Heroes of the Feywild

Heroes of the Feywild is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.

Heroes of the Feywild
Cover of the first edition
AuthorsRodney Thompson, Claudio Pozas, Steve Townshend
CountryUnited States
LanguageEnglish
SubjectRole-playing games
GenreDungeons & Dragons
PublisherWizards of the Coast
Publication date
2011
Media typePrint (Trade hardcover)

Contents

Heroes of the Feywild provides new character theme options, feats, magic items, and more. The book presents three new Feywild races (the Hamadryad, Pixie, and Satyr), and four sets of class alternate features and subclasses: the Berserker (Barbarian subclass), the Skald (Bard subclass), the Protector (Druid subclass), and the Witch (Wizard subclass).[1]

Publication history

Heroes of the Feywild was written by Rodney Thompson, Claudio Pozas, and Steve Townshend, and published by Wizards of the Coast in November 2011.[1]

Shannon Appelcline commented that the seventh season of Encounters, Beyond the Crystal Cave (2011-2012, 13 weeks), was "Another callback to an old AD&D module, this time UK1: Beyond the Crystal Cave (1983). The original adventure is expanded to take adventures into the Feywild and it also references Heroes of the Feywild (2011). Much as with the original adventure, this Season featured considerable roleplaying and puzzles, unlike most of the Encounters."[2]:195

Reception

Heroes of the Feywild was nominated for the ENnie Award for Best Supplement in 2012.[3]

Andrew Zimmerman-Jones of Black Gate commented: "I love supplements that help to differentiate even more between different types of characters. The Dungeons & Dragons Player's Option book Heroes of the Feywild is superb at doing that for Feywild characters, providing both storytelling details about these engaging character types as well as new mechanics designed to support stories that feature the Feywild. If you want to enter into this world of raw magical power, this is definitely a must-have supplement."[1]

DieHard GameFan said that "Heroes of the Feywild sparked flashes of creativity in me and it just may do the same for you."[4]


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gollark: They would have to, well, be safer than humans, for that to work.
gollark: You just throw data at them and train them, and they can sometimes break in bizarre ways, and you have no way to tell why.
gollark: I'm not sure I would entirely trust neural-network-type "AI" things for that.
gollark: And updating it when lanes are changed should, without bureaucracy in the way, take something like 10 seconds.

References

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