< Wakfu

Wakfu/Characters


Beware of spoilers, especially those of the season 1 finale!

The Heroes

Yugo

Yugo

The hero of the series. Yugo is an Eliatrope, from a people capable of creating portals they can use to transport themselves or other objects across short distances, and who seem to be intimately connected to the world's history. Adventurous and kind-hearted almost to a fault, Yugo's quest to find out what happened to his people starts off the plot.


Az

Az

Yugo's pet Tofu and oftentimes comic relief. His feathers were enchanted by Grougaloragran to deliver some messages to Alibert and Yugo.


Ruel Stroud

Ruel Stroud

An Enutrof and old friend of Yugo's adoptive father, Ruel was told to set off with Yugo and keep him safe. Like most Enutrofs, getting Ruel to do anything that's not in his own interest is an uphill battle, and his selfishness and greed often get him distracted. However, he's a seasoned fighter, and his knowledge of the world and its history is considerable.


Sadlygrove Percidal

Sir Tristepin (Pinpin) / Sadlygrove Percidal (officially Dally, Grovy in the fansubs)

A Iop and Shushu Guardian, Sadlygrove first encountered Yugo while being possessed by the Shushu he was supposed to guard; after Yugo smacked him out of it, Sadlygrove swore a debt to him. He's a talented swordsman and a loyal ally, but he's also impulsive and sometimes arrogant, which often gets him into trouble.


Evangelyne

Evangelyne (Eva)

Amalia's long-suffering Crâ bodyguard and best friend, Evangelyne initially follows Yugo out of concern for Amalia, but soon becomes attached to the others as well. By far the most level-headed of the group, Eva helps keep her somewhat flighty compatriots grounded, and her archery is a force to be reckoned with.


Amalia Sheran Sharm

Amalia Sheran Sharm (Ami)

Amalia is the princess of the Sadidas, but isn't terribly fond of her royal duties and would much rather go out adventuring, often dragging a bemused Evangelyne in tow. Tagging along with Yugo mostly on a whim, she sometimes comes off as sheltered and immature, but won't hesitate to take responsibility when necessary.


Adamaï

Adamaï

One of the world's last surviving Dragons and Yugo's brother, Adamaï formally joins the group halfway through the first season. As a Dragon, his powers are underdeveloped, but he's still a fairly skilled shapeshifter and manipulator of wakfu. Probably the most grounded member of the team besides Eva, and gets especially serious whenever the history of Dragons or Eliatropes is involved.


Kamasu-Tar Junior

Kamasu-Tar Junior

A young dhreller who becomes Ruel's Familiar over the course of season 1. Despite the Enutrof's initial reluctance to adopt one again, after the loss of the first Kamasu-Tar, Ruel did eventually warm up to the tenacious little critter.


Cléophée

Cléophée

Evangelyne's rebellious younger sister, who defected from the Crâ ranks and took up wrestling. She joins the team after Eva is sent to find her. Contrary to other Crâs seen on the show, she prefers hand-to-hand combat, though she also uses a crossbow. Described as a troublemaker by both Eva and Amalia.


Allies & Friendly Enemies

Grougaloragran

Grougaloragran

Another of the world's last surviving Dragons, Grougaloragran arranged an adoptive home for baby Yugo. He's probably one of the most powerful individuals on the planet, which unfortunately gets the attention of Nox.


Alibert

Alibert

Yugo's adoptive father. An Enutrof and old adventuring companion of Ruel, although less greedy than his friend. Formerly a Bounty Hunter, but he found out he was too soft-hearted for the job when he refused to send a man to jail for stealing an apple -- which made Grougaloran choose him for taking care of baby Yugo. So he settled in Emelka, founding an inn and becoming mayor of the town.


Rubilax

Rubilax

Sadlygrove's Shushu ward, Rubilax is the Shushu of Carnage, trapped inside a sword. When he actually contributes to a conversation, it's usually to tempt Sadlygrove into unleashing him so he can run amok; when sealed, he's just sort of a jerk.


Kriss Krass

Kriss Krass

A Sacrier Gobbowl champion and the main antagonist during the "Gobbowl Hell" arc. Kriss Krass isn't necessarily a bad guy, but he's a hopeless show-off, doing whatever he can to drag out a match and wring the last drops of admiration from his audience.


