Sandstorm (Dungeons & Dragons)

Sandstorm is an optional supplemental source book for the 3.5 edition of the Dungeons & Dragons roleplaying game.

Sandstorm
cover of Sandstorm
AuthorBruce R. Cordell, Jennifer Clarke-Wilkes, and JD Wiker
GenreRole-playing game
PublisherWizards of the Coast
Publication date
March 2005
Media typePrint (Hardback)
Pages224
ISBN0-7869-3655-X
OCLC58722791
LC ClassGV1469.62.D84 D836 2000

Contents

Sandstorm describes how DMs can create adventures and even campaigns set in a desert or wasteland environment. The book details many hazards that are associated with real-life dangers to desert travelers. Furthermore, Sandstorm corrects many false ideas about deserts, such as the belief that quicksands are commonly found in the desert; the book explains that quicksands require water to form, and are usually found near an oasis, although quicksands are still rare even there. The book gives ideas for DMs as well as players in using new prestige classes and new races. In addition, book references several 3rd edition books, such as Deities and Demigods. At the beginning of the book, examples of wasteland areas found in the campaign settings of Greyhawk and the Forgotten Realms are given.

Chapter summary

  1. The Waste: This describes the terrain and perils of the waste.
  2. Races, Classes, and Feats: This adds the Asherati and Bhuka races, special rules for core classes, and new waste-based feats.
  3. Prestige Classes: This introduces six new prestige classes, including the ashworm dragoon, the lord of tides, and the scorpion heritor.
  4. Equipment: This details weapons, gears, and alchemical items common to desert explorers.
  5. Magic: This introduces the concept of drift magic, new spells and new magic items.
  6. Monsters of the Waste: This describes several new monsters native to the waste.
  7. Adventure Sites: This describes some locales suitable for a waste campaign.

Publication history

Sandstorm was written by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker, and was published in March 2005. Cover art was by Ben Thompson, with interior art by Steven Belledin, Matt Cavotta, Mitch Cotie, Ed Cox, Wayne England, David Hudnut, Dana Knutson, Doug Kovacs, Todd Lockwood, Chuck Lukacs, Jim Nelson, William O'Connor, Michael Phillippi, Steve Prescott, Wayne Reynolds, Ron Spencer, and Stephen Tappin.

Reception

Reviews

gollark: Most modern things will.
gollark: It's part of a more complex system, but basically:- Lasers (from Plethora) were on ComputerCraft turtles (robot things), which could fire them in arbitrary directions- The turtles ran a program which connected to a relay-type service I run on my web server, which let them receive commands like "fire at this position" or "fire in this direction"- That relay service passed commands from clients to turtles and the results back to said clients- The Python script connected to the MC server's dynmap (popular service for web maps for Minecraft servers) web API, which, among other things, provides positions of players, and sent commands to fire at the reported position of players.
gollark: Which aren't particularly big, but somewhat useful.
gollark: I have random Python scripts for things I wanted to do at some point which computers could do more easily than I could, like a̦̾̋p͍̫̿p͊̃̇l̜̋̓y̱ͫ̃i̴̔ͫn̲̲͡g͎͏̈́ ̯͋̿r̫͢͡a̲͜͝n̦̽̄d͈̮̤o̻̳̭ṃ̱ͦ ̼͌͠d̵̼̗ǐ̡̕ȧ̰̫ċ̔ͯr̀͠͠ì̄ͥt͓̼͌î͚̘c̞͋̀s͓̬̦ to text, controlling a bunch of laser turrets I had on a Minecraft server over the internet, bulk-converting some music to a different format, and generating beepy noises.
gollark: Putting together simple scripts or whatever to do some random task more easily.

References

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