launcher | Very Rare | 8d8 bludgeoning | 8 lb. | Ammunition (range 1,200), reload (4 shots), special, two-handed |
Heavy Flamer | Uncommon | 4d8 fire | 20 lb. | Heavy, Range (15/60), Two-Handed |
Icer Pistol | Rare | 3d6 cold | 2 lb. | Ammunition (range 60/180), Light, Reload (20 shots), Special |
Icer Rifle | Rare | 3d8 cold | 3 lb. | Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special |
Inferno Pistol | Rare | 1d8 Piercing and 1d10 Fire damage | 10 lb. | Light, Reload (6), Range 30/120 |
Laser Chaingun | Rare | 3d4 radiant | 15 lb. | Ammunition (range 100/300), burst fire, reload (100 shots), two-handed |
Laser Pistol | ||||
Laser Pulse Rifle | Rare | 3d8 radiant | 9 lb. | Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed |
Laser Rifle | ||||
Lasgun | Uncommon | 3d4 radiant | 12 lb. | Ammunition (range 80/240), heavy, short burst (3), reload (30 shots), two-handed |
Lazer Bolt Action Rifle | Rare | 4d10 radiant | 15 lb. | Ammunition (range 120/300), heavy, two-handed, loading |
Lightning Gun | Rare | 3d6 lightning | 3 lb. | Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special |
M6C PDW | Common | 1d8 piercing | 10 lbs. | Ammunition (range 60/150), reload (12 shots), light |
M6 Grindell/Galilean Nonlinear Rifle | Legendary | 10d10 Radiant | 45 lbs. | Ammunition (range 150/200), Reload (4 shots), Heavy, Special |
M6 Magnum Sidearm | Uncommon | 2d6 piercing | 10 lbs. | Ammunition (range 60/150), reload (12 shots) |
M7 SMG | Common | 2d4 piercing | 10 lbs. | Ammunition (range 45/90), reload (60 shots), light |
MA5C Assault Rifle | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 60/250), reload (32 shots), burst fire(4), two handed |
MM9 mini concussion rocket launcher | Rare | depands on the missile | 1 lb. | Ammunition (range 60/120), Finesse, glove, light, reload, special |
Machine Pistol, Super | Uncommon | 2d8 piercing | 2 lb. | Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots) |
Magnetic Repulsion Rifle | Common | 1d10 piercing | 9 lb. | Ammunition (range 120/360 ft.), two-handed |
Phaser Pistol | Rare | 6d6 force | 3 lb. | Ammunition (range 100/300), reload (50 shots) |
Phaser Rifle | Rare | 6d8 force | 7 lb. | Ammunition (range 500/1,500), reload (20 shots), two-handed |
Phosphor Blast Carbine | Legendary | 4d6 Fire | 15 lb. | Two Handed, Ammunition (20), Short burst (3), Blast 15ft, Range 90/280, Special |
Phosphor Serpenta | Very Rare | 2d10 fire | 7 lb. | Light, Range 80/220, Ammunition (12), Special |
Phosphor Torch | Legendary | 6d8 fire | 40 lb. | Heavy, Two handed, Ammunition (4), Range 40ft cone, Special |
Plasma Launcher | Rare | 6d8 lightning | 15 lb. | Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special |
Plasma Pistol | Rare | 3d6 lightning | 2 lb. | Ammunition (range 60/180), reload (50 shots) |
Plasma Pulse Rifle | Rare | 3d8 lightning | 9 lb. | Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed |
Plasma Rifle | Rare | 3d8 lightning | 7 lb. | Ammunition (range 300/900), reload (100 shots), two-handed |
Precision Bolt Rifle | Uncommon | 2d8 piercing | 9 lb. | Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed |
Radium Carbine | Legendary | 3d6 Necrotic | 16 lb. | Two-Handed, Burst fire, Short burst (3), Ammunition (40), Range 80/260, Special |
Radium Jezzail | Legendary | 6d8 Necrotic | 30 lb. | Heavy, Two-Handed, Ammunition (4), Range 100/300, Special |
Radium Pistol | Very Rare | 2d6 necrotic | 8 lb. | Light, Ammunitions (6), Range 30/90, Special |
Railgun | Common | 2d6 piercing | 3 lb. | Heavy, Special, Ammunition (range 30/120), Loading |
Railgun Rifle | Rare | 3d8 force | 7 lb. | Ammunition (range 500/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special |
Recharging Plasma Pistol | Common | 1d10 lightning | 2 lb. | Ammunition (range 40/120), recharge (4 shots) |
S.C Magnum Revolver | Rare | 2d10 force/ 1d4 piercing | 1 lb. | Ammunition (range 60/120), Light, recharge (300 shots), silenced |