Armand Sheran Sharm

Armand Sheran Sharm

The prince of the Sadidas, Amalia's brother, and a royal ass. Suffers from a terrible case of halitosis.


Goultard

Goultard

Sadlygrove's Iop master, and Badass extraordinaire.

Rushu: You think you can upset me your insults?
Goultard: By Iop, no! I know you're way too stupid to understand even half of it.


Remington Smisse

Remington Smisse (Remi)

A Roublard fixated on collecting Shushus, Remington is the second season's first primary antagonist, along with his brother, Grany. Remington is a charmer and a vicious fighter besides, but his recklessness, total lack of interest in anything but theft or Grany's safety, and constant double-crosses make him as dangerous an ally as an enemy.

  • Aerith and Bob: His parents named him Remington and his brother Grany.
  • Affably Evil: Charming, flappable, deadly.
  • Aristocrats Are Evil: With their father having been the "King of the Roublards" at one point, Remington and Grany are technically royalty.
  • Back-to-Back Badasses: With Eva in Rubilaxia. They get captured anyway.
  • Badass Cape: More of a cloak, but it has the same impact.
  • Beard of Evil
  • BFS: His Shushu sword.
  • Big Brother Instinct: This used to be Grany's thing, until circumstances led to Remington taking it upon himself to protect his brother.
  • Big "Shut Up!": Whenever his half-dozen Shushus get REALLY chatty.
  • Bolivian Army Ending: His last scene in "Rushu's World".
  • Chronic Backstabbing Disorder: Tries to double-cross Eva twice within the same five minutes, the second time for practically no reason other than stone-headed bravado.
  • Death Seeker: Grany seems to think he's one, and Remington can't find it in himself to fully disagree.
  • Determinator: Given his overarching mission and his never-say-die attitude, this is a given. He also gives this piece of advice to Yugo when the latter claims he can't use his portals to get them out of Rushu's realm:

Remington: Such defeatism. There's always a solution, kiddo.

