Glove (5e Variant Rule)

Glove Weapon Property

A glove weapon is worn on your hand or forearm, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a glove weapon, but you can only attack with the glove weapon if that hand is unoccupied. It takes an action to don or doff a glove weapon.


Simple glove weapons Cost Damage Weight Properties

{{#dpl:debug=1

category=5e category=User category=Equipment category=Simple Melee Weapon¦Simple Ranged Weapon category=Glove notcategory=Renaissance notcategory=Modern notcategory=Futuristic include={5e Weapon}:cost:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}|}

Martial glove weapons Cost Damage Weight Properties

{{#dpl:debug=1

category=5e category=User category=Equipment category=Martial Melee Weapon¦Martial Ranged Weapon category=Glove notcategory=Renaissance notcategory=Modern notcategory=Futuristic include={5e Weapon}:cost:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}|}

Anachronistic glove weapons Cost Damage Weight Properties

{{#dpl:debug=1

category=5e category=User category=Equipment category=Glove category=Renaissance¦Modern¦Futuristic include={5e Weapon}:cost:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}|}


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gollark: Sadly, we are no longer bridged to APIONET.
gollark: There was literally a message 120 seconds ago.
gollark: I think it explains the issue fine.
gollark: Unenlightening how?
gollark: Yes.
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