Radium Jezzail (5e Equipment)
Radium JezzailMartial Ranged Weapons
The Sniper of the family this bad boy sacrifices the mag size and fire rate of it's younger brother the carbine in trade for higher power and longer range plus the ability to ruin someone's life. Special;Rads (3)=when you land a shot on an enemy they must make a Constitution Save DC 16 or suffer 3 exhaustion. But be warned Roll a 1 or damage the weapon in any way, it malfunctions and a 30ft radiation field surrounds the weapon causing anyone within to suffer the same effects as if being hit by the weapon. The field lasts as long as the weapon is broken, Or until an hour has passed at which the weapon dies and must be repaired with a dc 30 tinker's tools test. THIS EFFECTS STACKS Be very careful radiation is NO JOKE! Special; Bane of Life=Due to the weapons payload any missed shots not collected or disposed of correctly will still be radioactive if left alone the rounds will start killing off plant life within a 30ft radius and lasts for 1 year or if your DM wants causes rampant mutation in the area. Either way CLEAN UP AFTER YOURSELF!
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