  • Disney Villain Death: Survives it, though.
  • The Easy Way or the Hard Way: With rhyming to boot.
  • Enemy Mine: With Maskemane in Maxi-Mini and Evangelyne in "Rubilaxia".
  • Evil Counterpart: The basic premise of his character is to parallel that of the protagonists'.
    • Along with a noseless face and boneheaded tendencies, Remington shares the same desire for thrills and flashy gestures as Grovy, which gets both into trouble just as often as the sun sets, but their differences are aplenty -- their Shushu weaponry contrasts (Grovy prefers swords; Remington's better with guns), their colorscheme is reversed (white for Grovy; black for Remington), their amount of clothing is inverted (Grovy is a Walking Shirtless Scene; Remington only reveals his lower chin), their combat styles reflect their mindsets (Grovy is impulsive and reckless; Remington is agile and precise), their heritages outline their goals (Grovy came from a humble village; Remington hails from a long line of thieves), and their skin tones are polar opposites (Grovy is a Dark-Skinned Redhead; Remington is closest to an Eerie Pale-Skinned Brunette).
    • For everything contrasting Grovy, Remington successfully parallels with Evangelyne. Both are pointy-eared, long-ranged fighters (she's an archer; he's a gunner), remain in good posture when there isn't much action, calmly yet irritably put up with their comrades' antics, and contain a softer inner demeanor (she's a Tsundere; he's a Loveable Rogue that cares for his family). They differ largely in that Remington steals authentic weapons and backstabs nearly everyone For the Evulz, whereas Evangelyne was assigned to protect a princess and only ever snarks her way through her friends' antics.
    • In a rare three-fold counterpart, Remington is basically a younger and more charming Ruel. Both are criminals (Ruel's a Bounty Hunter; Remington's a thief), who place a high value on materials (money for Ruel; weapons for Remington) and screw over their compatriots on a whim (Ruel swindles his teammates for money; Remington backstabs Evangelyne after their Enemy Mine), but genuinely care for the well-being of their comrades, and look after a Morality Pet that keeps them from committing truly bad deeds (Grany for Remington; Yugo for Ruel).
  • Expressive Mask
  • Family Values Villain: Along with the Roublards in general, as family is the only thing they value over wealth.
  • For the Evulz: He sure likes to be a backstabbing dick for the sake of being a backstabbing dick, even though his every act of pointless villainy ends poorly for him.
  • Guns Akimbo: His Shushu pistols.
  • Heroic Sacrifice: He opts to stay behind in Rushu's World to try and save his brother Grany.
  • Hidden Depths: A conniving thief and sneak, who is nonetheless quite talented at sewing and carpentry. That's not even going into how far he'll go for his family.
  • The Highwayman
  • Indy Ploy: Deconstructed; they tend to go badly for him.
  • Kick the Dog: When he threw Evangelyne off a ledge, right after she released him from prison.
  • Kill the God: Is aiming to become powerful enough to challenge and defeat Ush Galesh, an Ecaflip demigod to remove his brother's curse.
  • Loveable Rogue: "Roublard" is the French word for rogue.
  • Meaningful Name: Remington and Smith & Wesson are both popular brands of firearms, which fits with his fetish for weapons.
  • The Musketeer
  • The Noseless: Only in the cartoon.
  • Le Parkour
  • Pet the Dog: Genuinely cares for the safety of his brother.
  • Pointy Ears
  • Power Fist: His Shushu gauntlet.
  • Precision-Guided Boomerang: His Shushu dagger/scimitar, though he's missed most of the times he's thrown it.
  • Red Oni, Blue Oni: A notable subversion of the Blue Oni to Grany's Red, as while more calm and collected, Remington is prone to reckless, grandiose action.
  • Samus Is a Girl: Remington's deep-voiced Shushu sword is actually female.
  • Sibling Yin-Yang: With his brother Grany.
  • Sticks to the Back: His Shushu sword.
  • Talking Weapons: He carries half a dozen of them.
  • Ungrateful Bastard
  • Unorthodox Sheathing
  • Unskilled but Strong: Wields several Shushu weapons in tandem; not very skilled with any (well, at least with his giant greatsword [originally his brother's weapon] or a giant hammer, but he's at the level of accuracy of Evangelyne with his guns), but utilizes each when the situation best requires it.
  • Victory Is Boring: He accepted a job to rob one of Bonta's wealthiest merchants of an enchanted mask, a job that would have required the use of several enchanted weapons to pull off. Grany advises against it, Remington decides to go for it anyway. He loves challenges.
  • Villain Protagonist: He got his own comic!
  • Walking Armory: Possesses and uses several Shushu weapons at once.
  • Wounded Gazelle Gambit: Played with, he used this tactic by pretending to stab himself in the stomach as a child to steal his father's purse. When it looks like he's about to use the same trick in adulthood after apparently getting his torso ripped open, it's ultimately revealed that he really was critically injured and was muscling his way through the "Gambit" part of the trope.
  • Wrong Genre Savvy: A Badass girl wants a dagger placed in the middle of a throne room? Certainly the most powerful item of all!


Grany Smisse

Grany Smisse

Remington's younger brother. Formerly The Big Guy of the duo, he's now stuck in a bow-meow body. However, he's still not totally harmless, and just as ruthless as Remington.


The Justice Knight

The Justice Knight

He is a KNIGHT of JUSTICE. Clad in blinding golden armor and hammier than a pig farm, he and his father were in charge of keeping Anathar sealed.


The Masked Gobbowler

The Masked Gobbowler / Maude

A champion gobbowler, the captain of the Brâkmarian team Brak'n'Black, whose name and face are kept hidden for the simple reason that she's a woman, whom are not allowed to play Gobbowl in Brâkmar. Her real name is Maude, and she's an old acquaintance, trainer and love interest of Kriss Krass.