SPNKR Rocket Launcher | Uncommon | 3d8 Fire | 25 lbs. | Ammunition (range 60/150), reload (2 shots), heavy |
Shoulder Mounted Railgun | Rare | 3d12 piercing | 85 lb. | Heavy, ammunition (range 160/600), loading, Misfire |
Smart Rifle | Rare | 4d8 piercing | 7 lb. | Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed |
Sniper Rifle System 99C-Series 2 Anti-Matériel | Rare | 3d8 piercing | 10 lbs. | Ammunition (range 150/300), reload (4 shots), heavy, two-handed |
StarCraft Wrist Cannon | Rare | 4d8 piercing | 30 lb | Ammunition (range 60/180), reload (5 shots) |
Starcraft C-14 Rifle | Very Rare | 4d6 piercing | 50 lb | Ammunition (range 80/240), heavy, two-handed, short burst (4), burst fire, reload (500 shots) |
Starcraft C-20A Rifle | Rare | 3d8 piercing | 25 lb | Ammunition (range 120/300), heavy, two-handed, reload (24 shots), special |
Starcraft Chain Gun | Rare | 5d8 piercing | 80 lb | Ammunition (range 40/90), heavy, two-handed, short burst (5), reload (750 shots), special |
Starcraft Hellfire Shotgun | Rare | 2d6 piercing and 2d6 fire | 10 lb. | Ammunition (range 35/60), reload (10 shots), burst fire, two-handed, special |
Starcraft Tier 1 C-140 Flamethrower | Rare | 4d6 fire | 27 lb. | Ammunition (range 120/220), heavy, reload (5 shots), two-handed, special |
Starcraft c-10 Rifle | Rare | 4d8 piercing | 20 lb | Ammunition (range 140/480), heavy, two-handed, short burst (3), reload (15 shots) |
Starcraft t2 Firestorm Flamethrower | Rare | 5d6 fire | 23 lb. | Ammunition (range 60/110), heavy, reload (4 shot), two-handed, special |
Starcraft t3 Hellfire Flamethrower | Very Rare | 6d6 fire | 27 lb. | Ammunition (range 40/90), heavy, reload (3 shot), two-handed, special |
Transuranic Arquebus | Legendary | 10d8 Force | 50 lb. | Heavy, Two-Handed, Range 120/320, armor piercing (-6), stabilizing, reload (3), Special |
Type-25 Directed Energy Pistol | Common | 2d6 lightning | 10 lbs. | (range 20/150), light, plasma cartridges |
Type-25 Plasma Rifle | Uncommon | 2d8 lightning | 10 lbs. | (range 60/250), one-handed, plasma cartridges |
Type-33 Needler | Uncommon | 1 piercing | 10 lbs. | Ammunition (range 45/90), reload (20 shots), light |
Type-33b Assault Cannon | Rare | 3d12 Fire | 25 lbs. | Ammunition (range 60/150), reload (5 shots), one handed, heavy |
Type-50 Beam Sniper | Rare | 3d8 lightning | 10 lbs. | Ammunition (range 150/300), plasma cartridge, heavy, two-handed |
Type-51 Carbine | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 150/300), 2-handed, plasma cartridges |
Volkite Caliver | Legendary | 3d8 Fire | 30 lb. | Two-handed, heavy, ammuniton (20), range 80/260, Short burst(2) special |
Volkite Charger | Legendary | 2d12 Fire | 35 lb. | Two-handed, heavy, ammuniton (30), range 60/240, Short burst(2) special |
Volkite Serpenta | Very Rare | 2d8 Fire | 15 lb. | Light, ammuniton (15), range 40/200, special |
Whipcord thrower | Uncommon | 1d6 piercing | 1 lb. | Ammunition (50/100), Finesse, glove, light, special |
Whistling bird | Very Rare | 3d6 piercing | 0.5 lb. | Ammunition (range 120), Finesse, glove, light, reload (10), special |
Wide-Bore Laser Rifle | Rare | 6d8 radiant | 15 lb. | Heavy, Reload (10 shots), Two-Handed, Special |
Yautja Bow | Uncommon | 2d6 Piercing | 5 lb. | Heavy, Two-Handed, Ammunition (range 200/800) |
ZX miniature flame projector | Rare | 2d8 fire | 1 lb. | Ammunition (range 15ft cone), Finesse, glove, light, reload (20), special |
Ammunition
Ammunition | Weight |
---|---|
Alloy Flechette (4) | 1 lb. |
Cosmic Energy Cell | |
Energy Cell | |
Energy Pack, UAC | 2 lb. |
Missile (4) | |
Pistol Magazine, UAC | 1 lb. |
Plasma Cartridge | |
Power Cell, UAC | 1/2 lb. |
RPG, UAC | 1 lb. |
Railgun Round | |
Rifle Bullets | varies |
Shotgun Shells (4) | |
Type-12A anti-personnel rocket | |
Type-12B capsule |
Back to Main Page → 5e Homebrew → Equipment → Weapons