5e Equipment

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MundaneMagicalOther
Adventuring Gear (209 items)Armor (255 items)Artifacts (386 items)
Armor (168 items)Mounts and Vehicles (23 items)Cursed Items (202 items)
Expenses (46 items)Potions (158 items)Other Equipment (19 items)
Mounts and Vehicles (100 items)Rings (227 items)Poisons (33 items)
Tools (53 items)Rods (36 items)Sentient Items (111 items)
Trade Goods Staves (84 items)Siege Equipment (54 items)
Trinkets Wands (51 items) 
Weapons (1759 items)Weapons (1014 items) 
Wondrous Items (959 items) 
All by Rarity

Creating New Equipment

Go to the appropriate equipment list above, and use the "create new" link. Keep "(5e Equipment)" in the title!

Magic item or mundane item? If you are making an item with unusual properties (perhaps it is clockwork, or made of an unusual material) it could be treated as either. Ask yourself the following questions.

  • Can the item be routinely found for sale with no special restrictions? If so, it can be treated as mundane and given a gp value.
  • Can the item not normally be purchased, and is it more appropriate as a reward or loot find? If so, give it a rarity and treat it as a magic item.

In some cases the item might be treated as both magical and mundane. For example, a potion of healing is magical and is a common reward or piece of loot, but it can also be routinely purchased.

And if you are looking for pointers on how equipment should be made, look no further than Equipment Design (5e Guideline).


View recent changes for all equipment

gollark: Oh, it has air in it.
gollark: Really?
gollark: You should!
gollark: C͖͘͞҉͙̇ͦO̥̩͊N̵̫̯҉̯̑͗V̨̫̓E̻̠̔R̮̻̉G̭̜̈́Ë̢́̃.͈̒̚
gollark: Why not just swap out the internals of your phone for a NUC?
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