  • Asskicking Equals Authority: Played with. Maude's a very powerful Gobbowler, and she was the leader of both teams that she played alongside. In Brâkmar, said position of champion even gives the Masked Gobbowler some power over justice decisions, like when given the choice to accept or refuse Kriss' challenge.
  • Badass Nickname
  • Cool Mask: Justified; that mask is to hide that she's a girl, since Brâkmarian Gobbowl doesn't allow female members to play in the game.
  • Dark Is Not Evil: Half of her outfit is black, and while she is brutal, she's far from a villain.
  • Dramatic Unmask: In season 2 episode 11, the Masked Gobbowler takes off the mask.
  • Facial Markings: Underneath the mask, she has large cheek tattoos descending from her eyes down to the length of her chin, and one on her nose.
  • Famed in Story: Apparently quite well-known amongst Gobbowl fans and players.
  • Fanservice Extra: Her off-duty outfit in the flashback.
  • Kamehame Hadoken
  • Kuudere: To an extent.
  • No-Holds-Barred Beatdown: Usual strategy when playing Gobbowl.
  • Number of the Beast: Close enough; the Masked Gobbowler's player number is 665.
  • Only Known by Their Nickname: As long as her true identity is secret.
  • Opera Gloves: Part of her off-duty outfit; elbow-length gloves that reveal the top half of her hands.
  • Panty Shot: Though it almost functions like smaller-scale shorts, she still gets one when she uses her Kamehame Hadoken onto a wall.
  • Precision-Guided Boomerang: The Masked Gobbowler has a very complex and precise control of gobballs.
  • Samus Is a Girl: Justified, for the same reason that she wears a mask.
  • Sexy Mentor: One thing's for sure; Kriss has great taste in women.
  • Ship Tease: With Kriss.
  • Stripperific: Elbow-length gloves, thigh-highs, a bra, panty-shorts, and a very short pocket-thing with a long loincloth.
  • Tall, Dark and Bishoujo
  • The Rival: To Kriss, ironically.
  • Zettai Ryouiki: Doesn't wear a skirt, but it still counts.


Prince Adale

Prince Adale

The prissy, effeminate, tea-sipping prince of the lost kingdom of New Sufokia. He shows up at the Crimson Claws Archipelago with an army of militarized submarines, aiming to subdue Phaeris the Powerful and strip the islands of the ore that fuels his machines. He and his forces inadvertently become key players in the series' final battle.

  • Aristocrats Are Evil: Averted, assuming he was being honest when he claimed Sufokia was a "peaceful nation."
  • Beauty Mark
  • Foreshadowing: The series is technically over at this point, but the ending credits show him constructing some kind of fortress over the archipelago. New Sufokia is on the rise.
  • Hidden Depths: Initially comes off as just another pompous, corrupt monarch, but shows glimpses of a steely will against his opponents.
  • Long-Haired Pretty Boy
  • Nay Theist: He doesn't consider that real gods exist -- only some beings with abnormal powers.
  • Not So Stoic: He loses his mind when his personal vessel is damaged, pitching a red-faced tantrum all over the helm.
  • Reasonable Authority Figure: He doesn't particularly care if Yugo and co. get caught up in his salvo of energy weapons, but he refrains from going after them personally and quickly backs down in the face of Amalia's counsel.
  • Royals Who Actually Do Something: Spearheaded the Crimson Claws voyage specifically because he didn't want to be seen as an idle monarch.
  • Spanner in the Works: The presence of his navy completely scuttles Qilby's plan to sic an army of Shushus on Yugo and Phaeris, since they immediately begin bombarding Rushu's army and tip him off that Qilby wasn't being honest.
  • Spot of Tea
  • The Stoic: Faces down a charging dragon and the entire population of the Shukrute with nothing more than mild annoyance.
  • There Is No Kill Like Overkill: His strategy for anything hostile on Crimson Claws is to bombard it with Frickin' Laser Beams until it stops twitching.
  • White-Haired Pretty Boy: He even wears eyeshadow!


Phaeris the Powerful

Phaeris the Powerful

The third Dragon to be properly introduced in the series, Phaeris makes his roost on the Crimson Claws Archipelago, and ferociously guards it against invaders. He's stationed there to prevent Qilby from reuniting with his dragon sister, Shinonome, and was responsible, along with Yugo, for defeating and sealing Qilby many years ago.


The Villains

Nox

Nox / Noximilien Coxen

A Xelor who serves as the first season's primary antagonist, Nox is both incredibly powerful and quite insane. He travels the world and drains wakfu from everything he finds, reducing whole regions to barren wastelands. The series begins with him encountering Grougaloragran, and his obsession with the Dragon and his enormous supply of wakfu eventually sets him in opposition to Yugo.

