Overheating (5e Variant Rule)

Overheating

A weapon with the Overheating property fires normally for a number of attacks per turn indicated by a following number. After that many attacks have been made by the weapon, there is a cumulative 25% chance that the weapon will overload, rendering the weapon permanently inoperable and dealing 1d8 Fire damage to the wielder. For example, a weapon with Overheating 1 will gain a 25% chance of overloading on the second attack made with it in a turn.



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gollark: Too bad.
gollark: Allegedly.
gollark: Ugh. You know, you can be *such* an associative merge operator sometimes, palaiologos.
gollark: I assume the implications to Macron development are fairly obvious.
gollark: Would you like to see my current project? It's better than Macron.
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