Overheating (5e Variant Rule)

Overheating

A weapon with the Overheating property fires normally for a number of attacks per turn indicated by a following number. After that many attacks have been made by the weapon, there is a cumulative 25% chance that the weapon will overload, rendering the weapon permanently inoperable and dealing 1d8 Fire damage to the wielder. For example, a weapon with Overheating 1 will gain a 25% chance of overloading on the second attack made with it in a turn.



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gollark: Yes.
gollark: So you need to initiate phase β then erase their memory of it.
gollark: Thing is, parents may know by now that phase β of most people's plans involves asking about being transgender and whatnot, and infer that you might be transgender.
gollark: I mean, "denied a doctor" also works *but* has mildly different meaning.
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