Nox: If you could redeem yourself for a terrible mistake for the price of some lives, would you do it?

Nox: TWENTY MISERABLE MINUTES!!!


Igôle

Igôle

Nox's pet. Igôle's collar has been tinkered with by his master, making him incredibly fast.


Rushu

Rushu

The feared king of the Shushus, Rushu is a Card-Carrying Villain and proud of it. Though he's confined to the razed Shushu realm, he still delights in causing destruction wherever he can, and seeks to escape to Yugo's world so he and the other Shushus can start ruining things in earnest.

  • Art Evolution: His initial design for the show was of a buff, sculpted, masked demon.
  • Bad Boss: Rushu terrifies even the major Shushus. He's seen using minor ones as projectiles, incinerates a bunch of others just because they were in the way, and continues to demean Rubilax even after the guy accomplished something pretty profound for the time. To exemplify how bad of a boss he is, most of Xelor's demonic lieutenants used to work for Rushu until they defected due to his insufferable behavior.
  • Big Bad: The second season seems to be setting him up as the main antagonist at the start, although after Qilby's reveal, he's part of the Big Bad Duumvirate at best.
  • Big "Shut Up!": Rushu is fond of doing this to assert his authority.
  • Bond Villain Stupidity: Wanting to play games with the heroes gives them a chance to escape, although two of them don't quite make it.
  • Card-Carrying Villain: And how.
  • Combat Tentacles: In his true form.
  • Creepy Monotone: It doesn't last, but he becomes much more low-key once he assumes his true form. After all his previous bombast, it's a little unsettling.
  • Cyclops: In his true form.
  • Demon Lords and Archdevils: He's the king of the fairly demonic-looking Shushus.
  • Do Not Taunt Cthulhu: If you're facing Rushu, lacking respect for him is downright suicidal -- unless your name is Goultard....
  • Drop the Hammer: A hammer the size of a building, mind you.
  • Evil Is Burning Hot
  • Evil Overlord: He's the ruler of the Shushu in their own dimension.
  • Face Palm: Performs one when he thought Anathar accidentally crushed his precious Eliatrope prisoner.
  • Finger-Poke of Doom: He can send Sadlygrove and Rubilax flying with the poke of a finger.
  • Fire Feet
  • Flight
  • Horned Humanoid
  • A Glass in the Hand: He crushes his cup at the beginning of the "Rush".
  • God of Evil: To the Shushus as he is their creator, and the fact that he is highly abusive toward all of them, not to mention his Card-Carrying Villain tendencies.
  • Green-Eyed Monster: Longs to be acknowledged as a god and gain worshippers, even going so far as to commission one of his minions to create Brâkmar to that end.
  • Hijacked by Ganon: Rather than introduce a new antagonist from the get-go, Season 2 has opted to use Rushu, a longstanding malevolent character in Dofus and Wakfu lore, as its initial Big Bad.
  • Instant Armor: In season 2 episode 24, he carves himself a giant armor out of a few submarines.
  • Jerkass: So far that we've seen, he's more of a straight-up bully than a Complete Monster. He uses his minions as projectiles, incinerates several more because they were in the way, drinks through a straw made out of someone's spine, destroyed everything else in his world (apart from the Shushu) and wants to invade the human world out of boredom.
  • Large and In Charge
  • Lovecraftian Superpower
  • Magic Mirror: Communication with Rushu is allowed through Igor the Shushu mirror.
  • Number of the Beast: The Zerg Rush in Rushu's World consists of fighting 666 minor demons.
  • Omnicidal Maniac: Rushu wants to invade the human world. Why? Because there's nothing left to destroy in the Shushu world.
  • Orcus on His Throne: Averted; as soon as it looks like the heroes are about to escape, Rushu charges after them.
  • Our Giants Are Bigger
  • Nigh Invulnerable: Qilby decks him right between the eyes with a fully-charged punch from his Wakfu arm. He doesn't even react.
  • Throat Light
  • Umbrella Drink: Rushu enjoys searing lava drinks in a skull cup, complete with a boney drinking straw and umbrella.
  • Volcanic Veins
  • Weaksauce Weakness: Rushu pitches a fit whenever he sees a bow-meow. It is implied he would react this way to anything cute and fluffy.
  • Wreathed in Flames: And his lower body can becomes fire.


