Double Weapon (5e Variant Rule)

Double Weapon Property

When you take the Attack action and attack with a double weapon, you can use a bonus action to make another attack with the other end of the weapon, dealing damage equal to the value in parentheses, on the property description. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.


Simple double weapons Cost Damage Weight Properties

{{#dpl:debug=1

category=5e category=User category=Equipment category=Simple Melee Weapon¦Simple Ranged Weapon category=Double Weapon notcategory=Renaissance notcategory=Modern notcategory=Futuristic include={5e Weapon}:cost:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}|}

Martial double weapons Cost Damage Weight Properties

{{#dpl:debug=1

category=5e category=User category=Equipment category=Martial Melee Weapon¦Martial Ranged Weapon category=Double Weapon notcategory=Renaissance notcategory=Modern notcategory=Futuristic include={5e Weapon}:cost:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}|}

Anachronistic double weapons Cost Damage Weight Properties

{{#dpl:debug=1

category=5e category=User category=Equipment category=Double Weapon category=Renaissance¦Modern¦Futuristic include={5e Weapon}:cost:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}|}


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gollark: Hmm. I wonder what the maximum amount of suffering I'm reasonably allowed to cause is.
gollark: I didn't actually plan for winning, so I may take up two (2 (²)) days to come up with a suitable challenge.
gollark: But python copies the pointer or something.
gollark: Deep copy would make a complete clone of the object and fix this.
gollark: Or "referency weird copy".
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