Anathar

Anathar

Rushu's right hand, Anathar resembles a giant humanoid jackal with the ability to copy the powers of whoever strikes him. He's cruel even by Shushu standards, and anyone who knows of him dreads the possibility of him becoming unsealed. Confined to a cape.

  • Authority Equals Asskicking: He's Rushu's top general, and he's one of the strongest fighters here.
  • Bad Boss: Like Rushu, he has absolutely no problem with crushing minor Shushus who just happens to be in the way.
  • Beat Them At Their Own Game: Anathar with his red/black shukrute portals instead of Yugo's blue/white wakfu portals. He is even able to surpass the two-simultaneous-portal limitation.
  • Belly Mouth
  • Card-Carrying Villain: Whenever he compliments his boss, he replaces the positive pronouns with negative ones, like "my despicable king".
  • Chained by Fashion: After escaping from the Justice Knight's prison, Anathar keeps the enormous manacles and chains around his huge wrists.
  • Combat Tentacles: Anathar can conjure pitch-black tentacles directly from Rushu's dimension through portals. They're agressive enough that they even seize their summoner if he gets too close.
  • Demonic Possession
    • Anathar was the Shushu possessing the Justice Knight's father.
    • And from episode 24 of season 2, he's taken possession of Adamaï's body.
  • The Dragon: To Rushu, being his top general. He later becomes a LITERAL dragon after possessing Adamaï.
  • Mega Manning: He can copy any power if he has contact with its user.
  • More Teeth Than the Osmond Family: His head nearly doubles in size when he bares his fangs.
  • Sealed Evil in a Can: He was imprisoned in a cape guarded by the Justice Knight Senior.
  • Sizeshifter: Becomes one when he steals Rubilax's power in season 2 episode 9.
  • Unwitting Pawn: Qilby baits him into entering the fray immediately, just so he'll keep fighting even after Rushu learns of Qilby's treachery. Anathar goes on to be the only reason Qilby isn't immediately splattered by Phaeris.


Shadofang

Ombrage / Shadofang

A major Shushu who's confined to a ring, Shadofang is an exemplary member of her kind -- ruthless, cruel, manipulative, and an insufferable gossip. Her primary ability is to steal the shadows of others, increasing her power and turning her victims into mindless ghouls under her command.


Qilby

Qilby

An elderly Eliatrope who emerges from the Eliacube when Yugo and Adamaï finally use it in the second season. Qilby tells the story of the Eliatropes and their ultimate fate, and his request to the group kicks off the bulk of the second season's plot. He's a kind, grandfatherly type who possesses considerable knowledge of wakfu, but seems troubled about something in his past. He is, in fact, a unique Eliatrope capable of remembering all his past lives, which eventually turned him into a nihilistic lunatic who destroyed the Eliatrope homeworld because he was fed up with their idleness. Now proclaiming himself the "true ruler" of his people, he's been using the Zinit to travel from world to world, sucking each one dry of its Wakfu, and endlessly striking down Yugo and Adamaï whenever they try to stop him.

Yugo: If you want to leave, go ahead. Don't mind us.
Qilby: Shut up!
Yugo: But no matter what you say, you'll be leaving alone!
Qilby: (attacks) Shut! UUUUUUUUUP!

  • Blessed with Suck: And how! As one of the original six Eliatropes and their dragon siblings, Qilby is immortal. Unlike the other five, Qilby remembers all his past lives. This might seem pretty useful, and probably was for a while, but after thousands of years, being unable to forget (or die to escape it) has driven him well and truly insane.
  • The Chessmaster
  • Cool Airship: The Zinit
  • Cool Old Guy
  • Dull Eyes of Unhappiness: Something definitely bad happened to Qilby before he met Yugo.
  • Energy Ball
  • Foreshadowing: Qilby says that he was the king of the Eliatropes, but supplemental materials reveal that the true ruler was Yugo, making his whole story suspect. Also, baby Grougal hates him.
  • Evil Cripple: Although after he revealed himself to be evil, he got rid of the cripple part. He's back to cripple status by the season 2 finale.
  • Eyes of Gold
  • The Glasses Come Off
  • Genius Cripple: He's missing an arm, lost it in a battle with Phaeris. Despite this, he's still good enough at manipulating wakfu to pull Yugo and co. out from the Shushu Realm.
  • Giggling Villain
  • Glowing Eyes of Doom: After merging with the Eliacube.
  • Hand Blast
  • Hoist by His Own Petard: After acting like the rightful king of the Eliatropes, he's finally attacked by the entire enraged Eliatrope race. And after scheming the whole season to reclaim his sister Shinonome, she delivers the final blow.
  • It's All About Me: Boy Howdy! Especially apparent when he starts explaining his motives. Basically, he destroyed the Eliatrope civilization and wants to do worse to the World of Twelve because he doesn't want to be "confined" to one planet. When called out on the destruction and death he's caused, he accuses them of not taking his feelings into account.
  • Limp and Livid
  • Mad Scientist
  • Mr. Exposition: His episode consists of a long tale of the Eliatropes, their history, and their leaders. But it contains at least one huge lie.
  • My God, What Have I Done?: Pointedly averted. Even when he's been totally beaten and his own sister says that he went too far, he refuses to feel remorse for any of his actions.
  • My Species Doth Protest Too Much: Supplemental materials suggest that the Eliatropes were by and large a cultured, peaceful race, despite their immense power. Qilby is proof that it takes just one madman with that kind of power to ruin everything for everyone else.
  • Nietzsche Wannabe: Believes that his unique memory has given him insight into the unimportance of individual lives, leaving him to focus on more important matters like freely roaming and observing the universe, collateral damage be damned.
  • Old Master: Probably knows more about wakfu than anyone else living.
  • One-Winged Angel: After merging with the Eliacube.
  • Omnicidal Maniac
  • Powerup Full-Color Change
  • Rightful King Returns: He claims to be the former ruler of the Eliatropes, which helps explain why he's so depressed over their passing.
  • The Sociopath
  • The Starscream: A dangerously successful example.
  • Stoic Spectacles
  • Talkative Loon: Good grief, does Qilby love to monologue mid-battle.
  • There Is Another
  • Unreliable Expositor
  • Villain Teleportation: With his portals.
  • Well-Intentioned Extremist: Averted, in comparison to Nox. Qilby says he's ravaging planets in an effort to find a perfect home for his people, but he really just wants to cruise the Crosmose, regardless of whatever happens to others because of it.
  • Who Wants to Live Forever?: The only one of the immortal Eliatropes to remember all his past incarnations, making him far older mentally than his kin, he does not enjoy it at all and it estranges him from the others. He says he wanted to leave his Eliatrope homeworld because it became too small for him after living in it for so long in the season 2 finale.
  • Woobie, Destroyer of Worlds: Okay, so Qilby's completely nuts without any redeeming motivation, unlike Nox. But when you imagine that he's been living his every past lives, remembering every moment, never forgetting while his friends would forget him eventually and he had to constantly remind them of their relationship... Not even dying would let him forget to start anew. Qilby's virtually stuck in a reincarnative version of And I Must Scream.
    On the other hand, his dragon sister Shinonome seemed to understand what's been happening and begged him to stop despite still in her egg; implying that she shared the same memory-retaining ability as Qilby. The fact that she remained to be on the side of good means that Qilby isn't fully excused from his mass genocides and selfish motives.
  • With Great Power Comes Great Insanity: He goes completely nuts the moment he and the Eliacube reunite.
  • Would Be Rude to Say Genocide: "Annihilate is much too harsh. [The world] will just be a bit... eh... ravaged?"



Wakfu: Les Gardiens / The Guardians

Barron

Barron


Blinie

Blinie


Boa

Boa


Cyd

Cyd


Eliane

Eliane


Fraise

Fraise


Kouett

Kouett


Kyu

Kyu


Lëon

Lëon


Lock

Lock


Lou

Lou


Lune

Lune


Samÿ

Samÿ


Violette

Violette


Zora

Zora


Gwido

Gwido


N

N (full name: N a ï l)


Baltazar

Baltazar

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